Compare 9th Dawn III prices across trusted key stores and find the best deal. Developed by Valorware. Published by Valorware. Released on 10/5/2020. Available on PC, Xbox. Genres: Action, Adventure, Indie, RPG.

One person built this entire sprawling dungeon crawler, and that context colors everything: the rough edges, the addictive loot loop, and a soundtrack that quietly earns its keep.

My first hour with 9th Dawn III started exactly where solo passion projects tend to hide their ambition: in a sewer, killing rats, wondering what I'd gotten myself into. Push past that opening and the world of Cedaltia gradually unfolds into something genuinely surprising for a one-person production. The game is a top-down, pixel-art action RPG dungeon crawler that pulls its DNA from old Ultima titles and early Runescape, where you level skills by using them rather than through a fixed class at character creation. Want to play a battlemage? Swing heavy swords and cast spells until both skill lines grow on their own. Prefer a ranged rogue? Grab a bow, practice sneaking, and the build shapes itself. That open-ended progression is the game's warmest quality, and it rewards players who like watching numbers tick upward organically rather than following an optimised build guide. The activity list reads like a one-person developer trying to say yes to every RPG feature simultaneously. Beyond the main quest, you can mine ore and smelt weapons through an armour smithing tree, gather reagents for alchemy, cook food for stat buffs, fish, capture and tame creatures from the game's roster of monsters using a bait-and-trap system, and collect cards for Fyued, an in-game card game with a deck of its own. Completionists get an extra nudge: crafting enough of any single item category awards a Mastery bonus in XP, gold or materials, and clearing dungeons to one hundred percent completion carries tangible rewards. For a certain kind of player, that feedback loop is irresistible. For another, it will read as relentless busywork dressed in pixel art. The honest criticism deserves equal space. Combat is the weakest link. The twin-stick system, where the right stick or mouse aims your attacks into clusters of enemies, works fine mechanically, but the enemies themselves behave predictably: charge, swing, repeat. Dungeons respawn every enemy the moment you cross a floor transition, which keeps grind sessions grinding but dulls the sense of conquest. The story is a meandering excuse to push you from one settlement to the next, tonally wobbly between earnest prophecy and light-hearted filler quests. The in-game map offers little navigational clarity, and fast travel costs enough in-world currency to feel punishing rather than convenient. These aren't dealbreakers so much as honest reflections of a solo build with finite development hours. What lingers, and what critics divided on almost every other quality tend to agree on, is the soundtrack. Every piece of music in this game was composed by the same person who coded and drew it all. It is not a large score, but the wilderness themes carry a forlorn adventurousness that fits the mood better than a licensed OST from a larger budget ever quite would. The pixel art, depending on your tolerance for 8-bit aesthetics, either reads as charming retro craft or rough Flash-era work. Both reactions are fair. If you grew up with top-down RPGs of the early 2000s, the visual style lands as nostalgic shorthand; if you didn't, it may feel undercooked. The local co-op option, playable alongside a second controller, adds an underappreciated dimension for couch sessions without changing the core experience much. Steam's player community leans warmly positive, and those who click with the pacing tend to clock significant hours before surfacing. Kai, Scout Team

9th Dawn III

9th Dawn III

Oct 5, 2020Valorware
GamerScout Says

One person built this entire sprawling dungeon crawler, and that context colors everything: the rough edges, the addictive loot loop, and a soundtrack that quietly earns its keep.

PCXbox
Steam Deck VerifiedProtonDB Gold
Best Price Available
€5.71
at Eneba
Lowest tracked: €4.53
Track this price

GamerScout Verdict

Built for players who miss when RPGs made you earn every skill level and didn't mind if the story was thin.

