
A Mortician's Tale
Somewhere between a quiet meditation and a gentle shock to the system, this one-hour indie dares you to sit with death instead of running from it. Rarely does a game this small leave this long a shadow.
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Screenshots & Media

About A Mortician's Tale
My first hour with A Mortician's Tale ended with me opening a browser tab to look up green burial practices, and I hadn't planned on doing that at all. That's the quiet power of what Laundry Bear Games built here: a point-and-click experience so focused and intentional that it earns the right to change how you think about something most of us spend a lifetime avoiding. You step into the sensible shoes of Charlie, a fresh funeral-direction graduate who joins the family-run Rose and Daughters Funeral Home. The daily loop is deliberately unhurried. You check Charlie's email inbox first, which is where almost all of the storytelling lives: a recurring monthly newsletter covering topics from LGBTQ+ considerations in funeral arrangements to green burial alternatives, casual correspondence from the hearse driver growing quietly frustrated with the business, and messages from Charlie's best friend out of town. Then you head to the preparation room. Embalming involves dragging a cannula to the carotid artery, running the machine, and tracing the body to distribute fluid. Cremation has its own step sequence. Washing and dressing bodies for closed-casket services rounds out the work. None of these mechanics will challenge your reflexes, and that is entirely by design. The repetition carries the weight of ritual rather than monotony, and the game never lets you skip a step or disrespect a body. You must also attend every service, circling the room to catch a few lines from grieving attendees. Those exchanges are brief, but they sketch grief in recognizable shapes. The narrative arc is where the game finds real bite. Rose and Daughters slowly loses its footing to a corporate funeral conglomerate, and you watch through Charlie's inbox as the new ownership pushes upselling tactics onto families in mourning. It is a simple moral fable, and the ending is not surprising, but the anger it produces is earned. There is also a hidden minesweeper variant called Tales of the Crypt tucked away mid-game, which replaces numbers with unmarked symbols that you have to decode yourself. It has no bearing on the main story and offers no in-game reward, but it sits perfectly as a small act of mischief inside an otherwise solemn experience. Where the game draws fair criticism is its near-total absence of player agency. There are no choices that alter outcomes, no fail states, and the interaction model is so streamlined that some players will feel they are watching more than playing. That critique is legitimate, though I would argue the hour-long runtime makes it a manageable trade. The cartoony, colorful art style softens the subject matter without trivializing it, and Halina Heron's original soundtrack is the kind of unobtrusive, genuinely lovely score that you only notice when it stops. If you go in expecting a deep funeral-home sim with layered systems, you will be disappointed. If you go in as someone willing to let a small, handcrafted thing sit with you, the experience sticks around long after the credits roll. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Playable. Runs great on Linux after minor tweaks. Based on 14 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 or higher
- Memory
- 2 GB RAM
- Graphics
- DirectX 9c
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Reviews & Ratings
Game Info
- Developer
- Laundry Bear Games
- Publisher
- Laundry Bear Games
- Release Date
- Oct 18, 2017