Compare Action Alien prices across 50+ stores and find the best deal. Developed by Devdan Games. Published by Conglomerate 5. Released on 6/26/2015. Available on PC. Genres: Action, Adventure, Casual, Indie.

A one-dev FPS from 2010s Steam that wears its budget proudly, built around destructible sandboxes and a small but satisfying credit-fuelled perk loop. Modest in scope, honest about what it is.

I have a soft spot for games built by a single person who clearly had one specific idea and committed to it without apology. Action Alien, made solo by Devdan Games, is precisely that kind of project. It is a low-fi first-person shooter set across open environments running from canyon deserts to tropical islands, where the entire point is to wade through three distinct species of alien enemies, boss encounters included, using an arsenal of eight weapons and a perk system that lets you sculpt your character as you go. That is the whole pitch. If you need more than that, this game will disappoint you before the first map ends. The weapon selection spans from a revolver and tommy gun up through a grenade launcher, and each piece of kit can be pushed to a golden upgraded version by spending earned credits. Those same credits feed into a perk tree covering health, movement speed, jump height, and melee kicks, which gives the combat loop a mild but genuine sense of progression. The environments being destructible, by both you and the aliens, adds a tactile quality that a game this small has no business having, and it genuinely makes the open-world maps feel a little alive even when the enemy AI operates on a straightforward search-and-destroy pattern. The AI is not going to challenge a veteran FPS player, but it functions, and on the survival mode, where the goal is simply to last as long as possible against escalating waves, the moment-to-moment pressure does sharpen considerably. The Steam community landed at a mixed verdict, roughly two-thirds positive across nearly two hundred reviews, which feels about right. The graphics carry the weight of the engine they were built on, and the production values make clear this is a sub-five-dollar curio rather than a polished commercial release. A post-launch update did meaningful work: intro cinematics were added for each map, unlimited sprint replaced a punishing movement cap, crosshairs were added to early weapons, and the grenade throw speed was improved. The developer clearly listened and iterated, which counts for something. The name itself has history, originally titled The Alien Wasteland before a legal dispute with another studio forced a rename, a story that makes the one-person origin all the more vivid. If you come in calibrated to what this is, a short-run, low-budget FPS with a satisfying credit loop, destructible playgrounds, and enough enemy variety to carry you through story levels and a survival mode, there is something quietly pleasing here. The game knows when it is done. It does not overstay. For a certain kind of player, that restraint is a feature. Kai, Scout Team

Action Alien
ActionAdventureCasualIndie

Action Alien

Jun 26, 2015Devdan GamesConglomerate 5
GamerScout Says

A one-dev FPS from 2010s Steam that wears its budget proudly, built around destructible sandboxes and a small but satisfying credit-fuelled perk loop. Modest in scope, honest about what it is.

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About Action Alien

I have a soft spot for games built by a single person who clearly had one specific idea and committed to it without apology. Action Alien, made solo by Devdan Games, is precisely that kind of project. It is a low-fi first-person shooter set across open environments running from canyon deserts to tropical islands, where the entire point is to wade through three distinct species of alien enemies, boss encounters included, using an arsenal of eight weapons and a perk system that lets you sculpt your character as you go. That is the whole pitch. If you need more than that, this game will disappoint you before the first map ends. The weapon selection spans from a revolver and tommy gun up through a grenade launcher, and each piece of kit can be pushed to a golden upgraded version by spending earned credits. Those same credits feed into a perk tree covering health, movement speed, jump height, and melee kicks, which gives the combat loop a mild but genuine sense of progression. The environments being destructible, by both you and the aliens, adds a tactile quality that a game this small has no business having, and it genuinely makes the open-world maps feel a little alive even when the enemy AI operates on a straightforward search-and-destroy pattern. The AI is not going to challenge a veteran FPS player, but it functions, and on the survival mode, where the goal is simply to last as long as possible against escalating waves, the moment-to-moment pressure does sharpen considerably. The Steam community landed at a mixed verdict, roughly two-thirds positive across nearly two hundred reviews, which feels about right. The graphics carry the weight of the engine they were built on, and the production values make clear this is a sub-five-dollar curio rather than a polished commercial release. A post-launch update did meaningful work: intro cinematics were added for each map, unlimited sprint replaced a punishing movement cap, crosshairs were added to early weapons, and the grenade throw speed was improved. The developer clearly listened and iterated, which counts for something. The name itself has history, originally titled The Alien Wasteland before a legal dispute with another studio forced a rename, a story that makes the one-person origin all the more vivid. If you come in calibrated to what this is, a short-run, low-budget FPS with a satisfying credit loop, destructible playgrounds, and enough enemy variety to carry you through story levels and a survival mode, there is something quietly pleasing here. The game knows when it is done. It does not overstay. For a certain kind of player, that restraint is a feature. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Destructible EnvironmentsPerk SystemHorde WavesSurvival ModeSolo DevFPS-LiteAlien Enemies

System Requirements

Minimum

OS
Windows XP or Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
800 MB available space
Graphics
DirectX 9 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU

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Game Info

Developer
Devdan Games
Publisher
Conglomerate 5
Release Date
Jun 26, 2015

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What platforms is Action Alien available on?

Action Alien is available on PC.

When was Action Alien released?

Action Alien was released on 26 June 2015.

Who developed Action Alien?

Action Alien was developed by Devdan Games and published by Conglomerate 5.