
A Plague Tale: Innocence
Rats, plague, the Inquisition, and two kids with nothing but a sling and each other. If grim medieval atmosphere and a story that actually lands are your thing, this one punches well above its budget.
GamerScout Verdict
Built for players who want a tight, story-led stealth adventure with a memorable setting and don't need deep combat to stay hooked.
Compare Prices(0 stores)
Loading prices...
We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.
Screenshots & Media
About A Plague Tale: Innocence
My first hour with A Plague Tale: Innocence ended with me genuinely stressed about a five-year-old fictional boy, and I knew right then the game had done something most big-budget titles struggle to pull off. Asobo Studio, working with a fraction of the resources behind comparable narrative adventures, built something in 14th-century plague-ravaged France that holds together through sheer conviction of vision. You play as Amicia, a teenage daughter of a nobleman, thrust into the role of protector for her sick little brother Hugo as the Black Death and a ruthless Inquisition close in from every direction. The sibling dynamic is the spine of everything here, and it earns its emotional beats without resorting to cheap manipulation. Gameplay sits at a crossroads of stealth, light puzzle-solving, and occasional action, and it shifts between those modes depending on what the story demands at any given moment. Early chapters leave Amicia nearly helpless, with little more than a sling and rocks, forcing you to use tall grass for cover, throw stones to distract armored soldiers, and route around threats rather than through them. As the game progresses, you pick up a crafting and upgrade system for your tools, and Amicia gains access to alchemical ammunition types that can snuff lanterns, ignite tar, or drive rat swarms in directions you need them to go. That rat mechanic is genuinely the game's most inventive trick: enormous, churning masses of rodents that devour anything not standing in light, turning torches and fire sources into a puzzle resource. Routing enemies into the dark, using lit braziers as mobile shields, guiding swarms through soldier formations, it is a single mechanic iterated on across the entire game with real creativity. The honest criticism is that the stealth and puzzle sections can drag in the middle chapters, and some puzzles in the later half become obtuse in ways that feel like a communication failure rather than a design challenge. The combat, when it does open up, remains limited throughout, and players who want meaningful action variety will find the ceiling arrives fast. Certain animations are stiff, and the voice acting has divided people, though the French-accented performances grew on me considerably by the second act. At roughly 10-15 hours depending on how thoroughly you explore for collectibles, it is also a story-first experience that does not loop back for replay value in any meaningful way. None of that meaningfully undermines what the game gets right. The environments, from sun-drenched countryside to rat-choked ruins and cathedral interiors lit by guttering candles, are consistently stunning. The score matches the atmosphere beat for beat. And the story, which starts as a desperate survival flight and expands into something larger and stranger, pays off its setup with an ending that earns the word operatic. Steam players sit at 93% positive across nearly 70,000 reviews, and the signal from that crowd is consistent: the story and world design carry it, core mechanics are functional but unambitious, and almost nobody who finishes it regrets the time spent. If you bounced off it in the first two chapters because the pacing felt slow, push through to chapter four. It finds its stride.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Intel Core i3-2120 (3.3 GHz)/AMD FX-4100 X4 (3.6 GHz)
- Memory
- 8 GB RAM
- Graphics
- 2 GB, GeForce GTX 660/Radeon HD 78…
Recommended
- Processor
- Intel Core i5-4690 (3.5 GHz)/AMD FX-8300 (3.3 GHz)
- Memory
- 16 GB RAM
- Graphics
- 4 GB, GeForce GTX 970/Radeon RX…
Keep exploring
Community Discussion
Be the first to comment on A Plague Tale: Innocence.
Reviews & Ratings
Game Info
- Developer
- Asobo Studio
- Publisher
- Focus Entertainment
- Release Date
- May 14, 2019





