Compare A Mortician's Tale prices across trusted key stores and find the best deal. Developed by Laundry Bear Games. Published by Laundry Bear Games. Released on 10/18/2017. Available on PC, Mac. Genres: Casual, Indie. Metacritic score: 78/100.

Somewhere between a quiet meditation and a gentle shock to the system, this one-hour indie dares you to sit with death instead of running from it. Rarely does a game this small leave this long a shadow.

My first hour with A Mortician's Tale ended with me opening a browser tab to look up green burial practices, and I hadn't planned on doing that at all. That's the quiet power of what Laundry Bear Games built here: a point-and-click experience so focused and intentional that it earns the right to change how you think about something most of us spend a lifetime avoiding. You step into the sensible shoes of Charlie, a fresh funeral-direction graduate who joins the family-run Rose and Daughters Funeral Home. The daily loop is deliberately unhurried. You check Charlie's email inbox first, which is where almost all of the storytelling lives: a recurring monthly newsletter covering topics from LGBTQ+ considerations in funeral arrangements to green burial alternatives, casual correspondence from the hearse driver growing quietly frustrated with the business, and messages from Charlie's best friend out of town. Then you head to the preparation room. Embalming involves dragging a cannula to the carotid artery, running the machine, and tracing the body to distribute fluid. Cremation has its own step sequence. Washing and dressing bodies for closed-casket services rounds out the work. None of these mechanics will challenge your reflexes, and that is entirely by design. The repetition carries the weight of ritual rather than monotony, and the game never lets you skip a step or disrespect a body. You must also attend every service, circling the room to catch a few lines from grieving attendees. Those exchanges are brief, but they sketch grief in recognizable shapes. The narrative arc is where the game finds real bite. Rose and Daughters slowly loses its footing to a corporate funeral conglomerate, and you watch through Charlie's inbox as the new ownership pushes upselling tactics onto families in mourning. It is a simple moral fable, and the ending is not surprising, but the anger it produces is earned. There is also a hidden minesweeper variant called Tales of the Crypt tucked away mid-game, which replaces numbers with unmarked symbols that you have to decode yourself. It has no bearing on the main story and offers no in-game reward, but it sits perfectly as a small act of mischief inside an otherwise solemn experience. Where the game draws fair criticism is its near-total absence of player agency. There are no choices that alter outcomes, no fail states, and the interaction model is so streamlined that some players will feel they are watching more than playing. That critique is legitimate, though I would argue the hour-long runtime makes it a manageable trade. The cartoony, colorful art style softens the subject matter without trivializing it, and Halina Heron's original soundtrack is the kind of unobtrusive, genuinely lovely score that you only notice when it stops. If you go in expecting a deep funeral-home sim with layered systems, you will be disappointed. If you go in as someone willing to let a small, handcrafted thing sit with you, the experience sticks around long after the credits roll. Kai, Scout Team

A Mortician's Tale

A Mortician's Tale

Oct 18, 2017Laundry Bear Games
GamerScout Says

Somewhere between a quiet meditation and a gentle shock to the system, this one-hour indie dares you to sit with death instead of running from it. Rarely does a game this small leave this long a shadow.

PCMac
Steam Deck PlayableProtonDB Gold
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Historical low: €0.99

GamerScout Verdict

Best for players who want a quiet, single-session indie that asks something real of them, not just their reflexes.

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About A Mortician's Tale

My first hour with A Mortician's Tale ended with me opening a browser tab to look up green burial practices, and I hadn't planned on doing that at all. That's the quiet power of what Laundry Bear Games built here: a point-and-click experience so focused and intentional that it earns the right to change how you think about something most of us spend a lifetime avoiding. You step into the sensible shoes of Charlie, a fresh funeral-direction graduate who joins the family-run Rose and Daughters Funeral Home. The daily loop is deliberately unhurried. You check Charlie's email inbox first, which is where almost all of the storytelling lives: a recurring monthly newsletter covering topics from LGBTQ+ considerations in funeral arrangements to green burial alternatives, casual correspondence from the hearse driver growing quietly frustrated with the business, and messages from Charlie's best friend out of town. Then you head to the preparation room. Embalming involves dragging a cannula to the carotid artery, running the machine, and tracing the body to distribute fluid. Cremation has its own step sequence. Washing and dressing bodies for closed-casket services rounds out the work. None of these mechanics will challenge your reflexes, and that is entirely by design. The repetition carries the weight of ritual rather than monotony, and the game never lets you skip a step or disrespect a body. You must also attend every service, circling the room to catch a few lines from grieving attendees. Those exchanges are brief, but they sketch grief in recognizable shapes. The narrative arc is where the game finds real bite. Rose and Daughters slowly loses its footing to a corporate funeral conglomerate, and you watch through Charlie's inbox as the new ownership pushes upselling tactics onto families in mourning. It is a simple moral fable, and the ending is not surprising, but the anger it produces is earned. There is also a hidden minesweeper variant called Tales of the Crypt tucked away mid-game, which replaces numbers with unmarked symbols that you have to decode yourself. It has no bearing on the main story and offers no in-game reward, but it sits perfectly as a small act of mischief inside an otherwise solemn experience. Where the game draws fair criticism is its near-total absence of player agency. There are no choices that alter outcomes, no fail states, and the interaction model is so streamlined that some players will feel they are watching more than playing. That critique is legitimate, though I would argue the hour-long runtime makes it a manageable trade. The cartoony, colorful art style softens the subject matter without trivializing it, and Halina Heron's original soundtrack is the kind of unobtrusive, genuinely lovely score that you only notice when it stops. If you go in expecting a deep funeral-home sim with layered systems, you will be disappointed. If you go in as someone willing to let a small, handcrafted thing sit with you, the experience sticks around long after the credits roll.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardstier:aaaDeath PositivityNarrative-FirstMeditative PacingSingle SessionInbox StorytellingEmbalming MechanicsEthical ThemesHandcrafted Soundtrack

System Requirements

Minimum

OS
Windows 7 or higher
Memory
2 GB RAM
Graphics
DirectX 9c

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Reviews & Ratings

Metacritic
78

Game Info

Developer
Laundry Bear Games
Publisher
Laundry Bear Games
Release Date
Oct 18, 2017

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Frequently asked questions about A Mortician's Tale

How much does A Mortician's Tale cost?

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What platforms is A Mortician's Tale available on?

A Mortician's Tale is available on PC, Mac.

When was A Mortician's Tale released?

A Mortician's Tale was released on 18 October 2017.

Who developed A Mortician's Tale?

A Mortician's Tale was developed by Laundry Bear Games.

Is A Mortician's Tale worth buying?

A Mortician's Tale holds a Metacritic score of 78/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.