Compare A Plague Tale: Innocence key prices across 50+ stores and find the best deal. Developed by Asobo Studio. Published by Focus Home Interactive. Released on 5/14/2019. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 81/100.

Rarely does a mid-budget action-adventure punch this far above its weight class. Carry a young sibling through plague-ravaged 14th-century France or accept that story-driven games don't get much bleaker or more gripping than this.

My first hour with A Plague Tale: Innocence had me convinced I was playing a competent but unremarkable stealth game. Crouch in tall grass, toss a rock, move on. By hour three, I had completely forgotten to evaluate the mechanics because I genuinely cared whether Amicia and her little brother Hugo were going to make it through the next chapter alive. That shift is the whole trick Asobo Studio pulls off here, and it works better than it has any right to. The game is a linear, third-person stealth-adventure set during the Black Death in France, 1348. You control Amicia, a teenage girl dragged overnight from a comfortable noble life into a world of Inquisition soldiers and supernatural rat swarms so dense they blot out the ground. Her primary tool is a sling, which starts as a simple rock-launcher for breaking chains and distracting guards but gradually becomes a surprisingly versatile instrument. You craft ammunition types that ignite distant torches, extinguish flames to redirect the rats toward enemies, or stun armored guards long enough to finish them off. The interplay between light, fire, and the rat hordes gives even straightforward encounters several viable solutions, and that flexibility keeps the moment-to-moment play feeling fresh across the roughly ten-hour runtime. Combat itself stays limited by design, which is a deliberate narrative choice. Amicia is not a warrior. The instakill danger from guards and the oppressive threat of the rats maintain a genuine sense of vulnerability that a full combat system would have undermined completely. Where the game is less convincing is in some of its surrounding systems. The crafting mechanic, which lets you upgrade sling reload speed, ammo capacity, and a handful of other stats by scavenging materials off the beaten path, feels bolted on rather than integral. Gathering components mid-stealth section can break the tension, and the upgrade tree itself is shallow enough that it rarely feels like meaningful decision-making. Stealth, meanwhile, works well most of the time but trips over a recurring problem: unskippable dialogue before tense sections means a failed attempt sends you back to hear the same lines again before you can retry. It is a small irritant that compounds quickly in the few chapters where it occurs. The early pacing is also slow by modern standards, and some players will bounce off the first couple of hours before the story finds its footing. None of that undermines what the game does exceptionally well, though. The writing between Amicia and Hugo is the real engine here. Their sibling dynamic, the way Hugo's naivety collides with the brutality of what they witness, and the way Amicia visibly hardens over the course of the story, all land with a sincerity that bigger-budget story games often miss. The visuals hold up well too. Medieval France, rendered through lush countrysides, rat-strewn village squares, and cavernous monastery interiors, remains a distinctive and underused setting. The score matches the tone precisely, and the voice acting across the whole cast is genuinely strong. For completionists, hidden collectibles and crafting materials dot each chapter and reward thorough exploration, though replaying the whole thing is mostly a story-chaser activity rather than a mechanical one. If you want a sprawling open world, a deep combat system, or meaningful build variety, this will not scratch that itch. But if you want a focused, atmospheric, emotionally driven experience that commits completely to its grim setting and carries you through it on the strength of two characters you will actually root for, Innocence delivers that with real confidence. Alex, Scout Team

A Plague Tale: Innocence key
ActionAdventure

A Plague Tale: Innocence key

May 14, 2019Asobo StudioFocus Home Interactive
GamerScout Says

Rarely does a mid-budget action-adventure punch this far above its weight class. Carry a young sibling through plague-ravaged 14th-century France or accept that story-driven games don't get much bleaker or more gripping than this.

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About A Plague Tale: Innocence key

My first hour with A Plague Tale: Innocence had me convinced I was playing a competent but unremarkable stealth game. Crouch in tall grass, toss a rock, move on. By hour three, I had completely forgotten to evaluate the mechanics because I genuinely cared whether Amicia and her little brother Hugo were going to make it through the next chapter alive. That shift is the whole trick Asobo Studio pulls off here, and it works better than it has any right to. The game is a linear, third-person stealth-adventure set during the Black Death in France, 1348. You control Amicia, a teenage girl dragged overnight from a comfortable noble life into a world of Inquisition soldiers and supernatural rat swarms so dense they blot out the ground. Her primary tool is a sling, which starts as a simple rock-launcher for breaking chains and distracting guards but gradually becomes a surprisingly versatile instrument. You craft ammunition types that ignite distant torches, extinguish flames to redirect the rats toward enemies, or stun armored guards long enough to finish them off. The interplay between light, fire, and the rat hordes gives even straightforward encounters several viable solutions, and that flexibility keeps the moment-to-moment play feeling fresh across the roughly ten-hour runtime. Combat itself stays limited by design, which is a deliberate narrative choice. Amicia is not a warrior. The instakill danger from guards and the oppressive threat of the rats maintain a genuine sense of vulnerability that a full combat system would have undermined completely. Where the game is less convincing is in some of its surrounding systems. The crafting mechanic, which lets you upgrade sling reload speed, ammo capacity, and a handful of other stats by scavenging materials off the beaten path, feels bolted on rather than integral. Gathering components mid-stealth section can break the tension, and the upgrade tree itself is shallow enough that it rarely feels like meaningful decision-making. Stealth, meanwhile, works well most of the time but trips over a recurring problem: unskippable dialogue before tense sections means a failed attempt sends you back to hear the same lines again before you can retry. It is a small irritant that compounds quickly in the few chapters where it occurs. The early pacing is also slow by modern standards, and some players will bounce off the first couple of hours before the story finds its footing. None of that undermines what the game does exceptionally well, though. The writing between Amicia and Hugo is the real engine here. Their sibling dynamic, the way Hugo's naivety collides with the brutality of what they witness, and the way Amicia visibly hardens over the course of the story, all land with a sincerity that bigger-budget story games often miss. The visuals hold up well too. Medieval France, rendered through lush countrysides, rat-strewn village squares, and cavernous monastery interiors, remains a distinctive and underused setting. The score matches the tone precisely, and the voice acting across the whole cast is genuinely strong. For completionists, hidden collectibles and crafting materials dot each chapter and reward thorough exploration, though replaying the whole thing is mostly a story-chaser activity rather than a mechanical one. If you want a sprawling open world, a deep combat system, or meaningful build variety, this will not scratch that itch. But if you want a focused, atmospheric, emotionally driven experience that commits completely to its grim setting and carries you through it on the strength of two characters you will actually root for, Innocence delivers that with real confidence. Alex, Scout Team

Tags

steamStory-DrivenMedieval SettingRat Swarm MechanicsSling CombatCinematicSingle PlaythroughLinear AdventureHorror Atmosphere

System Requirements

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Reviews & Ratings

Metacritic
81
Steam
93%(67,353)

Game Info

Developer
Asobo Studio
Publisher
Focus Home Interactive
Release Date
May 14, 2019

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