Compare A Game About Digging A Hole prices across trusted key stores and find the best deal. Developed by DoubleBee. Published by rokaplay select, Drillhounds. Released on 2/7/2025. Available on PC. Genres: Adventure, Indie.

If you have ever stood in a garden and felt the primal urge to dig straight down until something interesting happens, this is the game somebody made specifically for you.

I did not expect to lose an evening to this one. The premise is so stripped down it almost dares you to dismiss it: you buy a suspiciously cheap house, notice a large red X in the back garden, and start digging with a trowel that sounds vaguely like a petrol vacuum. That is genuinely the whole setup. And yet something about the rhythm of it, the soft crunch of soil, the clink of a newly unearthed ore, the quiet darkness closing in as you drop another ten meters, pulls you forward in a way that is hard to articulate without sounding like you've lost the plot. The loop itself is tight and deliberately paced. You dig first-person into voxel terrain, collecting ores of increasing rarity as you descend through distinct soil layers. You haul them back up to your garage terminal, sell them, and reinvest in one of four upgrade tracks: shovel power (which eventually becomes an actual drill), inventory size, battery capacity, or your jetpack, which starts as a luxury and becomes a survival necessity once you're deep enough that jumping out is no longer an option. Dynamite clears hard stone and lava rock. Lamps let you string a breadcrumb trail through the dark so you can actually find your way back. The built-in radar pings hidden rooms and buried briefcases. None of this is complicated, and the game does not tutor you aggressively. You learn by running out of battery at the worst possible moment and losing your haul. It stings once. After that you manage your gauges. Where the game genuinely earns its following is in the mood it creates without any formal soundtrack. There is no music. What you get instead is ambient sound design: the muted thud of displaced earth, the hum of the jetpack, a subtle shift in the audio texture as the world above grows distant. Deeper layers feel quieter and heavier than the surface in a way that a louder, more produced game would probably undercut with a dramatic score. The restraint here is intentional, and it works. The minimalist cartoon-style visuals follow the same logic, with each soil stratum carrying its own colour and texture so that descent feels like genuine progression even before the upgrade numbers change. The honest criticisms are real but small in proportion to the price. The game is short. A focused run aimed at the mystery ending can clock in under an hour. Completionist players who want to excavate the entire yard can stretch it to five or six hours, but there is no hiding that the content ceiling is low. Some players find the mid-section repetitive before the late-game upgrades accelerate the pace. There are minor collision quirks where the shovel briefly refuses to bite. These are the complaints of a game that knows exactly what it is and does not pretend to be bigger than its ambitions. The developer built the whole thing in roughly two weeks during a holiday break, and that context matters when evaluating scope. What is here is complete. It ends properly, with a dry little payoff that suits the tone exactly. It does not overstay. This is a game for anyone who finds genuine peace in meditative loops, who appreciates a solo developer resisting the temptation to pad runtime, and who is willing to trust that something small can still leave a mark. The community of people who have apparently wept upon excavating the final layer of their garden is not small, and I understand them completely. Kai, Scout Team

A Game About Digging A Hole

A Game About Digging A Hole

Feb 7, 2025DoubleBeerokaplay select, Drillhounds
GamerScout Says

If you have ever stood in a garden and felt the primal urge to dig straight down until something interesting happens, this is the game somebody made specifically for you.

PC
Best Price Available
€0.00
at N/A

GamerScout Verdict

Perfect for an evening when you want something small that actually ends well and asks nothing of you but a shovel and patience.

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About A Game About Digging A Hole

I did not expect to lose an evening to this one. The premise is so stripped down it almost dares you to dismiss it: you buy a suspiciously cheap house, notice a large red X in the back garden, and start digging with a trowel that sounds vaguely like a petrol vacuum. That is genuinely the whole setup. And yet something about the rhythm of it, the soft crunch of soil, the clink of a newly unearthed ore, the quiet darkness closing in as you drop another ten meters, pulls you forward in a way that is hard to articulate without sounding like you've lost the plot. The loop itself is tight and deliberately paced. You dig first-person into voxel terrain, collecting ores of increasing rarity as you descend through distinct soil layers. You haul them back up to your garage terminal, sell them, and reinvest in one of four upgrade tracks: shovel power (which eventually becomes an actual drill), inventory size, battery capacity, or your jetpack, which starts as a luxury and becomes a survival necessity once you're deep enough that jumping out is no longer an option. Dynamite clears hard stone and lava rock. Lamps let you string a breadcrumb trail through the dark so you can actually find your way back. The built-in radar pings hidden rooms and buried briefcases. None of this is complicated, and the game does not tutor you aggressively. You learn by running out of battery at the worst possible moment and losing your haul. It stings once. After that you manage your gauges. Where the game genuinely earns its following is in the mood it creates without any formal soundtrack. There is no music. What you get instead is ambient sound design: the muted thud of displaced earth, the hum of the jetpack, a subtle shift in the audio texture as the world above grows distant. Deeper layers feel quieter and heavier than the surface in a way that a louder, more produced game would probably undercut with a dramatic score. The restraint here is intentional, and it works. The minimalist cartoon-style visuals follow the same logic, with each soil stratum carrying its own colour and texture so that descent feels like genuine progression even before the upgrade numbers change. The honest criticisms are real but small in proportion to the price. The game is short. A focused run aimed at the mystery ending can clock in under an hour. Completionist players who want to excavate the entire yard can stretch it to five or six hours, but there is no hiding that the content ceiling is low. Some players find the mid-section repetitive before the late-game upgrades accelerate the pace. There are minor collision quirks where the shovel briefly refuses to bite. These are the complaints of a game that knows exactly what it is and does not pretend to be bigger than its ambitions. The developer built the whole thing in roughly two weeks during a holiday break, and that context matters when evaluating scope. What is here is complete. It ends properly, with a dry little payoff that suits the tone exactly. It does not overstay. This is a game for anyone who finds genuine peace in meditative loops, who appreciates a solo developer resisting the temptation to pad runtime, and who is willing to trust that something small can still leave a mark. The community of people who have apparently wept upon excavating the final layer of their garden is not small, and I understand them completely.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedMeditative LoopShort-Form IndieVoxel TerrainResource SellingJetpack TraversalRadar ExplorationNo SoundtrackSolo Dev

System Requirements

Minimum

OS
Windows 10 / 11
Processor
Intel Core i5
Memory
8 GB RAM
Graphics
NVIDIA GTX 770

Recommended

Requires a 64-bit processor and operating system

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Reviews & Ratings

Steam
89%(19,660)

Game Info

Developer
DoubleBee
Publisher
rokaplay select, Drillhounds
Release Date
Feb 7, 2025

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

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What platforms is A Game About Digging A Hole available on?

A Game About Digging A Hole is available on PC.

When was A Game About Digging A Hole released?

A Game About Digging A Hole was released on 7 February 2025.

Who developed A Game About Digging A Hole?

A Game About Digging A Hole was developed by DoubleBee and published by rokaplay select, Drillhounds.