Compare A grande bagunça espacial - The big space mess prices across 50+ stores and find the best deal. Developed by RMAL. Published by RMAL. Released on 4/5/2016. Available on PC. Genres: Action, Casual, Indie.

A Brazilian indie side-scroller with a pizza boy protagonist, 16 playable characters, and enough absurdist humor to make the low-fi visuals feel like part of the charm.

I have a soft spot for games that clearly come from one person's living room and somehow still manage to surprise you, and this one did exactly that. Solo developer RMAL shipped a side-scrolling shooter packed with 27 stages, four weapons per character, and 16 playable allies to recruit across the campaign, which is frankly more content architecture than most sub-dollar arcade games dare to attempt. The setup is completely unhinged in the best way: a Brain Monster from space wants to become a famous villain to impress his father, kidnaps a pizza delivery boy's girlfriend, and that pizza boy, the magnificently named Waldisglédson, joins a special army to fight back. The cutscenes lean hard into Brazilian internet humor, the kind that either clicks with you or completely goes over your head. If it clicks, there is genuine warmth and goofiness here that feels handmade rather than calculated. Structurally, the 27 stages break down into a tutorial, eight main levels each with two optional side paths, a puzzle stage subdivided into nine interconnected parts, and a credits stage. Unlocking the 16 characters works through a gift-delivery system: each main character knows where three allies are hiding, and those allies will join you only after you track down two specific gifts and bring them back. It is low-friction enough to feel rewarding without becoming a grind. Controls are minimal, arrow keys and spacebar, which means the accessibility ceiling is very high. The challenge comes from the 100 skill medals and hidden collectibles scattered across stages, giving completionists a real reason to replay. The honest downsides: the visuals sit somewhere between charming and rough, with textures that clearly reflect a micro budget, and the humor in the cutscenes is proudly niche. Community reviewers have noted the soundtrack is genuinely good, a warm surprise for a game at this tier, though it has barely any online footprint outside a handful of uploaded tracks. The game holds a Very Positive reception on Steam at roughly 86 percent approval across over 150 reviews, which for a product at this price point is a meaningful signal of goodwill from people who actually played it. This is not a game asking for your attention the way a polished release would. It is asking you to meet it halfway, accept its oddities, and spend a few casual hours with a pizza boy who fights giant space worms. For the right person, that is a genuinely lovely way to spend an afternoon. Kai, Scout Team

A grande bagunça espacial - The big space mess
ActionCasualIndie

A grande bagunça espacial - The big space mess

Apr 5, 2016RMAL
GamerScout Says

A Brazilian indie side-scroller with a pizza boy protagonist, 16 playable characters, and enough absurdist humor to make the low-fi visuals feel like part of the charm.

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About A grande bagunça espacial - The big space mess

I have a soft spot for games that clearly come from one person's living room and somehow still manage to surprise you, and this one did exactly that. Solo developer RMAL shipped a side-scrolling shooter packed with 27 stages, four weapons per character, and 16 playable allies to recruit across the campaign, which is frankly more content architecture than most sub-dollar arcade games dare to attempt. The setup is completely unhinged in the best way: a Brain Monster from space wants to become a famous villain to impress his father, kidnaps a pizza delivery boy's girlfriend, and that pizza boy, the magnificently named Waldisglédson, joins a special army to fight back. The cutscenes lean hard into Brazilian internet humor, the kind that either clicks with you or completely goes over your head. If it clicks, there is genuine warmth and goofiness here that feels handmade rather than calculated. Structurally, the 27 stages break down into a tutorial, eight main levels each with two optional side paths, a puzzle stage subdivided into nine interconnected parts, and a credits stage. Unlocking the 16 characters works through a gift-delivery system: each main character knows where three allies are hiding, and those allies will join you only after you track down two specific gifts and bring them back. It is low-friction enough to feel rewarding without becoming a grind. Controls are minimal, arrow keys and spacebar, which means the accessibility ceiling is very high. The challenge comes from the 100 skill medals and hidden collectibles scattered across stages, giving completionists a real reason to replay. The honest downsides: the visuals sit somewhere between charming and rough, with textures that clearly reflect a micro budget, and the humor in the cutscenes is proudly niche. Community reviewers have noted the soundtrack is genuinely good, a warm surprise for a game at this tier, though it has barely any online footprint outside a handful of uploaded tracks. The game holds a Very Positive reception on Steam at roughly 86 percent approval across over 150 reviews, which for a product at this price point is a meaningful signal of goodwill from people who actually played it. This is not a game asking for your attention the way a polished release would. It is asking you to meet it halfway, accept its oddities, and spend a few casual hours with a pizza boy who fights giant space worms. For the right person, that is a genuinely lovely way to spend an afternoon. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5Brazilian IndieAbsurdist HumorCharacter Unlock SystemArcade ShooterCompletionist-FriendlyMicro-BudgetGift-Fetch ProgressionSkill Medals

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows 7 home 64bits or 32bits
Storage
2 GB available space
Graphics
DX9 features (Shader Model 2.0); in general, any board manufactured from 2004 should work.
Additional Notes
CPU: support for SSE2 instruction set.

Recommended

Storage
3 GB available space

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Reviews & Ratings

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Game Info

Developer
RMAL
Publisher
RMAL
Release Date
Apr 5, 2016

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A grande bagunça espacial - The big space mess is available on PC.

When was A grande bagunça espacial - The big space mess released?

A grande bagunça espacial - The big space mess was released on 5 April 2016.

Who developed A grande bagunça espacial - The big space mess?

A grande bagunça espacial - The big space mess was developed by RMAL.