Compare A Vampyre Story prices across trusted key stores and find the best deal. Developed by Autumn Moon Entertainment. Published by Autumn Moon Entertainment. Released on 7/15/2014. Available on PC. Genres: Adventure. Metacritic score: 74/100.

If you've been chasing the ghost of LucasArts classics for decades, this whimsical gothic point-and-click is the closest thing to a warm handshake from that era, rough edges and all.

My first few minutes with A Vampyre Story confirmed two things: the art direction is genuinely stunning, and the puzzle design will test your patience in ways both rewarding and occasionally maddening. This is a point-and-click adventure in the most traditional sense, built by ex-LucasArts veterans who clearly loved what they were doing. Bill Tiller, the lead background artist behind The Curse of Monkey Island, helms the project, and that DNA shows in every hand-painted screen. The result is a gothic cartoon world set in 1890s Draxsylvania that mixes lavender-tinted castle corridors, a village full of oddballs, and backgrounds so detailed you stop moving just to look at them. You play as Mona De Lafitte, a Parisian opera singer turned reluctant vampire, whose one goal is escaping Castle Warg and getting back to Paris. She is stubborn, deluded about her undead status, and voiced in a shrill French accent that divides players straight down the middle. Her companion Froderick, a sarcastic wisecracking bat, picks up a lot of the comedic slack and provides hints that feel organic rather than hand-holdy. Gameplay runs on a context-sensitive radial cursor system borrowed directly from Monkey Island: click an object, get a menu of possible interactions. The puzzle structure leans on multi-step inventory combinations and conversations that pull clues from a cast of over 25 eccentric characters. You can also use Mona's vampire abilities, including transforming into a bat to reach otherwise inaccessible areas and hypnotizing characters to clear obstacles, which adds a light supernatural twist to the otherwise traditional formula. Holding Tab reveals all interactive hotspots on screen, which neatly sidesteps the genre's notorious pixel-hunting frustration without removing challenge for those who want to ignore it. The humor is the game's most polarizing element. Puns, fourth-wall breaks, pop culture references (a group of rats named Frankie, Dean, Sammy, and Joey, for example), and bodily-function gags sit alongside sharper jokes and self-aware nods to classic adventure games. When it lands, it genuinely does. When it doesn't, it drags. The writing is uneven in tone but never cynical, and that goodwill carries you through the slower stretches. The orchestral soundtrack, composed by Pedro Macedo Camacho with soprano vocals and violin solos, is one of the best things in the game, full stop. Several reviewers singled it out independently, and they were right to do so. The problems are real and worth naming. The game ends on a cliffhanger that was intended to set up a sequel, and that sequel was shelved for years due to a publisher dispute, though a revival was announced in late 2024. If you play through and hit that abrupt ending cold, it stings. The runtime is short, roughly three to five evenings for most players. Some puzzles demand lateral leaps of logic that feel unfair rather than clever. And bugs in the original release caused game-stopping issues for some players at certain points, though the Steam re-release in 2023 appears to have addressed compatibility on modern hardware. Steam user reviews sit at around 75% positive across 256 reviews, and Metacritic placed it at 74, which feels about right for a game that does one or two things exceptionally well while leaving the rest competent but unspectacular. For players who grew up with Monkey Island, Full Throttle, or The Dig, this slots in comfortably alongside those memories without quite matching their peaks. For newcomers to point-and-click adventures looking for a gentle, funny, visually gorgeous entry point, it works well. Go in knowing the story doesn't resolve, the humor requires tolerance for groan-worthy puns, and the core loop is entirely built around classic adventure logic. On those terms, it delivers. Alex, Scout Team

A Vampyre Story

A Vampyre Story

Jul 15, 2014Autumn Moon Entertainment
GamerScout Says

If you've been chasing the ghost of LucasArts classics for decades, this whimsical gothic point-and-click is the closest thing to a warm handshake from that era, rough edges and all.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
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GamerScout Verdict

Solid pick for point-and-click fans who can stomach a cliffhanger ending and a protagonist with a voice that takes some getting used to.

