Compare A Virus Named TOM prices across 50+ stores and find the best deal. Developed by Misfits Attic. Published by Misfits Attic. Released on 8/1/2012. Available on PC, Mac, Linux. Genres: Action, Indie, Strategy. Metacritic score: 65/100.

Pipe Dream with teeth: rotating circuits under a timer while anti-virus bugs hunt you down is a tighter pressure cooker than it looks, especially with three friends crammed around one keyboard.

I want to be straight with you: the core loop here is not far from a 1989 DOS game called Pipe Dream. You move TOM across a grid, rotate circuit tiles by orbiting them, and complete a connected path before your energy drains to zero. That sounds like shovelware. It is not. The pressure layer on top is what changes the equation entirely. Anti-virus spider programs patrol the board on fixed routes at varying speeds, and a single hit bounces TOM to a random corner and costs precious energy. Later levels introduce encrypted tiles, which hide their orientation until a live current runs through them, forcing you to commit to a layout before you can fully verify it. Glitch bombs let you stun pursuers or destroy current-absorbing blockers, and TOM picks up new abilities over the course of the campaign via in-world email upgrades. The difficulty arc is steep but intentional: the first couple of worlds are practically a tutorial, then the game pivots hard and starts combining every obstacle type at once. The single-player campaign runs across six distinct areas with over fifty levels, and the medal system (Bronze, Silver, Gold based on energy remaining) extends replayability for anyone who wants to optimize. The honest caveat is depth of content. Critics who spent a couple of hours with it described it as shallow once the full trick set is revealed, and that read is not entirely unfair. The game does not have build variety, upgrade trees, or branching paths. What it has is one mechanic tuned carefully across a level set, which is a legitimate design philosophy, but players expecting a sprawling experience should recalibrate expectations accordingly. Where the game punches hardest is couch co-op. Up to four players can tackle a separate set of fifty cooperative levels, dividing the board and coordinating rotations in real time while anti-viruses close in from all sides. The communication chaos is genuinely funny: two TOMs cannot occupy the same space, so accidental blocking or accidentally un-rotating a partner's tile is a constant source of grief and laughter. A Battle Mode adds a competitive layer where players race each other for circuit dominance. None of this is online, though. The multiplayer is strictly local, which is a real limitation in 2024 and was already flagged as a flaw at launch. If your gaming circle is not physically in the same room, roughly half the value proposition disappears. A few other friction points are worth naming. The hold-to-rotate control scheme, where you must hold a button while navigating around a tile to spin it, creates an awkward anchor feeling that crops up badly at higher speeds. The resolution is locked at 1280x720 with no scaling options, which looks soft on modern monitors. The story, a mad scientist revenge-against-the-corporation setup, delivers some genuinely dry humor in its animated cutscenes but would not keep anyone playing if the mechanics did not. The soundtrack, composed by Ian Hicks and leaning into chiptune and electrofunk, is better than the budget implies and helps carry the repetitive sections. Bottom line for the strategy-minded: this is not a game about decision trees or systemic depth. It is a game about reading a spatial puzzle fast, executing under movement pressure, and managing a ticking resource. That is a narrow target audience on paper, but if twitchy puzzle games scratch your itch and you have local co-op partners, the value-to-price ratio at this tier is difficult to argue with. Go in knowing you are buying a focused, finite experience with one very well-executed idea, not a systems-rich sandbox. Diego, Scout Team

A Virus Named TOM
ActionIndieStrategy

A Virus Named TOM

Aug 1, 2012Misfits Attic
GamerScout Says

Pipe Dream with teeth: rotating circuits under a timer while anti-virus bugs hunt you down is a tighter pressure cooker than it looks, especially with three friends crammed around one keyboard.

