Compare A Tale of Paper: Refolded prices across 50+ stores and find the best deal. Developed by Open House Games. Published by Digerati. Released on 8/19/2022. Available on PC. Genres: Adventure, Indie.

Spend two to three hours with a wordless paper creature navigating a world that treats a Roomba as a boss monster, and you might feel the pull of something genuinely tender - just don't come in expecting a deep mechanical workout.

My honest reaction after finishing A Tale of Paper: Refolded was a quiet kind of wistfulness, the feeling you get when a short film ends before you wanted it to. Open House Games, a small Spanish studio, built something with real atmosphere here - a 2.5D puzzle-platformer about a tiny papercraft figure named Line, navigating a human-scale world where a vacuum cleaner is an apex predator and a puddle is a death sentence. The whole thing is wordless. No dialogue, no text prompts, no tutorial cards. Instructions arrive as illustrated drawings found on book pages or scrawled on objects in the environment, and the story - about longing, purpose, and a creator's unfulfilled dream - is told entirely through space and sound. The origami shapeshifting is the headline mechanic, and it carries most of the traversal. Line discovers forms gradually: a frog for high jumps, a paper plane to glide across gaps, a crumpled ball to roll through pipes, an anvil shape to smash downward. Each maps onto a familiar move type, which is where the honest criticism lands - the transformations feel good in the hand but rarely surprise. The puzzle design around them is mostly switch-flipping and environmental reading, and the origami forms themselves are underused in the more creative problem-solving the premise seems to promise. It is a mechanic with potential that the game does not fully cash in on. What does work is the atmosphere. The three campaign acts each carry a distinct mood: a musty, spider-haunted attic and shadowy sewer section that leans into low-key horror, a lighter planetarium sequence with a sci-fi palette, and a final act built around musical theming and floating mechanics. The sound design and score carry significant emotional weight across all three. Comparisons to Little Nightmares and Limbo are accurate in terms of visual framing and wordless dread, though Refolded is considerably gentler in tone than either. The prequel chapters, featuring a second paper protagonist with their own set of abilities, add content but don't dramatically deepen the experience. The rough edges are real. Camera angles occasionally fight the 2.5D space and depth perception becomes an issue in platforming sections. The unlockable third act - accessed after completing the main campaign - contains a jarring multi-phase boss encounter that feels lifted from a different, harder game, and a trumpet-tone memorization puzzle that is inaccessible to deaf or hard-of-hearing players with no visual alternative. These are genuine design missteps in an otherwise gentle experience. Total playtime sits around two to four hours depending on how much the puzzles slow you down, and that brevity is the single most common complaint from players who loved everything else about it. For the person this is made for - someone who wants a quiet, handcrafted hour or two with a strong soundscape and an emotional undercurrent - Refolded earns its place. It knows what it wants to feel like, even when the mechanics drift toward the generic. Just go in with eyes open about the length and the late-game difficulty spike, and let the sound do its work. Kai, Scout Team

A Tale of Paper: Refolded
AdventureIndie

A Tale of Paper: Refolded

Aug 19, 2022Open House GamesDigerati
GamerScout Says

Spend two to three hours with a wordless paper creature navigating a world that treats a Roomba as a boss monster, and you might feel the pull of something genuinely tender - just don't come in expecting a deep mechanical workout.

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Screenshots & Media

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About A Tale of Paper: Refolded

My honest reaction after finishing A Tale of Paper: Refolded was a quiet kind of wistfulness, the feeling you get when a short film ends before you wanted it to. Open House Games, a small Spanish studio, built something with real atmosphere here - a 2.5D puzzle-platformer about a tiny papercraft figure named Line, navigating a human-scale world where a vacuum cleaner is an apex predator and a puddle is a death sentence. The whole thing is wordless. No dialogue, no text prompts, no tutorial cards. Instructions arrive as illustrated drawings found on book pages or scrawled on objects in the environment, and the story - about longing, purpose, and a creator's unfulfilled dream - is told entirely through space and sound. The origami shapeshifting is the headline mechanic, and it carries most of the traversal. Line discovers forms gradually: a frog for high jumps, a paper plane to glide across gaps, a crumpled ball to roll through pipes, an anvil shape to smash downward. Each maps onto a familiar move type, which is where the honest criticism lands - the transformations feel good in the hand but rarely surprise. The puzzle design around them is mostly switch-flipping and environmental reading, and the origami forms themselves are underused in the more creative problem-solving the premise seems to promise. It is a mechanic with potential that the game does not fully cash in on. What does work is the atmosphere. The three campaign acts each carry a distinct mood: a musty, spider-haunted attic and shadowy sewer section that leans into low-key horror, a lighter planetarium sequence with a sci-fi palette, and a final act built around musical theming and floating mechanics. The sound design and score carry significant emotional weight across all three. Comparisons to Little Nightmares and Limbo are accurate in terms of visual framing and wordless dread, though Refolded is considerably gentler in tone than either. The prequel chapters, featuring a second paper protagonist with their own set of abilities, add content but don't dramatically deepen the experience. The rough edges are real. Camera angles occasionally fight the 2.5D space and depth perception becomes an issue in platforming sections. The unlockable third act - accessed after completing the main campaign - contains a jarring multi-phase boss encounter that feels lifted from a different, harder game, and a trumpet-tone memorization puzzle that is inaccessible to deaf or hard-of-hearing players with no visual alternative. These are genuine design missteps in an otherwise gentle experience. Total playtime sits around two to four hours depending on how much the puzzles slow you down, and that brevity is the single most common complaint from players who loved everything else about it. For the person this is made for - someone who wants a quiet, handcrafted hour or two with a strong soundscape and an emotional undercurrent - Refolded earns its place. It knows what it wants to feel like, even when the mechanics drift toward the generic. Just go in with eyes open about the length and the late-game difficulty spike, and let the sound do its work. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Wordless NarrativeOrigami ShapeshiftingMicro-Scale WorldDark AtmosphereShort PlaytimeLimbo-AdjacentSwitch-and-Traverse PuzzlesDifficulty Spike WarningDeaf Accessibility Gap

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 7, 64-bit
Memory
4 GB RAM
DirectX
Version 11
Storage
3015 MB available space
Graphics
Nvidia GPU GeForce GTX 660
Processor
Intel CPU Core i3

Recommended

OS
Windows 7, 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GPU GeForce GTX 660
Processor
Intel CPU Core i7

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Game Info

Developer
Open House Games
Publisher
Digerati
Release Date
Aug 19, 2022

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What platforms is A Tale of Paper: Refolded available on?

A Tale of Paper: Refolded is available on PC.

When was A Tale of Paper: Refolded released?

A Tale of Paper: Refolded was released on 19 August 2022.

Who developed A Tale of Paper: Refolded?

A Tale of Paper: Refolded was developed by Open House Games and published by Digerati.