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About A Vampyre Story

My first few minutes with A Vampyre Story confirmed two things: the art direction is genuinely stunning, and the puzzle design will test your patience in ways both rewarding and occasionally maddening. This is a point-and-click adventure in the most traditional sense, built by ex-LucasArts veterans who clearly loved what they were doing. Bill Tiller, the lead background artist behind The Curse of Monkey Island, helms the project, and that DNA shows in every hand-painted screen. The result is a gothic cartoon world set in 1890s Draxsylvania that mixes lavender-tinted castle corridors, a village full of oddballs, and backgrounds so detailed you stop moving just to look at them. You play as Mona De Lafitte, a Parisian opera singer turned reluctant vampire, whose one goal is escaping Castle Warg and getting back to Paris. She is stubborn, deluded about her undead status, and voiced in a shrill French accent that divides players straight down the middle. Her companion Froderick, a sarcastic wisecracking bat, picks up a lot of the comedic slack and provides hints that feel organic rather than hand-holdy. Gameplay runs on a context-sensitive radial cursor system borrowed directly from Monkey Island: click an object, get a menu of possible interactions. The puzzle structure leans on multi-step inventory combinations and conversations that pull clues from a cast of over 25 eccentric characters. You can also use Mona's vampire abilities, including transforming into a bat to reach otherwise inaccessible areas and hypnotizing characters to clear obstacles, which adds a light supernatural twist to the otherwise traditional formula. Holding Tab reveals all interactive hotspots on screen, which neatly sidesteps the genre's notorious pixel-hunting frustration without removing challenge for those who want to ignore it. The humor is the game's most polarizing element. Puns, fourth-wall breaks, pop culture references (a group of rats named Frankie, Dean, Sammy, and Joey, for example), and bodily-function gags sit alongside sharper jokes and self-aware nods to classic adventure games. When it lands, it genuinely does. When it doesn't, it drags. The writing is uneven in tone but never cynical, and that goodwill carries you through the slower stretches. The orchestral soundtrack, composed by Pedro Macedo Camacho with soprano vocals and violin solos, is one of the best things in the game, full stop. Several reviewers singled it out independently, and they were right to do so. The problems are real and worth naming. The game ends on a cliffhanger that was intended to set up a sequel, and that sequel was shelved for years due to a publisher dispute, though a revival was announced in late 2024. If you play through and hit that abrupt ending cold, it stings. The runtime is short, roughly three to five evenings for most players. Some puzzles demand lateral leaps of logic that feel unfair rather than clever. And bugs in the original release caused game-stopping issues for some players at certain points, though the Steam re-release in 2023 appears to have addressed compatibility on modern hardware. Steam user reviews sit at around 75% positive across 256 reviews, and Metacritic placed it at 74, which feels about right for a game that does one or two things exceptionally well while leaving the rest competent but unspectacular. For players who grew up with Monkey Island, Full Throttle, or The Dig, this slots in comfortably alongside those memories without quite matching their peaks. For newcomers to point-and-click adventures looking for a gentle, funny, visually gorgeous entry point, it works well. Go in knowing the story doesn't resolve, the humor requires tolerance for groan-worthy puns, and the core loop is entirely built around classic adventure logic. On those terms, it delivers.

Alex
Alex · Scout Team

Catch-all

Tags

singleplayertrading-cardscloud-savestier:aaaPoint-and-ClickGothic ComedyVampire AbilitiesPuzzle-HeavyClassic AdventureRadial CursorInventory PuzzlesShort CampaignCliffhanger Ending

System Requirements

Minimum

OS
Windows XP / Vista / 7 / 8.1 / 10 / 11
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
256 MB RAM GeForce FX Generation or ATI Radeon 9500
Processor
1.6 Ghz
Sound Card
DirectX 9.0c compatible sound card

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Reviews & Ratings

Metacritic
74

Game Info

Developer
Autumn Moon Entertainment
Publisher
Autumn Moon Entertainment
Release Date
Jul 15, 2014

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Frequently asked questions about A Vampyre Story

How much does A Vampyre Story cost?

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What platforms is A Vampyre Story available on?

A Vampyre Story is available on PC.

When was A Vampyre Story released?

A Vampyre Story was released on 15 July 2014.

Who developed A Vampyre Story?

A Vampyre Story was developed by Autumn Moon Entertainment.

Is A Vampyre Story worth buying?

A Vampyre Story holds a Metacritic score of 74/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.