Compare Action Commando prices across 50+ stores and find the best deal. Developed by BlueEagle Productions. Published by Paul Schneider. Released on 5/27/2021. Available on PC. Genres: Action, Indie.

A one-person passion project that throws a time-travelling Spartan into a cult-infested hellscape with a sword in one hand and an assault cannon in the other. Absurd premise, earnest execution.

I have a soft spot for the kind of game that announces itself with a premise so gleefully unhinged that you just have to respect the confidence. Action Commando plants its flag immediately: you are Chronos, a Spartan soldier unstuck in time, and a cult of disfigured fanatics is grinding people into burger meat. There is no hedging, no irony, no wink at the camera. BlueEagle Productions, which is to say one developer named Paul Schneider working out of Hamburg, simply commits to the bit and starts filling the screen with things to kill. The core of the game is a 3D isometric twin-stick-style shooter with a genuine hybrid of ranged and melee combat. Your primary firearm comes with alternate fire modes, so swapping between burst and primary while dashing through enemy clusters keeps the muscle memory occupied. The Kopis sword is more than a panic button - it can parry incoming magic attacks, which means melee is never just a desperation move but a rhythm you actually build into engagements. A quick-heal mechanic sits alongside the dash, so moment-to-moment survival is about reading the room and chaining three inputs fluidly rather than finding cover and waiting. For a solo-dev production, that loop is more considered than you might expect. The maps are handcrafted and linear, meaning you are always moving forward through authored encounters rather than spinning in procedural rooms, and companions you pick up along the way add a small layer of personality to what could otherwise be a pretty bare corridor experience. The honest caveats: the player count on Steam is small, review text is thin on the ground, and there is no hiding the budget. Animations lack the polish of genre contemporaries, environmental variety is limited, and if you are the kind of player who needs a dense lore document or a skill tree with forty nodes, this will feel sparse. The Lovecraftian and post-apocalyptic horror tags the community has attached to it suggest the atmosphere reaches for something darker than the cartoony pixel aesthetic might imply, but the tonal blend is uneven in places - gleefully pulpy one moment, oddly sincere the next. What holds it together is the handcrafted intent. Every map Paul Schneider built was shaped by a single person who wanted players to keep moving, keep firing, and never stop to wonder if the sword was worth picking up. The answer is yes, especially for parrying. A sequel arrived just two months after the original, which tells you something about the creative energy behind this series. Action Commando is not a long game, and it does not pretend to be. For players who find joy in compact, weird, no-nonsense indie shooters built by someone who clearly loves making them, there is something genuinely likeable here. Kai, Scout Team

Action Commando
ActionIndie

Action Commando

May 27, 2021BlueEagle ProductionsPaul Schneider
GamerScout Says

A one-person passion project that throws a time-travelling Spartan into a cult-infested hellscape with a sword in one hand and an assault cannon in the other. Absurd premise, earnest execution.

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About Action Commando

I have a soft spot for the kind of game that announces itself with a premise so gleefully unhinged that you just have to respect the confidence. Action Commando plants its flag immediately: you are Chronos, a Spartan soldier unstuck in time, and a cult of disfigured fanatics is grinding people into burger meat. There is no hedging, no irony, no wink at the camera. BlueEagle Productions, which is to say one developer named Paul Schneider working out of Hamburg, simply commits to the bit and starts filling the screen with things to kill. The core of the game is a 3D isometric twin-stick-style shooter with a genuine hybrid of ranged and melee combat. Your primary firearm comes with alternate fire modes, so swapping between burst and primary while dashing through enemy clusters keeps the muscle memory occupied. The Kopis sword is more than a panic button - it can parry incoming magic attacks, which means melee is never just a desperation move but a rhythm you actually build into engagements. A quick-heal mechanic sits alongside the dash, so moment-to-moment survival is about reading the room and chaining three inputs fluidly rather than finding cover and waiting. For a solo-dev production, that loop is more considered than you might expect. The maps are handcrafted and linear, meaning you are always moving forward through authored encounters rather than spinning in procedural rooms, and companions you pick up along the way add a small layer of personality to what could otherwise be a pretty bare corridor experience. The honest caveats: the player count on Steam is small, review text is thin on the ground, and there is no hiding the budget. Animations lack the polish of genre contemporaries, environmental variety is limited, and if you are the kind of player who needs a dense lore document or a skill tree with forty nodes, this will feel sparse. The Lovecraftian and post-apocalyptic horror tags the community has attached to it suggest the atmosphere reaches for something darker than the cartoony pixel aesthetic might imply, but the tonal blend is uneven in places - gleefully pulpy one moment, oddly sincere the next. What holds it together is the handcrafted intent. Every map Paul Schneider built was shaped by a single person who wanted players to keep moving, keep firing, and never stop to wonder if the sword was worth picking up. The answer is yes, especially for parrying. A sequel arrived just two months after the original, which tells you something about the creative energy behind this series. Action Commando is not a long game, and it does not pretend to be. For players who find joy in compact, weird, no-nonsense indie shooters built by someone who clearly loves making them, there is something genuinely likeable here. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5One-Dev StudioParry MechanicsTwin-Stick CombatCompanion SystemLovecraftian HorrorHybrid Melee-ShooterLinear Level DesignAlternate Fire Modes

System Requirements

Minimum

OS
Windows 10, Windows 8, Windows 7 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA GeForce 470 GTX / AMD Radeon 6870 HD or higher
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster
Sound Card
Windows compatible

Recommended

OS
Windows 10, Windows 8, Windows 7 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA Geforce GTX 660 / AMD Radeon HD 7870 or higher
Processor
Quad-core Intel or AMD processor, 3 GHz or faster
Sound Card
Windows compatible

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Game Info

Developer
BlueEagle Productions
Publisher
Paul Schneider
Release Date
May 27, 2021

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What platforms is Action Commando available on?

Action Commando is available on PC.

When was Action Commando released?

Action Commando was released on 27 May 2021.

Who developed Action Commando?

Action Commando was developed by BlueEagle Productions and published by Paul Schneider.