Compare ADIOS Amigos: Galactic Explorers prices across trusted key stores and find the best deal. Developed by Cosmic Picnic. Published by Cosmic Picnic. Released on 9/12/2018. Available on PC, Xbox. Genres: Action, Indie, Simulation.

Fuel math meets couch chaos: a physics-driven space roguelite where optimal trajectories and asteroid-based break-ins coexist with four-player split-screen absurdity. Solo players are welcome, but this one really shines with bodies on the couch.

My first instinct when I loaded ADIOS Amigos was to check whether the orbital mechanics were real or decorative window dressing. They are real, and that single fact separates this game from roughly 90% of the 2D space-exploration genre. The simulation models gravity, temperature, atmospheric resistance, and asteroid trajectories across entire procedurally generated solar systems, and it does not cheat. Nudge a space rock off course early in a run and it may come crashing into the planet you were planning to land on ten minutes later. That kind of systemic cause-and-effect is usually reserved for Kerbal Space Program screenshots posted by aerospace students, not hand-drawn indie co-op games with saxophone solos on the soundtrack. The core gameplay loop has you piloting a battered ship through procedurally generated solar systems, rationing fuel by plotting efficient orbital paths, exiting the ship on foot to explore planets and space stations in micro-gravity, and scavenging artifacts, power-ups, and whatever else the universe throws at you. There are three campaigns that can be run solo or cooperatively, and the dynamic split-screen for up to four local players holds up better than most couch co-op implementations I have tested. The game self-describes as an "Explore 'Em Up", which is accurate: the structure is closer to FTL's run-based pressure than to a freeform sandbox, but the physics system gives you real agency over how creatively you meet, or spectacularly fail, each challenge. The accessibility angle deserves a full paragraph because it is handled unusually well for a simulation-heavy title. Rookie Mode simplifies the control scheme and adds guardrails against the most lethal beginner errors, which means a parent and a seven-year-old can share a session without one of them spending the whole time watching the other crash into the sun. Skill-floor differences between players stop being a session-killer. That said, the game does not hold your hand on the physics side once you push into harder runs; understanding orbital insertion, fuel burn rates, and gravitational assists is what separates a good run from a spectacular one, and the UI is genuinely friendly about surfacing that information without oversimplifying it. Where the game falls short is mostly a structural issue. There is no online multiplayer, which is the loudest complaint in community discussions, and it is a fair one. If your co-op roster is distributed across different cities, you are playing solo. Some players have also reported stability issues on later runs, particularly around the six-light-year mark, which is worth knowing before a long session. The mod ecosystem is essentially nonexistent, so do not expect community campaigns or new content to extend the game the way a Paradox title would. What you get is what is in the box, and the box has a defined ceiling on replayability once you have cleared all three campaigns and internalized the physics toolkit. For strategy and simulation players who typically require spreadsheet depth, this will feel lightweight but not dismissible. The decision-making around fuel conservation and trajectory planning scratches a genuine resource-optimization itch, and the physics sandbox generates emergent situations that no designer scripted. The Steam community carries a 93% positive rating on user reviews, which is a strong signal from a small but enthusiastic player base. Come in for the couch co-op, stay for the moment you accidentally redirect an asteroid into your own ship and have to EVA in the debris field to fix the engine. Diego, Scout Team

ADIOS Amigos: Galactic Explorers

ADIOS Amigos: Galactic Explorers

Sep 12, 2018Cosmic Picnic
GamerScout Says

Fuel math meets couch chaos: a physics-driven space roguelite where optimal trajectories and asteroid-based break-ins coexist with four-player split-screen absurdity. Solo players are welcome, but this one really shines with bodies on the couch.

PCXbox
ProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €12.29

GamerScout Verdict

Best for couch co-op fans who want physics-driven chaos with an accessible on-ramp, as long as everyone is in the same room.

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About ADIOS Amigos: Galactic Explorers

My first instinct when I loaded ADIOS Amigos was to check whether the orbital mechanics were real or decorative window dressing. They are real, and that single fact separates this game from roughly 90% of the 2D space-exploration genre. The simulation models gravity, temperature, atmospheric resistance, and asteroid trajectories across entire procedurally generated solar systems, and it does not cheat. Nudge a space rock off course early in a run and it may come crashing into the planet you were planning to land on ten minutes later. That kind of systemic cause-and-effect is usually reserved for Kerbal Space Program screenshots posted by aerospace students, not hand-drawn indie co-op games with saxophone solos on the soundtrack. The core gameplay loop has you piloting a battered ship through procedurally generated solar systems, rationing fuel by plotting efficient orbital paths, exiting the ship on foot to explore planets and space stations in micro-gravity, and scavenging artifacts, power-ups, and whatever else the universe throws at you. There are three campaigns that can be run solo or cooperatively, and the dynamic split-screen for up to four local players holds up better than most couch co-op implementations I have tested. The game self-describes as an "Explore 'Em Up", which is accurate: the structure is closer to FTL's run-based pressure than to a freeform sandbox, but the physics system gives you real agency over how creatively you meet, or spectacularly fail, each challenge. The accessibility angle deserves a full paragraph because it is handled unusually well for a simulation-heavy title. Rookie Mode simplifies the control scheme and adds guardrails against the most lethal beginner errors, which means a parent and a seven-year-old can share a session without one of them spending the whole time watching the other crash into the sun. Skill-floor differences between players stop being a session-killer. That said, the game does not hold your hand on the physics side once you push into harder runs; understanding orbital insertion, fuel burn rates, and gravitational assists is what separates a good run from a spectacular one, and the UI is genuinely friendly about surfacing that information without oversimplifying it. Where the game falls short is mostly a structural issue. There is no online multiplayer, which is the loudest complaint in community discussions, and it is a fair one. If your co-op roster is distributed across different cities, you are playing solo. Some players have also reported stability issues on later runs, particularly around the six-light-year mark, which is worth knowing before a long session. The mod ecosystem is essentially nonexistent, so do not expect community campaigns or new content to extend the game the way a Paradox title would. What you get is what is in the box, and the box has a defined ceiling on replayability once you have cleared all three campaigns and internalized the physics toolkit. For strategy and simulation players who typically require spreadsheet depth, this will feel lightweight but not dismissible. The decision-making around fuel conservation and trajectory planning scratches a genuine resource-optimization itch, and the physics sandbox generates emergent situations that no designer scripted. The Steam community carries a 93% positive rating on user reviews, which is a strong signal from a small but enthusiastic player base. Come in for the couch co-op, stay for the moment you accidentally redirect an asteroid into your own ship and have to EVA in the debris field to fix the engine.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:indiePhysics SimulationOrbital MechanicsRoguelite RunsCouch Co-op 4-PlayerDynamic Split-ScreenResource ManagementProcedural Solar SystemsEVA ExplorationFamily AccessibleFuel Management

System Requirements

Minimum

OS
Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
DirectX 11 capable GPU minimum 2GB
Processor
2.0 Ghz Dual Core

Recommended

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
GeForce GTX 1060
Processor
3.0 GHz Quad Core

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Game Info

Developer
Cosmic Picnic
Publisher
Cosmic Picnic
Release Date
Sep 12, 2018

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What platforms is ADIOS Amigos: Galactic Explorers available on?

ADIOS Amigos: Galactic Explorers is available on PC, Xbox.

When was ADIOS Amigos: Galactic Explorers released?

ADIOS Amigos: Galactic Explorers was released on 12 September 2018.

Who developed ADIOS Amigos: Galactic Explorers?

ADIOS Amigos: Galactic Explorers was developed by Cosmic Picnic.