Compare Prices(4 stores)

KinguinBest price
StandardEurope (EU)Steam KeyGift copy
€7.47
Priced in EUR by the store
Buy
StandardJapanSteam KeyGift copy
€10.29-9%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€13.29
Priced in EUR by the store
Buy
StandardNorth AmericaSteam KeyGift copy
€15.94
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€15.94
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€16.02
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€4.5326 Aug 2026
Current best
€5.71
Keyshops
€4.18€5.39€6.61€7.825 Jun28 Jun21 Jul13 Aug5 Sept
5 Jun — 5 Sept
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Screenshots & Media

About 9th Dawn III

My first hour with 9th Dawn III started exactly where solo passion projects tend to hide their ambition: in a sewer, killing rats, wondering what I'd gotten myself into. Push past that opening and the world of Cedaltia gradually unfolds into something genuinely surprising for a one-person production. The game is a top-down, pixel-art action RPG dungeon crawler that pulls its DNA from old Ultima titles and early Runescape, where you level skills by using them rather than through a fixed class at character creation. Want to play a battlemage? Swing heavy swords and cast spells until both skill lines grow on their own. Prefer a ranged rogue? Grab a bow, practice sneaking, and the build shapes itself. That open-ended progression is the game's warmest quality, and it rewards players who like watching numbers tick upward organically rather than following an optimised build guide. The activity list reads like a one-person developer trying to say yes to every RPG feature simultaneously. Beyond the main quest, you can mine ore and smelt weapons through an armour smithing tree, gather reagents for alchemy, cook food for stat buffs, fish, capture and tame creatures from the game's roster of monsters using a bait-and-trap system, and collect cards for Fyued, an in-game card game with a deck of its own. Completionists get an extra nudge: crafting enough of any single item category awards a Mastery bonus in XP, gold or materials, and clearing dungeons to one hundred percent completion carries tangible rewards. For a certain kind of player, that feedback loop is irresistible. For another, it will read as relentless busywork dressed in pixel art. The honest criticism deserves equal space. Combat is the weakest link. The twin-stick system, where the right stick or mouse aims your attacks into clusters of enemies, works fine mechanically, but the enemies themselves behave predictably: charge, swing, repeat. Dungeons respawn every enemy the moment you cross a floor transition, which keeps grind sessions grinding but dulls the sense of conquest. The story is a meandering excuse to push you from one settlement to the next, tonally wobbly between earnest prophecy and light-hearted filler quests. The in-game map offers little navigational clarity, and fast travel costs enough in-world currency to feel punishing rather than convenient. These aren't dealbreakers so much as honest reflections of a solo build with finite development hours. What lingers, and what critics divided on almost every other quality tend to agree on, is the soundtrack. Every piece of music in this game was composed by the same person who coded and drew it all. It is not a large score, but the wilderness themes carry a forlorn adventurousness that fits the mood better than a licensed OST from a larger budget ever quite would. The pixel art, depending on your tolerance for 8-bit aesthetics, either reads as charming retro craft or rough Flash-era work. Both reactions are fair. If you grew up with top-down RPGs of the early 2000s, the visual style lands as nostalgic shorthand; if you didn't, it may feel undercooked. The local co-op option, playable alongside a second controller, adds an underappreciated dimension for couch sessions without changing the core experience much. Steam's player community leans warmly positive, and those who click with the pacing tend to clock significant hours before surfacing.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:indieSkill-Based ProgressionMonster TamingCouch Co-opCollectathonOld-School RPGCard MinigameSolo DeveloperGrind-Heavy

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
Storage
750 MB available space
Graphics
Integrated graphics
Processor
Pentium 4 or better
Sound Card
Integrated

Recommended

OS
Windows 10
Memory
2 GB RAM
Storage
750 MB available space
Graphics
NVidia 680 or higher
Processor
Intel I5
Sound Card
Integrated

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Game Info

Developer
Valorware
Publisher
Valorware
Release Date
Oct 5, 2020

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Frequently asked questions about 9th Dawn III

How much does 9th Dawn III cost?

As of 4 September 2026, the cheapest in-stock offer for 9th Dawn III is €5.71 at Eneba, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy 9th Dawn III cheapest?

The lowest in-stock price we track for 9th Dawn III is €5.71 at Eneba (4 September 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is 9th Dawn III available on?

9th Dawn III is available on PC, Xbox.

When was 9th Dawn III released?

9th Dawn III was released on 5 October 2020.

Who developed 9th Dawn III?

9th Dawn III was developed by Valorware.