Compare Act of Aggression - Reboot Edition prices across 50+ stores and find the best deal. Developed by Eugen Systems. Published by Focus Home Interactive. Released on 9/2/2015. Available on PC. Genres: Indie, Strategy. Metacritic score: 71/100.

A techno-thriller RTS that wears its 90s Command & Conquer DNA on its sleeve, with three asymmetric factions and a Reboot Edition overhaul that fixed the worst launch problems.

Act of Aggression is a base-building real-time strategy game from Eugen Systems, the studio behind the Wargame series, and it pitches itself squarely at players who remember when RTS meant harvesting resources, cranking out tank columns, and punching through an enemy's perimeter before they out-teched you. The Reboot Edition is the version you should be looking at: it replaced the original progression and economy systems in skirmish and multiplayer, tightening the resource loop and removing some of the messier friction from the 2015 launch build. If you have any nostalgia for late-90s Westwood-style RTS or you have been hunting for something with more mechanical weight than StarCraft II's streamlined approach, this is a reasonable candidate to examine. The three factions, the US Army, the Chimera task force, and the Cartel, play meaningfully differently at the build-order and tech-tree level. The US Army leans on conventional firepower and familiar NATO hardware, Chimera is a hybrid special-forces outfit with access to prototype gear and prisoner-capture mechanics that generate bonus resources, and the Cartel runs on a scavenging economy that lets it repurpose enemy tech. That asymmetry is the game's strongest design argument. Learning one faction feels like a distinct project from learning another, which matters a lot for replay value in a genre where your 50th skirmish can feel identical to your fifth. Prisoners as a secondary currency and the ability to capture enemy vehicles are small mechanics that create actual decision points mid-battle, not just checkbox differences on a faction select screen. Where the game underdelivers is consistency. The AI in skirmish is serviceable but not smart: it will pressure you early, occasionally pull off a combined-arms push that catches you off guard, but it also makes strange routing decisions and rarely punishes a greedy economy the way a human opponent would. Multiplayer is the intended ceiling, and the community here is small. Matchmaking is slow, and finding an evenly matched game takes patience. The campaign, which predates the Reboot overhaul and was never retouched, feels disconnected from the tighter skirmish systems and ranges from competent to frustrating. The tutorial does cover the basics without being condescending, but intermediate concepts like efficient base layouts and when to switch production priorities are left to the player to work out, which will slow down newer RTS players more than it should. For the strategy player who wants a base-building RTS with real economic complexity and faction differentiation, Act of Aggression in its Reboot state is a decent package with a low floor of entry if you are willing to put in a few skirmish hours to understand each faction's cadence. The mixed Steam score reflects the rough launch history more than the current state, but it also reflects genuine ceiling problems: no significant mod ecosystem, a thin multiplayer population, and a campaign that does not live up to the skirmish design. Go in with realistic expectations about finding online games and you will find a mechanically interesting title that respects the classic RTS format without dramatically advancing it. Diego, Scout Team

Act of Aggression - Reboot Edition
IndieStrategy

Act of Aggression - Reboot Edition

Sep 2, 2015Eugen SystemsFocus Home Interactive
GamerScout Says

A techno-thriller RTS that wears its 90s Command & Conquer DNA on its sleeve, with three asymmetric factions and a Reboot Edition overhaul that fixed the worst launch problems.

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About Act of Aggression - Reboot Edition

Act of Aggression is a base-building real-time strategy game from Eugen Systems, the studio behind the Wargame series, and it pitches itself squarely at players who remember when RTS meant harvesting resources, cranking out tank columns, and punching through an enemy's perimeter before they out-teched you. The Reboot Edition is the version you should be looking at: it replaced the original progression and economy systems in skirmish and multiplayer, tightening the resource loop and removing some of the messier friction from the 2015 launch build. If you have any nostalgia for late-90s Westwood-style RTS or you have been hunting for something with more mechanical weight than StarCraft II's streamlined approach, this is a reasonable candidate to examine. The three factions, the US Army, the Chimera task force, and the Cartel, play meaningfully differently at the build-order and tech-tree level. The US Army leans on conventional firepower and familiar NATO hardware, Chimera is a hybrid special-forces outfit with access to prototype gear and prisoner-capture mechanics that generate bonus resources, and the Cartel runs on a scavenging economy that lets it repurpose enemy tech. That asymmetry is the game's strongest design argument. Learning one faction feels like a distinct project from learning another, which matters a lot for replay value in a genre where your 50th skirmish can feel identical to your fifth. Prisoners as a secondary currency and the ability to capture enemy vehicles are small mechanics that create actual decision points mid-battle, not just checkbox differences on a faction select screen. Where the game underdelivers is consistency. The AI in skirmish is serviceable but not smart: it will pressure you early, occasionally pull off a combined-arms push that catches you off guard, but it also makes strange routing decisions and rarely punishes a greedy economy the way a human opponent would. Multiplayer is the intended ceiling, and the community here is small. Matchmaking is slow, and finding an evenly matched game takes patience. The campaign, which predates the Reboot overhaul and was never retouched, feels disconnected from the tighter skirmish systems and ranges from competent to frustrating. The tutorial does cover the basics without being condescending, but intermediate concepts like efficient base layouts and when to switch production priorities are left to the player to work out, which will slow down newer RTS players more than it should. For the strategy player who wants a base-building RTS with real economic complexity and faction differentiation, Act of Aggression in its Reboot state is a decent package with a low floor of entry if you are willing to put in a few skirmish hours to understand each faction's cadence. The mixed Steam score reflects the rough launch history more than the current state, but it also reflects genuine ceiling problems: no significant mod ecosystem, a thin multiplayer population, and a campaign that does not live up to the skirmish design. Go in with realistic expectations about finding online games and you will find a mechanically interesting title that respects the classic RTS format without dramatically advancing it. Diego, Scout Team

Tags

steamBase BuildingAsymmetric FactionsResource ManagementTechno-ThrillerSkirmish ModeCombined ArmsCold WarClassic RTS

System Requirements

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Reviews & Ratings

Metacritic
71
Steam
67%(3,298)

Game Info

Developer
Eugen Systems
Publisher
Focus Home Interactive
Release Date
Sep 2, 2015

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