Compare A Plague Tale: Innocence prices across trusted key stores and find the best deal. Developed by Asobo Studio. Published by Focus Entertainment. Released on 5/14/2019. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 81/100.

Rats, plague, the Inquisition, and two kids with nothing but a sling and each other. If grim medieval atmosphere and a story that actually lands are your thing, this one punches well above its budget.

My first hour with A Plague Tale: Innocence ended with me genuinely stressed about a five-year-old fictional boy, and I knew right then the game had done something most big-budget titles struggle to pull off. Asobo Studio, working with a fraction of the resources behind comparable narrative adventures, built something in 14th-century plague-ravaged France that holds together through sheer conviction of vision. You play as Amicia, a teenage daughter of a nobleman, thrust into the role of protector for her sick little brother Hugo as the Black Death and a ruthless Inquisition close in from every direction. The sibling dynamic is the spine of everything here, and it earns its emotional beats without resorting to cheap manipulation. Gameplay sits at a crossroads of stealth, light puzzle-solving, and occasional action, and it shifts between those modes depending on what the story demands at any given moment. Early chapters leave Amicia nearly helpless, with little more than a sling and rocks, forcing you to use tall grass for cover, throw stones to distract armored soldiers, and route around threats rather than through them. As the game progresses, you pick up a crafting and upgrade system for your tools, and Amicia gains access to alchemical ammunition types that can snuff lanterns, ignite tar, or drive rat swarms in directions you need them to go. That rat mechanic is genuinely the game's most inventive trick: enormous, churning masses of rodents that devour anything not standing in light, turning torches and fire sources into a puzzle resource. Routing enemies into the dark, using lit braziers as mobile shields, guiding swarms through soldier formations, it is a single mechanic iterated on across the entire game with real creativity. The honest criticism is that the stealth and puzzle sections can drag in the middle chapters, and some puzzles in the later half become obtuse in ways that feel like a communication failure rather than a design challenge. The combat, when it does open up, remains limited throughout, and players who want meaningful action variety will find the ceiling arrives fast. Certain animations are stiff, and the voice acting has divided people, though the French-accented performances grew on me considerably by the second act. At roughly 10-15 hours depending on how thoroughly you explore for collectibles, it is also a story-first experience that does not loop back for replay value in any meaningful way. None of that meaningfully undermines what the game gets right. The environments, from sun-drenched countryside to rat-choked ruins and cathedral interiors lit by guttering candles, are consistently stunning. The score matches the atmosphere beat for beat. And the story, which starts as a desperate survival flight and expands into something larger and stranger, pays off its setup with an ending that earns the word operatic. Steam players sit at 93% positive across nearly 70,000 reviews, and the signal from that crowd is consistent: the story and world design carry it, core mechanics are functional but unambitious, and almost nobody who finishes it regrets the time spent. If you bounced off it in the first two chapters because the pacing felt slow, push through to chapter four. It finds its stride. Alex, Scout Team

A Plague Tale: Innocence

A Plague Tale: Innocence

May 14, 2019Asobo StudioFocus Entertainment
GamerScout Says

Rats, plague, the Inquisition, and two kids with nothing but a sling and each other. If grim medieval atmosphere and a story that actually lands are your thing, this one punches well above its budget.

PCXbox
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GamerScout Verdict

Built for players who want a tight, story-led stealth adventure with a memorable setting and don't need deep combat to stay hooked.

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About A Plague Tale: Innocence

My first hour with A Plague Tale: Innocence ended with me genuinely stressed about a five-year-old fictional boy, and I knew right then the game had done something most big-budget titles struggle to pull off. Asobo Studio, working with a fraction of the resources behind comparable narrative adventures, built something in 14th-century plague-ravaged France that holds together through sheer conviction of vision. You play as Amicia, a teenage daughter of a nobleman, thrust into the role of protector for her sick little brother Hugo as the Black Death and a ruthless Inquisition close in from every direction. The sibling dynamic is the spine of everything here, and it earns its emotional beats without resorting to cheap manipulation. Gameplay sits at a crossroads of stealth, light puzzle-solving, and occasional action, and it shifts between those modes depending on what the story demands at any given moment. Early chapters leave Amicia nearly helpless, with little more than a sling and rocks, forcing you to use tall grass for cover, throw stones to distract armored soldiers, and route around threats rather than through them. As the game progresses, you pick up a crafting and upgrade system for your tools, and Amicia gains access to alchemical ammunition types that can snuff lanterns, ignite tar, or drive rat swarms in directions you need them to go. That rat mechanic is genuinely the game's most inventive trick: enormous, churning masses of rodents that devour anything not standing in light, turning torches and fire sources into a puzzle resource. Routing enemies into the dark, using lit braziers as mobile shields, guiding swarms through soldier formations, it is a single mechanic iterated on across the entire game with real creativity. The honest criticism is that the stealth and puzzle sections can drag in the middle chapters, and some puzzles in the later half become obtuse in ways that feel like a communication failure rather than a design challenge. The combat, when it does open up, remains limited throughout, and players who want meaningful action variety will find the ceiling arrives fast. Certain animations are stiff, and the voice acting has divided people, though the French-accented performances grew on me considerably by the second act. At roughly 10-15 hours depending on how thoroughly you explore for collectibles, it is also a story-first experience that does not loop back for replay value in any meaningful way. None of that meaningfully undermines what the game gets right. The environments, from sun-drenched countryside to rat-choked ruins and cathedral interiors lit by guttering candles, are consistently stunning. The score matches the atmosphere beat for beat. And the story, which starts as a desperate survival flight and expands into something larger and stranger, pays off its setup with an ending that earns the word operatic. Steam players sit at 93% positive across nearly 70,000 reviews, and the signal from that crowd is consistent: the story and world design carry it, core mechanics are functional but unambitious, and almost nobody who finishes it regrets the time spent. If you bounced off it in the first two chapters because the pacing felt slow, push through to chapter four. It finds its stride.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedMedieval SettingSibling ProtagonistRat Swarm MechanicsAlchemical CraftingNarrative-FirstLinear StealthLight Puzzle-SolvingAtmospheric HorrorSingle Playthrough

System Requirements

Minimum

Processor
Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz)
Memory
8 GB RAM
Graphics
2 GB, GeForce GTX 660/Radeon HD 78…

Recommended

Processor
Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
Memory
16 GB RAM
Graphics
4 GB, GeForce GTX 970/Radeon RX…

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Reviews & Ratings

Metacritic
81
Steam
93%(69,166)

Game Info

Developer
Asobo Studio
Publisher
Focus Entertainment
Release Date
May 14, 2019

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsDualShock Controller SupportDualSense Controller SupportSteam CloudRemote Play on Phone+3 more

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What platforms is A Plague Tale: Innocence available on?

A Plague Tale: Innocence is available on PC, Xbox.

When was A Plague Tale: Innocence released?

A Plague Tale: Innocence was released on 14 May 2019.

Who developed A Plague Tale: Innocence?

A Plague Tale: Innocence was developed by Asobo Studio and published by Focus Entertainment.

Is A Plague Tale: Innocence worth buying?

A Plague Tale: Innocence holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.