Compare A Game of Changes prices across 50+ stores and find the best deal. Developed by Nuno Donato. Published by Conglomerate 5. Released on 6/2/2016. Available on PC, Mac, Linux. Genres: Casual, Indie.

Sixty-four hexagonal puzzle levels built around one of humanity's oldest philosophical texts - meditative, stubbornly hand-crafted, and deceptively demanding once the tile symbols start talking to each other.

I'll be straight with you: I went in expecting a calm, hour-long curiosity. What I got instead was a hex-grid puzzle that quietly dismantled my assumptions about how much a sub-dollar indie can carry on its back. A Game of Changes is Nuno Donato working solo, channelling the I Ching - the ancient Chinese Book of Changes - into 64 3D puzzle levels, each mapped to one of the text's hexagrams. The concept alone is enough to make you sit up. The core loop is deceptively simple: you guide the sage Confucius across a board of hexagonal tiles, manipulating their positions to open a door and exit to the next level. But the tile system has real depth hiding behind its clean geometry. Rising tiles, falling tiles, role-switching tiles, dissolving tiles beneath your feet - each element and symbol on the board obeys its own logic, and the game offers almost no hand-holding to explain any of it. There is no tutorial. The philosophy of the I Ching is baked into the design in a way that is either brilliant or maddening depending on your tolerance for self-directed discovery: you are expected to observe, interpret, and adapt. A rewind mechanic that rolls back about ten seconds exists for when things collapse underfoot, though checkpointing makes it feel inconsistent in practice. The more interesting wrinkle is that at the end of each level, you choose which hexagram - which level - comes next, meaning the 64-puzzle run is itself a non-linear map you assemble as you go. The visuals are deliberately spare. Puzzle pieces read as clean geometric shapes with white symbol-painted surfaces against minimal 3D environments. Nothing here is trying to dazzle you, and that restraint feels intentional rather than cheap. The soundtrack is the game's quietly spiritual backbone: meditative, temple-adjacent instrumentation that one reviewer compared to something built for contemplation rather than background noise. It earns that description. If you mute it, the whole thing loses about half its atmosphere. The honest criticisms are real though. Players have flagged stability issues - freezing and crashing that can cut sessions short, particularly frustrating given how much mental energy some of these puzzles demand before you reach a save point. The connection between the I Ching source material and the actual tile mechanics is loose enough that some players find it a forced correlation rather than a coherent thematic system. And the difficulty curve is uneven: early levels can feel underwhelming, then a symbol interaction you had not clocked suddenly makes the board into a trap. For players who want explicit instruction and clear feedback loops, this game will feel opaque in ways that frustrate rather than intrigue. Who is this actually for? People who like their puzzles quiet and strange. Players who do not need a game to explain itself immediately. Anyone drawn to small, sincere indie work built around something the developer clearly cared about beyond market trends. It sits at a price point where the risk is almost theoretical - the question is whether you have patience for a game that asks you to meet it halfway, philosophically and mechanically. Kai, Scout Team

A Game of Changes
CasualIndie

A Game of Changes

Jun 2, 2016Nuno DonatoConglomerate 5
GamerScout Says

Sixty-four hexagonal puzzle levels built around one of humanity's oldest philosophical texts - meditative, stubbornly hand-crafted, and deceptively demanding once the tile symbols start talking to each other.

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About A Game of Changes

I'll be straight with you: I went in expecting a calm, hour-long curiosity. What I got instead was a hex-grid puzzle that quietly dismantled my assumptions about how much a sub-dollar indie can carry on its back. A Game of Changes is Nuno Donato working solo, channelling the I Ching - the ancient Chinese Book of Changes - into 64 3D puzzle levels, each mapped to one of the text's hexagrams. The concept alone is enough to make you sit up. The core loop is deceptively simple: you guide the sage Confucius across a board of hexagonal tiles, manipulating their positions to open a door and exit to the next level. But the tile system has real depth hiding behind its clean geometry. Rising tiles, falling tiles, role-switching tiles, dissolving tiles beneath your feet - each element and symbol on the board obeys its own logic, and the game offers almost no hand-holding to explain any of it. There is no tutorial. The philosophy of the I Ching is baked into the design in a way that is either brilliant or maddening depending on your tolerance for self-directed discovery: you are expected to observe, interpret, and adapt. A rewind mechanic that rolls back about ten seconds exists for when things collapse underfoot, though checkpointing makes it feel inconsistent in practice. The more interesting wrinkle is that at the end of each level, you choose which hexagram - which level - comes next, meaning the 64-puzzle run is itself a non-linear map you assemble as you go. The visuals are deliberately spare. Puzzle pieces read as clean geometric shapes with white symbol-painted surfaces against minimal 3D environments. Nothing here is trying to dazzle you, and that restraint feels intentional rather than cheap. The soundtrack is the game's quietly spiritual backbone: meditative, temple-adjacent instrumentation that one reviewer compared to something built for contemplation rather than background noise. It earns that description. If you mute it, the whole thing loses about half its atmosphere. The honest criticisms are real though. Players have flagged stability issues - freezing and crashing that can cut sessions short, particularly frustrating given how much mental energy some of these puzzles demand before you reach a save point. The connection between the I Ching source material and the actual tile mechanics is loose enough that some players find it a forced correlation rather than a coherent thematic system. And the difficulty curve is uneven: early levels can feel underwhelming, then a symbol interaction you had not clocked suddenly makes the board into a trap. For players who want explicit instruction and clear feedback loops, this game will feel opaque in ways that frustrate rather than intrigue. Who is this actually for? People who like their puzzles quiet and strange. Players who do not need a game to explain itself immediately. Anyone drawn to small, sincere indie work built around something the developer clearly cared about beyond market trends. It sits at a price point where the risk is almost theoretical - the question is whether you have patience for a game that asks you to meet it halfway, philosophically and mechanically. Kai, Scout Team

Tags

singleplayercontroller-supporttrading-cardscloud-savestier:sub-5Hex Grid PuzzlerNo TutorialMeditativeNon-Linear ProgressionPhilosophy-InspiredAtmospheric SoundtrackSelf-Directed Discovery

System Requirements

Minimum

OS
Windows 7
Memory
4 GB RAM
Storage
80 MB available space
Graphics
Intel HD4000 or better
Processor
Dual-core processor

Recommended

OS
Windows 7
Memory
4 GB RAM
Storage
80 MB available space
Graphics
Dedicated graphics card
Processor
2Ghz Dual-core processor

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Game Info

Developer
Nuno Donato
Publisher
Conglomerate 5
Release Date
Jun 2, 2016

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A Game of Changes is available on PC, Mac, Linux.

When was A Game of Changes released?

A Game of Changes was released on 2 June 2016.

Who developed A Game of Changes?

A Game of Changes was developed by Nuno Donato and published by Conglomerate 5.