
A Tale for Anna
Quietly one of the better-crafted hidden object games on Steam, built from a fairytale a developer wrote for his daughter - worth your evening if hand-drawn storybook worlds are your thing.
GamerScout Verdict
Solid pick for hidden object fans who appreciate hand-drawn craft over spectacle - just go in with V-sync forced and skip-button confidence.
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About A Tale for Anna
I have a soft spot for games that carry a personal origin story, and A Tale for Anna has a good one: the whole thing grew from a fairytale one of the Far Mills developers wrote for his daughter. That kind of intention tends to show up in the texture of a game, and it does here. The hand-drawn art has a warmth that most genre entries simply outsource to stock fantasy palettes. Five levels spread across cosy domestic rooms, forest clearings, and stranger, slightly darker corners of the Kingdom of Dreams - and the lighting work shifts convincingly between them. Mechanically, this is a point-and-click hidden object adventure in the Artifex Mundi tradition, but leaning softer. Each scene functions as an inventory hunt: something blocks Anna's path, a required item slots into the inventory panel, and you comb the location for it. Anna was raised by a talking cat named Tail, she is the last sorceress of the realm, and an evil Queen has been watching through a magic mirror from the start - standard fairytale scaffolding, delivered without much depth in the characters themselves, but enough narrative thread to keep you moving forward across a roughly six-hour runtime. The game knows when to end, and that matters. The puzzle variety is genuine. Beyond the core item hunts, you will trace mouse-drawn runes to cast spells (the input is a little hair-trigger sensitive - stray a pixel outside the line and you restart), slot gems into sliding-tile locks, rotate mirrors to redirect light beams, match shapes on spinning dials, and navigate a ball through a maze by swapping counterweights. The hint system uses glowing blue leaves scattered through each scene: gather six, get a directional nudge. It is a clever idea let down slightly by logic gaps - occasionally the hint points you toward an action you already know you need to take rather than the missing item you are actually hunting. The skip option for mini-games is present and appreciated, though a few puzzles have an unsatisfying randomness that makes skipping the honest call. What holds up consistently is the visual craft. The storybook illustration style never feels like a budget shortcut - it reads as a deliberate aesthetic, and the character portraits during dialogue have a quiet expressiveness. The soundscape is gentle and unhurried, which fits the pacing well. Community notes on the PC version flag screen-tearing during scene transitions without a V-sync option enabled, worth checking your GPU settings before you start if that kind of thing pulls you out of a mood. Steam players have landed at 90% positive across nearly a hundred reviews, which for a sub-five-dollar tier title is a decent signal.

Indie & narrative
Tags
System Requirements
Minimum
- OS
- Windows 7 or later
- Memory
- 2 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GPU with at least 512MB of VRAM
- Processor
- 2 GHz processor
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Game Info
- Developer
- Far Mills
- Publisher
- Alawar Casual
- Release Date
- Sep 28, 2021
