Compare Advent Rising prices across trusted key stores and find the best deal. Developed by GlyphX Games. Published by Ziggurat. Released on 9/14/2006. Available on PC, Xbox. Genres: Action. Metacritic score: 70/100.

Orson Scott Card co-wrote the story, Tommy Tallarico scored it, and GlyphX poured its soul into a sci-fi trilogy that never got past part one. What's left is a fascinating, frustrating time capsule worth picking up if you can forgive its rough edges.

My first impression of Advent Rising was that it looked and felt like someone had a genuinely brilliant pitch deck and ran out of time to execute it properly. The premise is solid: you play as Gideon Wyeth, an ordinary human pilot who discovers that every alien civilization in the galaxy has been waiting for humanity to show up and fulfill an ancient prophecy. It sets the table for something epic, and the script, co-written by science fiction novelist Orson Scott Card and Cameron Dayton, brings more narrative ambition to the setup than most action games of its era would dare attempt. On the mechanical side, the game is a third-person shooter with some genuine ideas worth praising. You can dual-wield across 12 different weapons, everything from human pistols to alien energy weapons, and assign them independently to each hand through an on-the-fly pop-up menu. Layered on top is a suite of eight unlockable psychic powers, including telekinesis, shielding, and energy blasts, that improve through repeated use, borrowing the skill-growth loop from classic RPGs. In practice, the character arc of starting out gun-reliant and slowly shifting to superhuman abilities is one of the more satisfying progressions in the game. Boss encounters are designed to push you toward newly acquired powers so you never ignore your toolkit, a clever nudge that actually works. There are also vehicle sections, though the less said about mouse-controlled spacecraft docking sequences, the better. Here is where the honesty has to kick in. The PC version fixed the worst frame rate disasters from the original Xbox release, but what remained was still a janky experience at launch. Enemy AI has pathfinding gaps. Targeting, even in the PC iteration with its mousewheel cycling system, can feel unresponsive at exactly the worst moments. Certain enemy-respawn sections with no clear objective marker will have you wandering in circles until a script trigger fires. The environments, while occasionally striking in their alien architecture, swing between genuinely impressive set pieces and flat, textureless corridors. The cutscene quality is also inconsistent, toggling between in-engine sequences and pre-rendered video in ways that feel jarring rather than cinematic. What keeps Advent Rising from being a footnote is the stuff that worked really well and still holds up. Tommy Tallarico's orchestral score is, without exaggeration, outstanding for its era, dynamic enough to shift tone mid-fight and sweeping enough to sell the galactic scale of the story. Steam user sentiment sits at 80% positive, which tracks with the experience: people who stuck it out found something worth remembering. The tragedy is structural. This was chapter one of a planned trilogy, and the sequels were cancelled after poor commercial reception. The ending deposits you at a cliffhanger that will never be resolved. Knowing that going in changes the calculus a little. Advent Rising is worth playing as a piece of gaming history that shows exactly what happens when vision outpaces resources. Sci-fi fans with a tolerance for mid-2000s jank, a love of story-driven action, and the patience to absorb a narrative that stops rather than concludes will find real value here. Players expecting a polished modern experience should look elsewhere. Alex, Scout Team

Advent Rising

Advent Rising

Sep 14, 2006GlyphX GamesZiggurat
GamerScout Says

Orson Scott Card co-wrote the story, Tommy Tallarico scored it, and GlyphX poured its soul into a sci-fi trilogy that never got past part one. What's left is a fascinating, frustrating time capsule worth picking up if you can forgive its rough edges.

PCXbox
ProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.32

GamerScout Verdict

Best for patient sci-fi fans who want a rough but genuinely ambitious mid-2000s shooter with a strong story and great soundtrack.

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Screenshots & Media

About Advent Rising

My first impression of Advent Rising was that it looked and felt like someone had a genuinely brilliant pitch deck and ran out of time to execute it properly. The premise is solid: you play as Gideon Wyeth, an ordinary human pilot who discovers that every alien civilization in the galaxy has been waiting for humanity to show up and fulfill an ancient prophecy. It sets the table for something epic, and the script, co-written by science fiction novelist Orson Scott Card and Cameron Dayton, brings more narrative ambition to the setup than most action games of its era would dare attempt. On the mechanical side, the game is a third-person shooter with some genuine ideas worth praising. You can dual-wield across 12 different weapons, everything from human pistols to alien energy weapons, and assign them independently to each hand through an on-the-fly pop-up menu. Layered on top is a suite of eight unlockable psychic powers, including telekinesis, shielding, and energy blasts, that improve through repeated use, borrowing the skill-growth loop from classic RPGs. In practice, the character arc of starting out gun-reliant and slowly shifting to superhuman abilities is one of the more satisfying progressions in the game. Boss encounters are designed to push you toward newly acquired powers so you never ignore your toolkit, a clever nudge that actually works. There are also vehicle sections, though the less said about mouse-controlled spacecraft docking sequences, the better. Here is where the honesty has to kick in. The PC version fixed the worst frame rate disasters from the original Xbox release, but what remained was still a janky experience at launch. Enemy AI has pathfinding gaps. Targeting, even in the PC iteration with its mousewheel cycling system, can feel unresponsive at exactly the worst moments. Certain enemy-respawn sections with no clear objective marker will have you wandering in circles until a script trigger fires. The environments, while occasionally striking in their alien architecture, swing between genuinely impressive set pieces and flat, textureless corridors. The cutscene quality is also inconsistent, toggling between in-engine sequences and pre-rendered video in ways that feel jarring rather than cinematic. What keeps Advent Rising from being a footnote is the stuff that worked really well and still holds up. Tommy Tallarico's orchestral score is, without exaggeration, outstanding for its era, dynamic enough to shift tone mid-fight and sweeping enough to sell the galactic scale of the story. Steam user sentiment sits at 80% positive, which tracks with the experience: people who stuck it out found something worth remembering. The tragedy is structural. This was chapter one of a planned trilogy, and the sequels were cancelled after poor commercial reception. The ending deposits you at a cliffhanger that will never be resolved. Knowing that going in changes the calculus a little. Advent Rising is worth playing as a piece of gaming history that shows exactly what happens when vision outpaces resources. Sci-fi fans with a tolerance for mid-2000s jank, a love of story-driven action, and the patience to absorb a narrative that stops rather than concludes will find real value here. Players expecting a polished modern experience should look elsewhere.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertrading-cardstier:aaaThird-Person ShooterPsychic PowersDual-WieldSkill-Based ProgressionStory-DrivenCinematicRetro Sci-FiCliffhanger Ending

System Requirements

Minimum

Processor
2.0 GHz
Memory
256 MB of RAM
Graphics
128 MB ATI 9000 or higher or 128 MB GeForce 3 or higher (except GeForce 4 MX)
DirectX
DirectX 9.0 (included with download) Hard Drive: 5.5 GB Minimum…

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Reviews & Ratings

Metacritic
70

Game Info

Developer
GlyphX Games
Publisher
Ziggurat
Release Date
Sep 14, 2006

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Frequently asked questions about Advent Rising

How much does Advent Rising cost?

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What platforms is Advent Rising available on?

Advent Rising is available on PC, Xbox.

When was Advent Rising released?

Advent Rising was released on 14 September 2006.

Who developed Advent Rising?

Advent Rising was developed by GlyphX Games and published by Ziggurat.

Is Advent Rising worth buying?

Advent Rising holds a Metacritic score of 70/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.