
A Tale of Paper: Refolded
Spend two to three hours with a wordless paper creature navigating a world that treats a Roomba as a boss monster, and you might feel the pull of something genuinely tender - just don't come in expecting a deep mechanical workout.
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Screenshots & Media

About A Tale of Paper: Refolded
My honest reaction after finishing A Tale of Paper: Refolded was a quiet kind of wistfulness, the feeling you get when a short film ends before you wanted it to. Open House Games, a small Spanish studio, built something with real atmosphere here - a 2.5D puzzle-platformer about a tiny papercraft figure named Line, navigating a human-scale world where a vacuum cleaner is an apex predator and a puddle is a death sentence. The whole thing is wordless. No dialogue, no text prompts, no tutorial cards. Instructions arrive as illustrated drawings found on book pages or scrawled on objects in the environment, and the story - about longing, purpose, and a creator's unfulfilled dream - is told entirely through space and sound. The origami shapeshifting is the headline mechanic, and it carries most of the traversal. Line discovers forms gradually: a frog for high jumps, a paper plane to glide across gaps, a crumpled ball to roll through pipes, an anvil shape to smash downward. Each maps onto a familiar move type, which is where the honest criticism lands - the transformations feel good in the hand but rarely surprise. The puzzle design around them is mostly switch-flipping and environmental reading, and the origami forms themselves are underused in the more creative problem-solving the premise seems to promise. It is a mechanic with potential that the game does not fully cash in on. What does work is the atmosphere. The three campaign acts each carry a distinct mood: a musty, spider-haunted attic and shadowy sewer section that leans into low-key horror, a lighter planetarium sequence with a sci-fi palette, and a final act built around musical theming and floating mechanics. The sound design and score carry significant emotional weight across all three. Comparisons to Little Nightmares and Limbo are accurate in terms of visual framing and wordless dread, though Refolded is considerably gentler in tone than either. The prequel chapters, featuring a second paper protagonist with their own set of abilities, add content but don't dramatically deepen the experience. The rough edges are real. Camera angles occasionally fight the 2.5D space and depth perception becomes an issue in platforming sections. The unlockable third act - accessed after completing the main campaign - contains a jarring multi-phase boss encounter that feels lifted from a different, harder game, and a trumpet-tone memorization puzzle that is inaccessible to deaf or hard-of-hearing players with no visual alternative. These are genuine design missteps in an otherwise gentle experience. Total playtime sits around two to four hours depending on how much the puzzles slow you down, and that brevity is the single most common complaint from players who loved everything else about it. For the person this is made for - someone who wants a quiet, handcrafted hour or two with a strong soundscape and an emotional undercurrent - Refolded earns its place. It knows what it wants to feel like, even when the mechanics drift toward the generic. Just go in with eyes open about the length and the late-game difficulty spike, and let the sound do its work. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7, 64-bit
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 3015 MB available space
- Graphics
- Nvidia GPU GeForce GTX 660
- Processor
- Intel CPU Core i3
Recommended
- OS
- Windows 7, 64-bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 4 GB available space
- Graphics
- Nvidia GPU GeForce GTX 660
- Processor
- Intel CPU Core i7
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Open House Games
- Publisher
- Digerati
- Release Date
- Aug 19, 2022