Compare Absolute Blue prices across 50+ stores and find the best deal. Developed by Jochen Heizmann. Published by Asylum Square. Released on 4/21/2018. Available on PC. Genres: Action, Indie.

A genuine early-2000s shooter resurrected on Steam, free to claim, with 60 sectors of bullet-dodging chaos and a synth soundtrack that still slaps harder than it has any right to.

I have a soft spot for games that arrive on Steam wearing their age openly, without apology. Absolute Blue is exactly that: a horizontal shoot-em-up originally built in 2005, brought back to Steam in 2018 with its chrome-plated visuals and synth-heavy soundtrack intact. It is the kind of thing that existed before indie became a brand, when a small team just made the game they wanted and shipped it. That context matters, because it sets the right frame for everything that follows. The structure is a straightforward campaign of 60 sectors spread across 12 missions and four distinct world environments, each with its own visual personality. You pilot a ship called the Jaeger, and your job is exactly what you expect: weave through dense enemy formations, collect power-ups, and survive long enough to reach the boss encounters. There are three primary weapons to cycle between, six power-ups including satellite drones that flank your hull and expand your firing cone, and three difficulty settings that let you dial the bullet density up or down. The game also includes a small mechanical wrinkle that genre veterans will notice: you can briefly reverse your flight direction, which opens up a handful of evasion options that a strictly right-to-left scroller would not allow. It is a modest touch, but it shows intentionality in the design. The soundtrack deserves its own sentence. Written by Jochen Heizmann and landing somewhere between trance, synth-pop, and what game music reviewers at the time called "a trip to the late 80s," the 18-track score is genuinely the game's strongest asset. Tracks like "Crystal Spheres" and "Into The Fire" carry the kind of earnest, un-ironic energy that modern retro-wave pastiches often fail to replicate, because this one actually is from that era. If you enjoy the genre at all, the music alone makes it worth the download. Where the game shows its age less charitably: the display is locked to a 4:3 aspect ratio with no widescreen option in sight, and the community forums from launch document several memory access violation crashes, most notably before certain boss fights. There is no indication those have been patched. The visuals, while confidently chrome-studded and thematically consistent, will read as dated to anyone who came to shooters through more recent entries. Enemy variety across 31 enemy types does give the mid-game some texture, but the level structure is linear enough that repetition creeps in well before the final volcanic world. This is not the genre's sharpest or most ambitious entry, and it does not pretend to be. What it is, is a sincere artifact of a particular moment in small-studio game development, with a soundtrack that genuinely holds up and enough mechanical content to keep a shmup fan occupied for several sessions. If you have thirty seconds of goodwill for old-school arcade form, this one repays the patience. Kai, Scout Team

Absolute Blue
ActionIndie

Absolute Blue

Apr 21, 2018Jochen HeizmannAsylum Square
GamerScout Says

A genuine early-2000s shooter resurrected on Steam, free to claim, with 60 sectors of bullet-dodging chaos and a synth soundtrack that still slaps harder than it has any right to.

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About Absolute Blue

I have a soft spot for games that arrive on Steam wearing their age openly, without apology. Absolute Blue is exactly that: a horizontal shoot-em-up originally built in 2005, brought back to Steam in 2018 with its chrome-plated visuals and synth-heavy soundtrack intact. It is the kind of thing that existed before indie became a brand, when a small team just made the game they wanted and shipped it. That context matters, because it sets the right frame for everything that follows. The structure is a straightforward campaign of 60 sectors spread across 12 missions and four distinct world environments, each with its own visual personality. You pilot a ship called the Jaeger, and your job is exactly what you expect: weave through dense enemy formations, collect power-ups, and survive long enough to reach the boss encounters. There are three primary weapons to cycle between, six power-ups including satellite drones that flank your hull and expand your firing cone, and three difficulty settings that let you dial the bullet density up or down. The game also includes a small mechanical wrinkle that genre veterans will notice: you can briefly reverse your flight direction, which opens up a handful of evasion options that a strictly right-to-left scroller would not allow. It is a modest touch, but it shows intentionality in the design. The soundtrack deserves its own sentence. Written by Jochen Heizmann and landing somewhere between trance, synth-pop, and what game music reviewers at the time called "a trip to the late 80s," the 18-track score is genuinely the game's strongest asset. Tracks like "Crystal Spheres" and "Into The Fire" carry the kind of earnest, un-ironic energy that modern retro-wave pastiches often fail to replicate, because this one actually is from that era. If you enjoy the genre at all, the music alone makes it worth the download. Where the game shows its age less charitably: the display is locked to a 4:3 aspect ratio with no widescreen option in sight, and the community forums from launch document several memory access violation crashes, most notably before certain boss fights. There is no indication those have been patched. The visuals, while confidently chrome-studded and thematically consistent, will read as dated to anyone who came to shooters through more recent entries. Enemy variety across 31 enemy types does give the mid-game some texture, but the level structure is linear enough that repetition creeps in well before the final volcanic world. This is not the genre's sharpest or most ambitious entry, and it does not pretend to be. What it is, is a sincere artifact of a particular moment in small-studio game development, with a soundtrack that genuinely holds up and enough mechanical content to keep a shmup fan occupied for several sessions. If you have thirty seconds of goodwill for old-school arcade form, this one repays the patience. Kai, Scout Team

Tags

singleplayertier:sub-5Free-to-PlayBoss EncountersPower-Up SystemReversible ScrollingSynth SoundtrackThree-Weapon SystemSatellite Drones4:3 Aspect Ratio

Steam Deck & Linux

Steam Deck Unsupported

Valve rates this game Steam Deck Unsupported.

System Requirements

Minimum

OS
Windows 7 / Windows 10
Memory
128 MB RAM
DirectX
Version 7.1
Storage
200 MB available space
Graphics
32MB
Processor
500 MHZ

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Game Info

Developer
Jochen Heizmann
Publisher
Asylum Square
Release Date
Apr 21, 2018

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What platforms is Absolute Blue available on?

Absolute Blue is available on PC.

When was Absolute Blue released?

Absolute Blue was released on 21 April 2018.

Who developed Absolute Blue?

Absolute Blue was developed by Jochen Heizmann and published by Asylum Square.