Compare Adios prices across 50+ stores and find the best deal. Developed by Mischief. Published by Mischief. Released on 3/16/2021. Available on PC, Xbox. Genres: Adventure, Indie.

Two hours of a dead man's last day, spent shovelling manure and saying the quiet parts out loud. Rarely has a foregone conclusion felt this worth witnessing.

I sat with Adios for its full two-hour runtime in one unbroken session, lights off, and when the credits came I genuinely did not want to stand up. That is the only metric that matters for a game like this, and it cleared it without breaking a sweat. Mischief is a tiny studio - two active developers - and Adios is their debut. Written and directed by Doc Burford, whose fingerprints were previously on the lo-fi horror short Paratopic, the game is set on a Kansas pig farm sometime in the 1990s. You are the farmer. You have spent fifteen years feeding the mob's disposal problem to your hogs. Today, you have decided to stop. Your oldest friend - who also happens to be the hitman assigned to you - arrives with a body and finds out the news. What follows is an entire day on the farm, doing chores, talking, and slowly watching two men process the weight of an unalterable outcome. The structure is built from discrete scenes separated by title cards: milking goats, cooking eggs, a round of horseshoes, skeet shooting out back. The activities are light interactive wrapping around the dialogue, not the point in themselves. The point is always the conversation. The voice acting is the engine of the whole thing. Rick Zieff as the farmer carries a gruff, weathered exhaustion that makes even the quietest lines land hard. There are no awkward gaps between exchanges, no stilted wait for the next subtitle - the two characters speak like people who have known each other long enough to leave things unsaid, and the sound design respects those silences. Dialogue choices exist, but they do not branch the story. Some options are deliberately greyed out - things the farmer cannot bring himself to say aloud - and this becomes one of Adios's sharpest tricks: the interface itself reveals character. There is even a skeet shooting scene where, if you try to aim at the hitman, you earn an achievement called "Nice Try." The game knows exactly what it is, and it is not a power fantasy. The setting deserves its own sentence. Flat Kansas land stretching to the horizon, power lines cutting across browns and yellows and the grey of October, a farmhouse full of small accumulated details - soda machines half-repaired, old cars that will never quite get finished. The farmer's dead wife and estranged son exist mostly as negative space in the dialogue, which some reviewers found frustrating and I found true to life. People like this do not narrate their regrets cleanly. The visual fidelity is modest - character facial animation is minimal, and the weight of emotion lands entirely through voice - but the environment itself feels genuinely lived in. Console players on older hardware reported frame rate and occasional geometry bugs at launch; the PC version is the safer platform. Steam's 94% positive rating from over a thousand reviews suggests most players found the technical roughness forgivable. Where Adios earns its defenders and loses its skeptics is entirely a matter of what you want games to do. If you need mechanical depth, branching outcomes, or replayability, this is not your game. The ending is fixed. The story is linear. You are, as one reviewer put it, closer to a passenger than a driver. But if you believe that games can do what short fiction does - hold one moment still and examine it until it means something - then Adios is doing that at a level most narrative games only gesture toward. It is the kind of game that takes about as long to finish as a good film and costs you significantly more emotional equilibrium. Kai, Scout Team

Adios
AdventureIndie

Adios

Mar 16, 2021Mischief
GamerScout Says

Two hours of a dead man's last day, spent shovelling manure and saying the quiet parts out loud. Rarely has a foregone conclusion felt this worth witnessing.

PCXbox
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Screenshots & Media

Screenshot

About Adios

I sat with Adios for its full two-hour runtime in one unbroken session, lights off, and when the credits came I genuinely did not want to stand up. That is the only metric that matters for a game like this, and it cleared it without breaking a sweat. Mischief is a tiny studio - two active developers - and Adios is their debut. Written and directed by Doc Burford, whose fingerprints were previously on the lo-fi horror short Paratopic, the game is set on a Kansas pig farm sometime in the 1990s. You are the farmer. You have spent fifteen years feeding the mob's disposal problem to your hogs. Today, you have decided to stop. Your oldest friend - who also happens to be the hitman assigned to you - arrives with a body and finds out the news. What follows is an entire day on the farm, doing chores, talking, and slowly watching two men process the weight of an unalterable outcome. The structure is built from discrete scenes separated by title cards: milking goats, cooking eggs, a round of horseshoes, skeet shooting out back. The activities are light interactive wrapping around the dialogue, not the point in themselves. The point is always the conversation. The voice acting is the engine of the whole thing. Rick Zieff as the farmer carries a gruff, weathered exhaustion that makes even the quietest lines land hard. There are no awkward gaps between exchanges, no stilted wait for the next subtitle - the two characters speak like people who have known each other long enough to leave things unsaid, and the sound design respects those silences. Dialogue choices exist, but they do not branch the story. Some options are deliberately greyed out - things the farmer cannot bring himself to say aloud - and this becomes one of Adios's sharpest tricks: the interface itself reveals character. There is even a skeet shooting scene where, if you try to aim at the hitman, you earn an achievement called "Nice Try." The game knows exactly what it is, and it is not a power fantasy. The setting deserves its own sentence. Flat Kansas land stretching to the horizon, power lines cutting across browns and yellows and the grey of October, a farmhouse full of small accumulated details - soda machines half-repaired, old cars that will never quite get finished. The farmer's dead wife and estranged son exist mostly as negative space in the dialogue, which some reviewers found frustrating and I found true to life. People like this do not narrate their regrets cleanly. The visual fidelity is modest - character facial animation is minimal, and the weight of emotion lands entirely through voice - but the environment itself feels genuinely lived in. Console players on older hardware reported frame rate and occasional geometry bugs at launch; the PC version is the safer platform. Steam's 94% positive rating from over a thousand reviews suggests most players found the technical roughness forgivable. Where Adios earns its defenders and loses its skeptics is entirely a matter of what you want games to do. If you need mechanical depth, branching outcomes, or replayability, this is not your game. The ending is fixed. The story is linear. You are, as one reviewer put it, closer to a passenger than a driver. But if you believe that games can do what short fiction does - hold one moment still and examine it until it means something - then Adios is doing that at a level most narrative games only gesture toward. It is the kind of game that takes about as long to finish as a good film and costs you significantly more emotional equilibrium. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttier:aaaWalking SimulatorVoice ActingFixed NarrativeForegone ConclusionMelancholicScene-Select ReplayMidwest SettingMoral Weight

System Requirements

Minimum

OS
Windows 8/10 (64-bit OS required)
Memory
4 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 560 2GB/AMD Radeon 6870 HD 2GB or equivalent (Integrated graphics not supported)
Processor
Intel Core i5-750 2.68Ghz / AMD II x4 945 3.0Ghz or equivalent
Sound Card
Yes.

Reviews & Ratings

No ratings available

Game Info

Developer
Mischief
Publisher
Mischief
Release Date
Mar 16, 2021

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