Compare A.D.M(Angels,Demons And Men) prices across 50+ stores and find the best deal. Developed by SmartOliveGames Ltd. Published by HandMade Games. Released on 8/15/2018. Available on PC. Genres: Action, Indie, RPG.

Three playable classes, apocalyptic demon-slaying, and a story built around a witch's terrible mistake - but near-zero community presence after years on Steam should tell you something before you click add to cart.

I have a soft spot for the kind of small PC game that exists quietly on Steam with almost no footprint - the ones you stumble across at a sub-dollar price and wonder if there's a hidden gem buried inside. A.D.M (Angels, Demons and Men) is exactly that kind of discovery, and I wanted it to be more than it is. The setup has genuine pulp appeal. A witch named Aya, trying to save her dying lover, cracks a seal on the gates of hell and accidentally frees a demon lord named Cade along with his entire prison population. Now the three playable classes - a royal knight, a student mage, and a lost angel - each carry their own angle on the apocalypse. That three-class structure is the game's most interesting design choice on paper: the knight leans on melee combat, the mage channels god-like spells, and the angel brings divine abilities into the mix. Swapping between them should offer real replay incentive, and the XP-and-magic-item progression loop at least gestures toward a proper RPG skeleton. In practice, the experience is rough in ways that go beyond first-game rawness. The developer did push post-launch updates - a holiday patch dialled back some of the harsher difficulty spikes, a New Year update added controller support and per-character ability tutorials, and a later patch introduced new enemies with revised AI. That update history tells me someone cared. But the Steam community hub sits at zero active discussions, and the game carries a single user review after years on sale. That silence is hard to argue with. The 2D hack-and-slash combat feels undercooked at the mechanical level, and the Souls-like tag on the store page sets expectations the game cannot realistically meet - the difficulty is present but the satisfying feedback loop that makes punishing games worth replaying is largely absent. Where A.D.M earns a small measure of credit is in its atmospheric intentions. The dark fantasy setting - medieval ruins, demonic hordes creeping out of shadow - has a mood the developer was clearly reaching for, even if the execution in art and sound does not always get there. The procedural generation tag suggests some map variety, and the mystery and horror tags hint at a storytelling ambition that outpaces the team's resources. For a game sitting at this price point, those ambitions count for something even when they fall short. The honest read is this: A.D.M is a passion project from a small studio that shipped, patched, and then went quiet. It is not a polished experience, and players expecting tight hack-and-slash combat or a well-paced RPG narrative will find the seams quickly. Curiosity buyers at the lowest price tier will get a few hours of rough-edged dark fantasy before the limitations accumulate. Everyone else should look elsewhere first. Kai, Scout Team

A.D.M(Angels,Demons And Men)
ActionIndieRPG

A.D.M(Angels,Demons And Men)

Aug 15, 2018SmartOliveGames LtdHandMade Games
GamerScout Says

Three playable classes, apocalyptic demon-slaying, and a story built around a witch's terrible mistake - but near-zero community presence after years on Steam should tell you something before you click add to cart.

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About A.D.M(Angels,Demons And Men)

I have a soft spot for the kind of small PC game that exists quietly on Steam with almost no footprint - the ones you stumble across at a sub-dollar price and wonder if there's a hidden gem buried inside. A.D.M (Angels, Demons and Men) is exactly that kind of discovery, and I wanted it to be more than it is. The setup has genuine pulp appeal. A witch named Aya, trying to save her dying lover, cracks a seal on the gates of hell and accidentally frees a demon lord named Cade along with his entire prison population. Now the three playable classes - a royal knight, a student mage, and a lost angel - each carry their own angle on the apocalypse. That three-class structure is the game's most interesting design choice on paper: the knight leans on melee combat, the mage channels god-like spells, and the angel brings divine abilities into the mix. Swapping between them should offer real replay incentive, and the XP-and-magic-item progression loop at least gestures toward a proper RPG skeleton. In practice, the experience is rough in ways that go beyond first-game rawness. The developer did push post-launch updates - a holiday patch dialled back some of the harsher difficulty spikes, a New Year update added controller support and per-character ability tutorials, and a later patch introduced new enemies with revised AI. That update history tells me someone cared. But the Steam community hub sits at zero active discussions, and the game carries a single user review after years on sale. That silence is hard to argue with. The 2D hack-and-slash combat feels undercooked at the mechanical level, and the Souls-like tag on the store page sets expectations the game cannot realistically meet - the difficulty is present but the satisfying feedback loop that makes punishing games worth replaying is largely absent. Where A.D.M earns a small measure of credit is in its atmospheric intentions. The dark fantasy setting - medieval ruins, demonic hordes creeping out of shadow - has a mood the developer was clearly reaching for, even if the execution in art and sound does not always get there. The procedural generation tag suggests some map variety, and the mystery and horror tags hint at a storytelling ambition that outpaces the team's resources. For a game sitting at this price point, those ambitions count for something even when they fall short. The honest read is this: A.D.M is a passion project from a small studio that shipped, patched, and then went quiet. It is not a polished experience, and players expecting tight hack-and-slash combat or a well-paced RPG narrative will find the seams quickly. Curiosity buyers at the lowest price tier will get a few hours of rough-edged dark fantasy before the limitations accumulate. Everyone else should look elsewhere first. Kai, Scout Team

Tags

singleplayertier:sub-5Dark Fantasy RPGThree-Class SystemPost-Launch PatchedApocalyptic SettingFemale Protagonist StorylineLow-Price TierRough Combat Feel

System Requirements

Minimum

OS
windows 7 64bit
Memory
1 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
OpenGL 2.0 or higher
Processor
1.2 Ghz

Recommended

OS
windows 7 64bit or higher
Memory
2 GB RAM
DirectX
Version 9.0
Storage
500 MB available space
Graphics
OpenGL 2.0 or higher
Processor
2.0+ Ghz

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Game Info

Developer
SmartOliveGames Ltd
Publisher
HandMade Games
Release Date
Aug 15, 2018

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What platforms is A.D.M(Angels,Demons And Men) available on?

A.D.M(Angels,Demons And Men) is available on PC.

When was A.D.M(Angels,Demons And Men) released?

A.D.M(Angels,Demons And Men) was released on 15 August 2018.

Who developed A.D.M(Angels,Demons And Men)?

A.D.M(Angels,Demons And Men) was developed by SmartOliveGames Ltd and published by HandMade Games.