Compare Acron: Attack of the Squirrels! [VR] prices across 50+ stores and find the best deal. Developed by Resolution Games. Published by Resolution Games. Released on 8/29/2019. Available on PC. Genres: Action.

If you own a VR headset and have at least one friend with a phone nearby, this asymmetric party game delivers some of the loudest fun you can get out of a single headset.

My first thought firing up Acron was simple: this is the answer to the question every VR owner gets at a house party. That question being, "so what does everyone else do while you flail around with that thing on your face?" Resolution Games cracked a genuinely clever solution. One person wears the headset and becomes a giant, branchy tree. Everyone else downloads a free companion app on their iOS or Android phone and becomes a squirrel. The goal: squirrels steal your golden acorns, you stop them. Rounds last a few minutes and rarely end quietly. From the VR side, you are rooted in place, which eliminates any motion sickness concern entirely. Your tools are three projectile types on separate cooldowns: rapid-fire wood chunks, a heavier boulder that can be detonated mid-air, and sticky sap that spreads across the ground to slow squirrels at chokepoints. If a squirrel gets too close, you can physically grab them with your giant tree hands and fling them off the map. The tree side rewards players who think about positioning and cooldown timing rather than just lobbing wood non-stop. On the mobile side, four squirrel classes each bring a distinct ability: Zip sprints at burst speed, Chunk carries a breakable shield to soak projectiles, Doug digs underground tunnels to bypass the tree's line of fire, and Sim builds ramps for vertical movement. Early rounds look like a chaotic all-out rush. Once your group figures out lane discipline and ability combos, it shifts into something genuinely tactical and much funnier. Balance between the two sides is the game's quiet strength. Critics and players alike noted that it can feel tilted toward the tree early on, then swing the other way as squirrel players learn the maps. Level design does a lot of the work here: some stages feature rising liquid that forces specific paths, others have player-activated pumpkin barricades and mushroom bounce pads that mobile players can trigger to cover ground faster. The variety is real, even if the total level count is modest. A post-launch "Cherry Glade" update in 2026 added a new map, upgraded the game engine to Unity 6, improved bot functionality so the VR player can practice solo, and addressed network stability issues that had been a long-running complaint. The honest caveat is that this game lives or dies on your social situation. There is no online matchmaking with strangers, only private room codes shared with people you invite. The single-player tutorial covers the basics but the full experience only unlocks once real humans join as squirrels. AI bots can fill slots, and the recent update improved them, but bot matches feel mechanical compared to four friends yelling over each other from a couch. Content depth is thin if you approach it like a solo title. Replay value scales almost entirely with the number of warm bodies in your living room willing to point phones at a tree. For the right crowd, though, nothing else in the VR party space quite matches what Acron does: actual gameplay for every person in the room, zero gatekeeping on hardware for the non-VR players, and a premise absurd enough that losing is almost as fun as winning. Alex, Scout Team

Acron: Attack of the Squirrels! [VR]
Action

Acron: Attack of the Squirrels! [VR]

Aug 29, 2019Resolution Games
GamerScout Says

If you own a VR headset and have at least one friend with a phone nearby, this asymmetric party game delivers some of the loudest fun you can get out of a single headset.

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About Acron: Attack of the Squirrels! [VR]

My first thought firing up Acron was simple: this is the answer to the question every VR owner gets at a house party. That question being, "so what does everyone else do while you flail around with that thing on your face?" Resolution Games cracked a genuinely clever solution. One person wears the headset and becomes a giant, branchy tree. Everyone else downloads a free companion app on their iOS or Android phone and becomes a squirrel. The goal: squirrels steal your golden acorns, you stop them. Rounds last a few minutes and rarely end quietly. From the VR side, you are rooted in place, which eliminates any motion sickness concern entirely. Your tools are three projectile types on separate cooldowns: rapid-fire wood chunks, a heavier boulder that can be detonated mid-air, and sticky sap that spreads across the ground to slow squirrels at chokepoints. If a squirrel gets too close, you can physically grab them with your giant tree hands and fling them off the map. The tree side rewards players who think about positioning and cooldown timing rather than just lobbing wood non-stop. On the mobile side, four squirrel classes each bring a distinct ability: Zip sprints at burst speed, Chunk carries a breakable shield to soak projectiles, Doug digs underground tunnels to bypass the tree's line of fire, and Sim builds ramps for vertical movement. Early rounds look like a chaotic all-out rush. Once your group figures out lane discipline and ability combos, it shifts into something genuinely tactical and much funnier. Balance between the two sides is the game's quiet strength. Critics and players alike noted that it can feel tilted toward the tree early on, then swing the other way as squirrel players learn the maps. Level design does a lot of the work here: some stages feature rising liquid that forces specific paths, others have player-activated pumpkin barricades and mushroom bounce pads that mobile players can trigger to cover ground faster. The variety is real, even if the total level count is modest. A post-launch "Cherry Glade" update in 2026 added a new map, upgraded the game engine to Unity 6, improved bot functionality so the VR player can practice solo, and addressed network stability issues that had been a long-running complaint. The honest caveat is that this game lives or dies on your social situation. There is no online matchmaking with strangers, only private room codes shared with people you invite. The single-player tutorial covers the basics but the full experience only unlocks once real humans join as squirrels. AI bots can fill slots, and the recent update improved them, but bot matches feel mechanical compared to four friends yelling over each other from a couch. Content depth is thin if you approach it like a solo title. Replay value scales almost entirely with the number of warm bodies in your living room willing to point phones at a tree. For the right crowd, though, nothing else in the VR party space quite matches what Acron does: actual gameplay for every person in the room, zero gatekeeping on hardware for the non-VR players, and a premise absurd enough that losing is almost as fun as winning. Alex, Scout Team

Tags

steamAsymmetric MultiplayerVR Party GameMobile Cross-PlayStationary VRLocal MultiplayerClass-BasedCouch Co-opFamily-Friendly

System Requirements

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Reviews & Ratings

Steam
92%(210)

Game Info

Developer
Resolution Games
Publisher
Resolution Games
Release Date
Aug 29, 2019

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