Compare Abyss: The Wraiths of Eden prices across 50+ stores and find the best deal. Developed by Artifex Mundi. Published by Artifex Mundi. Released on 4/3/2014. Available on PC, Xbox. Genres: Adventure, Casual.

If Bioshock ever made you wish you could slow down and poke through Rapture's wreckage without anything shooting at you, this is the hidden-object game that scratches that exact itch.

I went into Abyss: The Wraiths of Eden expecting a routine Artifex Mundi outing and came out genuinely absorbed by the setting. The game drops you into Eden, a sunken art-deco city that wears its Bioshock inspiration on its sleeve. Reviewers have called it practically a point-and-click adaptation of Rapture, and honestly that framing sells it better than any official description. A former utopia now crawling with wraith-like creatures called Legates, Eden is the real star here. The hand-drawn environments are lush, the atmosphere leans creepy without tipping into outright horror, and the cluttered rooms feel earned by the world's lore rather than randomly stuffed for the sake of difficulty. Mechanically, this is a HOPA (hidden object puzzle adventure) in the classic Artifex Mundi mold. You move through static screens, collect inventory items, apply them to logical puzzles, and work through around 16 hidden object scenes. The twist that genuinely improves the formula is the domino mini-game alternative. Whenever a hidden object scene comes up, you can flip over to a domino board instead, and the two modes even sync progress if you switch mid-scene. It is a small quality-of-life feature but it gives players who tire of pixel-hunting a real out. Beyond the hidden object scenes there are roughly 22 mini-games, including lock mechanisms, gear puzzles, and combination challenges, spread across three difficulty settings: casual, advanced, and expert. Casual holds your hand with frequent hints that recharge quickly; expert strips out most of the guidance and is the recommended first-playthrough choice for anyone with HOPA experience. The rough edges are real and worth flagging. There is no fast-travel map, which means backtracking on foot through corridors you have already cleared, and that gets tiresome by the third act. The voice acting is workmanlike at best, and the cutscene character animations feel dated given the game's 2014 origins. The main story clocks in around four to five hours depending on difficulty, and while a bonus prequel chapter called The Rebel unlocks on completion and adds roughly an hour of context about Eden before the Legates took over, the overall package is short by any measure. The hidden object scenes also recycle some of the same locations multiple times, which tests patience on longer sessions. Where the game earns its 90 percent positive Steam rating is focus. It knows exactly what it is: a relaxing, atmospheric, story-forward puzzle game with a setting strong enough to carry the experience. The puzzles are logical rather than obtuse. Inventory items are used sensibly. The horror elements are light jump-scare decoration, not sustained tension, so this sits comfortably in the cozy-spooky lane rather than anything genuinely scary. Genre newcomers get enough hand-holding to stay oriented, and seasoned HOPA players get a well-paced few hours in one of the genre's better settings. If you already own a stack of Artifex Mundi titles, Abyss is a high-water mark in terms of world-building even if it does not push the mechanics forward. If this is your first dip into hidden-object adventures, it is a strong introduction. Alex, Scout Team

Abyss: The Wraiths of Eden
AdventureCasual

Abyss: The Wraiths of Eden

Apr 3, 2014Artifex Mundi
GamerScout Says

If Bioshock ever made you wish you could slow down and poke through Rapture's wreckage without anything shooting at you, this is the hidden-object game that scratches that exact itch.

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About Abyss: The Wraiths of Eden

I went into Abyss: The Wraiths of Eden expecting a routine Artifex Mundi outing and came out genuinely absorbed by the setting. The game drops you into Eden, a sunken art-deco city that wears its Bioshock inspiration on its sleeve. Reviewers have called it practically a point-and-click adaptation of Rapture, and honestly that framing sells it better than any official description. A former utopia now crawling with wraith-like creatures called Legates, Eden is the real star here. The hand-drawn environments are lush, the atmosphere leans creepy without tipping into outright horror, and the cluttered rooms feel earned by the world's lore rather than randomly stuffed for the sake of difficulty. Mechanically, this is a HOPA (hidden object puzzle adventure) in the classic Artifex Mundi mold. You move through static screens, collect inventory items, apply them to logical puzzles, and work through around 16 hidden object scenes. The twist that genuinely improves the formula is the domino mini-game alternative. Whenever a hidden object scene comes up, you can flip over to a domino board instead, and the two modes even sync progress if you switch mid-scene. It is a small quality-of-life feature but it gives players who tire of pixel-hunting a real out. Beyond the hidden object scenes there are roughly 22 mini-games, including lock mechanisms, gear puzzles, and combination challenges, spread across three difficulty settings: casual, advanced, and expert. Casual holds your hand with frequent hints that recharge quickly; expert strips out most of the guidance and is the recommended first-playthrough choice for anyone with HOPA experience. The rough edges are real and worth flagging. There is no fast-travel map, which means backtracking on foot through corridors you have already cleared, and that gets tiresome by the third act. The voice acting is workmanlike at best, and the cutscene character animations feel dated given the game's 2014 origins. The main story clocks in around four to five hours depending on difficulty, and while a bonus prequel chapter called The Rebel unlocks on completion and adds roughly an hour of context about Eden before the Legates took over, the overall package is short by any measure. The hidden object scenes also recycle some of the same locations multiple times, which tests patience on longer sessions. Where the game earns its 90 percent positive Steam rating is focus. It knows exactly what it is: a relaxing, atmospheric, story-forward puzzle game with a setting strong enough to carry the experience. The puzzles are logical rather than obtuse. Inventory items are used sensibly. The horror elements are light jump-scare decoration, not sustained tension, so this sits comfortably in the cozy-spooky lane rather than anything genuinely scary. Genre newcomers get enough hand-holding to stay oriented, and seasoned HOPA players get a well-paced few hours in one of the genre's better settings. If you already own a stack of Artifex Mundi titles, Abyss is a high-water mark in terms of world-building even if it does not push the mechanics forward. If this is your first dip into hidden-object adventures, it is a strong introduction. Alex, Scout Team

Tags

steamHidden ObjectHOPAPoint-and-ClickDomino Mini-gameAtmospheric HorrorArt Deco SettingInventory PuzzlesMultiple Difficulty ModesBonus Chapter

System Requirements

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Reviews & Ratings

Steam
90%(1,530)

Game Info

Developer
Artifex Mundi
Publisher
Artifex Mundi
Release Date
Apr 3, 2014

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