Compare Acid Trip prices across 50+ stores and find the best deal. Developed by Ali Hani. Published by Ali Hani. Released on 12/17/2021. Available on PC. Genres: Action, Indie.

A one-person Unity passion project that swings for frenetic twin-stick chaos and lands somewhere closer to rough-cut curiosity. Worth knowing exactly what you're walking into before you pull the trigger.

I have a genuine soft spot for the kind of game that one person builds over a year and then just ships, flaws and all, because the drive to finish something real is rarer than polish. Acid Trip is exactly that kind of project, and understanding it through that lens is the only honest way to talk about it. Developer Ali Hani spent roughly a year building this in Unity with Playmaker and some custom C#, and the seams show in ways that are sometimes charming and sometimes genuinely frustrating. The game is a 2D top-down shooter built around wave survival. You move with WASD or arrow keys, aim and fire with the mouse, and a special power is mapped to spacebar. The loop is simple: kill zombies, collect currency from the arena floor, spend it on perks and upgrades between waves, survive long enough to hit the leaderboard. There are eight multi-form bosses to fight, randomized pit traps that drop suddenly into the floor and will kill you if you are not paying attention, and shredder obstacles that keep the arena feeling dangerous even when the zombie density is low. The difficulty escalates quickly, and health recovery is tied to kills, so aggressive play is the intended rhythm rather than cautious kiting. The sound design is where Acid Trip earns a small amount of genuine credit. The musical accompaniment hits harder than you would expect from a project at this budget level, and the overall audio texture has an abrasive, pressured quality that suits the premise. Visually, though, the game is inconsistent in ways that community feedback has noted repeatedly. The cutscene artwork sits in a different register from the retro pixel combat arenas, and the mismatch is jarring. There are also no graphics settings or resolution options, which is a meaningful omission on PC. Item drops spawn randomly in the arena rather than from enemy bodies, which breaks the tactile satisfaction of killing and looting, and audio controls are limited to music volume only. The premise has a certain scrappy charm: two friends accidentally overdose on spiked candy on New Year's Eve, and the game takes place inside their shared hallucination, a zombie apocalypse where dying in the dream means dying for real. That concept has legs. The execution, however, does not fully support the ambition behind it. Typos in on-screen text, extremely low concurrent player counts, and the absence of basic PC customisation options all signal that this shipped without a proper QA pass. The leaderboard feature exists and functions, but there are too few active players to make score competition meaningful right now. I will always advocate for small developers who finish things. Acid Trip is finished, and it has a pulse, and the arcade loop does produce brief windows of genuine tension. But the gap between the energy of the concept and the execution is wide enough that recommending it to anyone outside the bracket of deeply patient indie-curious players feels irresponsible. If you collect early-era one-person Steam games as a kind of archaeology, this is a worthwhile artifact. If you want a tight, satisfying wave shooter, the genre has far better-polished options at similar or lower cost. Kai, Scout Team

Acid Trip
ActionIndie

Acid Trip

Dec 17, 2021Ali Hani
GamerScout Says

A one-person Unity passion project that swings for frenetic twin-stick chaos and lands somewhere closer to rough-cut curiosity. Worth knowing exactly what you're walking into before you pull the trigger.

PC
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Screenshots & Media

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About Acid Trip

I have a genuine soft spot for the kind of game that one person builds over a year and then just ships, flaws and all, because the drive to finish something real is rarer than polish. Acid Trip is exactly that kind of project, and understanding it through that lens is the only honest way to talk about it. Developer Ali Hani spent roughly a year building this in Unity with Playmaker and some custom C#, and the seams show in ways that are sometimes charming and sometimes genuinely frustrating. The game is a 2D top-down shooter built around wave survival. You move with WASD or arrow keys, aim and fire with the mouse, and a special power is mapped to spacebar. The loop is simple: kill zombies, collect currency from the arena floor, spend it on perks and upgrades between waves, survive long enough to hit the leaderboard. There are eight multi-form bosses to fight, randomized pit traps that drop suddenly into the floor and will kill you if you are not paying attention, and shredder obstacles that keep the arena feeling dangerous even when the zombie density is low. The difficulty escalates quickly, and health recovery is tied to kills, so aggressive play is the intended rhythm rather than cautious kiting. The sound design is where Acid Trip earns a small amount of genuine credit. The musical accompaniment hits harder than you would expect from a project at this budget level, and the overall audio texture has an abrasive, pressured quality that suits the premise. Visually, though, the game is inconsistent in ways that community feedback has noted repeatedly. The cutscene artwork sits in a different register from the retro pixel combat arenas, and the mismatch is jarring. There are also no graphics settings or resolution options, which is a meaningful omission on PC. Item drops spawn randomly in the arena rather than from enemy bodies, which breaks the tactile satisfaction of killing and looting, and audio controls are limited to music volume only. The premise has a certain scrappy charm: two friends accidentally overdose on spiked candy on New Year's Eve, and the game takes place inside their shared hallucination, a zombie apocalypse where dying in the dream means dying for real. That concept has legs. The execution, however, does not fully support the ambition behind it. Typos in on-screen text, extremely low concurrent player counts, and the absence of basic PC customisation options all signal that this shipped without a proper QA pass. The leaderboard feature exists and functions, but there are too few active players to make score competition meaningful right now. I will always advocate for small developers who finish things. Acid Trip is finished, and it has a pulse, and the arcade loop does produce brief windows of genuine tension. But the gap between the energy of the concept and the execution is wide enough that recommending it to anyone outside the bracket of deeply patient indie-curious players feels irresponsible. If you collect early-era one-person Steam games as a kind of archaeology, this is a worthwhile artifact. If you want a tight, satisfying wave shooter, the genre has far better-polished options at similar or lower cost. Kai, Scout Team

Tags

singleplayertier:sub-5Wave SurvivalTwin-Stick ControlsOne-Dev ProjectLeaderboard Score AttackTrap HazardsBoss RushUpgrade ShopBullet-Hell Adjacent

System Requirements

Minimum

OS
Windows XP
Memory
512 MB RAM MB RAM
DirectX
Version 9.0c
Storage
400 MB available space
Graphics
DirectX compatible video card with 128MB video memory
Processor
2.0+ GHz

Recommended

OS
Windows XP/Vista/7/8/8.1/10 64-bit
Memory
4 GB RAM
DirectX
Version 12
Storage
400 MB available space
Graphics
GeForce 7600 GT (256 MB), Intel HD Graphics 4400 (Shared), Radeon X1600 XT (256 MB)
Processor
Intel Core2 Duo E4500 (2 * 2200) or equivalent, AMD Athlon 64 X2 4200+ (2 * 2200) or equivalent
Sound Card
Yes

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Game Info

Developer
Ali Hani
Publisher
Ali Hani
Release Date
Dec 17, 2021

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Frequently asked questions about Acid Trip

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What platforms is Acid Trip available on?

Acid Trip is available on PC.

When was Acid Trip released?

Acid Trip was released on 17 December 2021.

Who developed Acid Trip?

Acid Trip was developed by Ali Hani.