PCMacLinux
Best Price Available
0.00
at N/A
Historical low: $0.39

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About A Virus Named TOM

I want to be straight with you: the core loop here is not far from a 1989 DOS game called Pipe Dream. You move TOM across a grid, rotate circuit tiles by orbiting them, and complete a connected path before your energy drains to zero. That sounds like shovelware. It is not. The pressure layer on top is what changes the equation entirely. Anti-virus spider programs patrol the board on fixed routes at varying speeds, and a single hit bounces TOM to a random corner and costs precious energy. Later levels introduce encrypted tiles, which hide their orientation until a live current runs through them, forcing you to commit to a layout before you can fully verify it. Glitch bombs let you stun pursuers or destroy current-absorbing blockers, and TOM picks up new abilities over the course of the campaign via in-world email upgrades. The difficulty arc is steep but intentional: the first couple of worlds are practically a tutorial, then the game pivots hard and starts combining every obstacle type at once. The single-player campaign runs across six distinct areas with over fifty levels, and the medal system (Bronze, Silver, Gold based on energy remaining) extends replayability for anyone who wants to optimize. The honest caveat is depth of content. Critics who spent a couple of hours with it described it as shallow once the full trick set is revealed, and that read is not entirely unfair. The game does not have build variety, upgrade trees, or branching paths. What it has is one mechanic tuned carefully across a level set, which is a legitimate design philosophy, but players expecting a sprawling experience should recalibrate expectations accordingly. Where the game punches hardest is couch co-op. Up to four players can tackle a separate set of fifty cooperative levels, dividing the board and coordinating rotations in real time while anti-viruses close in from all sides. The communication chaos is genuinely funny: two TOMs cannot occupy the same space, so accidental blocking or accidentally un-rotating a partner's tile is a constant source of grief and laughter. A Battle Mode adds a competitive layer where players race each other for circuit dominance. None of this is online, though. The multiplayer is strictly local, which is a real limitation in 2024 and was already flagged as a flaw at launch. If your gaming circle is not physically in the same room, roughly half the value proposition disappears. A few other friction points are worth naming. The hold-to-rotate control scheme, where you must hold a button while navigating around a tile to spin it, creates an awkward anchor feeling that crops up badly at higher speeds. The resolution is locked at 1280x720 with no scaling options, which looks soft on modern monitors. The story, a mad scientist revenge-against-the-corporation setup, delivers some genuinely dry humor in its animated cutscenes but would not keep anyone playing if the mechanics did not. The soundtrack, composed by Ian Hicks and leaning into chiptune and electrofunk, is better than the budget implies and helps carry the repetitive sections. Bottom line for the strategy-minded: this is not a game about decision trees or systemic depth. It is a game about reading a spatial puzzle fast, executing under movement pressure, and managing a ticking resource. That is a narrow target audience on paper, but if twitchy puzzle games scratch your itch and you have local co-op partners, the value-to-price ratio at this tier is difficult to argue with. Go in knowing you are buying a focused, finite experience with one very well-executed idea, not a systems-rich sandbox. Diego, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Twitchy PuzzlerLocal Co-op Up to 4Circuit RotationMedal SystemEnergy ManagementCouch MultiplayerDifficulty SpikesChiptune Soundtrack

Steam Deck & Linux

Steam Deck Verified

Valve rates this game Steam Deck Verified.

System Requirements

Minimum

OS
Windows XP (sp2)
Memory
500MB RAM
Graphics
Direct X 9.0c / Shader Model 2.0
DirectX®
9.0c
Hard Drive
350 MB HD space

Recommended

Memory
1GB RAM
DirectX®
10
Hard Drive
350 MB HD space

DLC & Add-ons for A Virus Named TOM1

Expansions, DLC packs and add-on content for this game. Click any item to see store offers.

Community Discussion

Be the first to comment on A Virus Named TOM.

Reviews & Ratings

Metacritic
65

Game Info

Developer
Misfits Attic
Publisher
Misfits Attic
Release Date
Aug 1, 2012

Price Alert

Get notified when the price drops below your target!

Create Alert

Price History

2026-06-100.39(lowest)
2026-06-090.39(lowest)

More from Misfits Attic

Buy smarter: helpful guides

Looking for more? See games like A Virus Named TOM

Frequently asked questions about A Virus Named TOM

How much does A Virus Named TOM cost?

A Virus Named TOM pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock key and store offers across 50+ verified shops, so you always see the current lowest price before you buy.

Where can I buy A Virus Named TOM cheapest?

Compare A Virus Named TOM prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is A Virus Named TOM available on?

A Virus Named TOM is available on PC, Mac, Linux.

When was A Virus Named TOM released?

A Virus Named TOM was released on 1 August 2012.

Who developed A Virus Named TOM?

A Virus Named TOM was developed by Misfits Attic.

Is A Virus Named TOM worth buying?

A Virus Named TOM holds a Metacritic score of 65/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.