Compare A Tale for Anna prices across 50+ stores and find the best deal. Developed by Far Mills. Published by Alawar Casual. Released on 9/28/2021. Available on PC, Mac. Genres: Adventure, Casual, Indie.

Quietly one of the better-crafted hidden object games on Steam, built from a fairytale a developer wrote for his daughter - worth your evening if hand-drawn storybook worlds are your thing.

I have a soft spot for games that carry a personal origin story, and A Tale for Anna has a good one: the whole thing grew from a fairytale one of the Far Mills developers wrote for his daughter. That kind of intention tends to show up in the texture of a game, and it does here. The hand-drawn art has a warmth that most genre entries simply outsource to stock fantasy palettes. Five levels spread across cosy domestic rooms, forest clearings, and stranger, slightly darker corners of the Kingdom of Dreams - and the lighting work shifts convincingly between them. Mechanically, this is a point-and-click hidden object adventure in the Artifex Mundi tradition, but leaning softer. Each scene functions as an inventory hunt: something blocks Anna's path, a required item slots into the inventory panel, and you comb the location for it. Anna was raised by a talking cat named Tail, she is the last sorceress of the realm, and an evil Queen has been watching through a magic mirror from the start - standard fairytale scaffolding, delivered without much depth in the characters themselves, but enough narrative thread to keep you moving forward across a roughly six-hour runtime. The game knows when to end, and that matters. The puzzle variety is genuine. Beyond the core item hunts, you will trace mouse-drawn runes to cast spells (the input is a little hair-trigger sensitive - stray a pixel outside the line and you restart), slot gems into sliding-tile locks, rotate mirrors to redirect light beams, match shapes on spinning dials, and navigate a ball through a maze by swapping counterweights. The hint system uses glowing blue leaves scattered through each scene: gather six, get a directional nudge. It is a clever idea let down slightly by logic gaps - occasionally the hint points you toward an action you already know you need to take rather than the missing item you are actually hunting. The skip option for mini-games is present and appreciated, though a few puzzles have an unsatisfying randomness that makes skipping the honest call. What holds up consistently is the visual craft. The storybook illustration style never feels like a budget shortcut - it reads as a deliberate aesthetic, and the character portraits during dialogue have a quiet expressiveness. The soundscape is gentle and unhurried, which fits the pacing well. Community notes on the PC version flag screen-tearing during scene transitions without a V-sync option enabled, worth checking your GPU settings before you start if that kind of thing pulls you out of a mood. Steam players have landed at 90% positive across nearly a hundred reviews, which for a sub-five-dollar tier title is a decent signal. Kai, Scout Team

A Tale for Anna
AdventureCasualIndie

A Tale for Anna

Sep 28, 2021Far MillsAlawar Casual
GamerScout Says

Quietly one of the better-crafted hidden object games on Steam, built from a fairytale a developer wrote for his daughter - worth your evening if hand-drawn storybook worlds are your thing.

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Screenshots & Media

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About A Tale for Anna

I have a soft spot for games that carry a personal origin story, and A Tale for Anna has a good one: the whole thing grew from a fairytale one of the Far Mills developers wrote for his daughter. That kind of intention tends to show up in the texture of a game, and it does here. The hand-drawn art has a warmth that most genre entries simply outsource to stock fantasy palettes. Five levels spread across cosy domestic rooms, forest clearings, and stranger, slightly darker corners of the Kingdom of Dreams - and the lighting work shifts convincingly between them. Mechanically, this is a point-and-click hidden object adventure in the Artifex Mundi tradition, but leaning softer. Each scene functions as an inventory hunt: something blocks Anna's path, a required item slots into the inventory panel, and you comb the location for it. Anna was raised by a talking cat named Tail, she is the last sorceress of the realm, and an evil Queen has been watching through a magic mirror from the start - standard fairytale scaffolding, delivered without much depth in the characters themselves, but enough narrative thread to keep you moving forward across a roughly six-hour runtime. The game knows when to end, and that matters. The puzzle variety is genuine. Beyond the core item hunts, you will trace mouse-drawn runes to cast spells (the input is a little hair-trigger sensitive - stray a pixel outside the line and you restart), slot gems into sliding-tile locks, rotate mirrors to redirect light beams, match shapes on spinning dials, and navigate a ball through a maze by swapping counterweights. The hint system uses glowing blue leaves scattered through each scene: gather six, get a directional nudge. It is a clever idea let down slightly by logic gaps - occasionally the hint points you toward an action you already know you need to take rather than the missing item you are actually hunting. The skip option for mini-games is present and appreciated, though a few puzzles have an unsatisfying randomness that makes skipping the honest call. What holds up consistently is the visual craft. The storybook illustration style never feels like a budget shortcut - it reads as a deliberate aesthetic, and the character portraits during dialogue have a quiet expressiveness. The soundscape is gentle and unhurried, which fits the pacing well. Community notes on the PC version flag screen-tearing during scene transitions without a V-sync option enabled, worth checking your GPU settings before you start if that kind of thing pulls you out of a mood. Steam players have landed at 90% positive across nearly a hundred reviews, which for a sub-five-dollar tier title is a decent signal. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Hidden ObjectPoint-and-ClickRune DrawingStorybook ArtHint SystemMouse PuzzleScene TraversalFamily-Friendly DifficultyFairytale Narrative

System Requirements

Minimum

OS
Windows 7 or later
Memory
2 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
GPU with at least 512MB of VRAM
Processor
2 GHz processor

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Game Info

Developer
Far Mills
Publisher
Alawar Casual
Release Date
Sep 28, 2021

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What platforms is A Tale for Anna available on?

A Tale for Anna is available on PC, Mac.

When was A Tale for Anna released?

A Tale for Anna was released on 28 September 2021.

Who developed A Tale for Anna?

A Tale for Anna was developed by Far Mills and published by Alawar Casual.