
A Musical Story
Two buttons, 26 songs, one quietly devastating story about addiction and music. Worth every one of its two-to-three hours if your ears are in charge.
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Screenshots & Media

About A Musical Story
My first hour with A Musical Story felt like finding a record at the back of a charity shop that nobody else had noticed. The French four-person team at Glee-Cheese Studio built something genuinely singular here: a wordless, 1970s-set rhythm game where a young musician named Gabriel reconstructs his own memories from a hospital bed, one correctly performed melody at a time. The whole narrative - friendship, a road trip to the Pinewood festival, a love interest named Amelia, and a creeping addiction rendered as menacing purple birds - plays out without a single line of dialogue. Art and music carry everything, and remarkably, they mostly succeed. The core mechanic is a call-and-response loop. A short musical phrase plays once, showing you the sequence of left-button, right-button, or simultaneous presses arranged around a wheel. Then it replays, and you match it. That is the entire mechanical vocabulary for 26 chapters of psychedelic folk, bluesy progressive rock, and more introspective acoustic passages - a soundtrack clearly shaped by the spirit of Pink Floyd and Led Zeppelin, composed in-house by Charles Bardin and Valentin Ducloux. The music is the reason to be here. It shifts register as Gabriel's emotional state shifts, and there is a late-game chapter where the tempo slows almost to a crawl and the notes scatter apart in a way that communicates despair more honestly than most games manage with hours of cutscenes. An assist mode gradually surfaces a guiding marker if you keep missing beats, and you can tune it up or down in the options - though turning it fully on locks you out of per-chapter star ratings, which unlock a hidden bonus chapter if you clear the main story clean. Here is the honest friction: the rhythm mechanic never meaningfully evolves. You listen, you repeat, you watch a cutscene that lasts maybe twenty seconds, and you do it again. Critics split roughly down the middle on this. Some found the minimalism meditative; others hit a wall around the halfway point where the call-and-response started feeling thin rather than focused. The other real complaint is the loop structure - miss a single note near the end of a phrase and you still have to sit through the rest before getting another attempt. For a game so invested in atmosphere, that forced wait punctures the mood more than it should. The story itself, told entirely through the chalky, impressionist artwork of Alexandre Rey, is vivid but slight. It gestures at the darkness of Gabriel's addiction with real feeling, yet the narrative beats remain broad. What earns A Musical Story a genuine recommendation is its clarity of intent. It knows it is a two-to-three hour experience and it does not pretend otherwise. Completing every chapter with a perfect rating stretches the runtime to around four to six hours total. For the right player - someone who treats the soundtrack as the primary text, who values mood over mechanical depth, who once listened to a whole album in the dark and called it an evening - this is precisely the right length. It sits closer to Florence or the quieter end of What Remains of Edith Finch than to any traditional rhythm game, and that lineage is worth understanding before you sit down with it. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP or better
- Memory
- 4 GB RAM
- Storage
- 500 MB available space
- Graphics
- integrated HD
- Processor
- 1.5 Ghz or faster
- Sound Card
- N/A
- Additional Notes
- Requires a 64-bit processor and operating system
Community Discussion
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Reviews & Ratings
Game Info
- Developer
- Glee-Cheese Studio
- Publisher
- Plug In Digital
- Release Date
- Mar 4, 2022
