
7th Legion
A 1997 C&C-era RTS with a genuinely clever card system that no genre successor ever bothered to copy - nostalgia purchase only, eyes wide open.
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About 7th Legion
I pulled up my old build-order instincts for this one and they were largely useless, which tells you something about what 7th Legion actually is. This is a late-1990s isometric real-time strategy from Epic MegaGames and Vision Software, riding hard on the Command and Conquer wave and making no apology for it. The setup is a post-collapse Earth where the elite Chosen fled to space and have now returned to reclaim the planet from the survivors who call themselves the 7th Legion. You pick a side, run two campaigns of roughly 15 missions each, and spend most of your time building bases, churning out infantry, tanks, Assault Chassis mechs, and mounted units, then pointing everything at the enemy until one of you runs out of structures. Here is what keeps this game from being a total throwaway: the economy and the card system are both legitimately odd. There is no resource harvesting at all. Cash arrives automatically at timed intervals, scales loosely with your military rank, and spikes whenever your units eliminate enemies or complete sub-objectives mid-mission. That single-currency, kill-to-earn loop keeps the pacing manic in a way that resource-grinding games never quite replicate. On top of that sits a deck of over 50 battle cards, dealt to both you and the AI throughout each mission. Cards can drop area damage on enemy clusters, freeze mechanical units, summon reinforcements, or wipe an entire squad from the map in one play. The AI uses them too, which means a battle you think you have locked up can flip in seconds. Community veterans have pointed out, correctly, that nothing since has reproduced this particular combination in an RTS context. The problems are real and they compound on modern hardware. Pathfinding was mediocre even in 1997, and building more than one barracks or factory does not give you parallel unit production - the queue remains stubbornly singular. The mouse interface relies on a hold-left-click behavior menu that was calibrated for much slower CPUs, so on any modern machine the timing is broken and you end up fighting the controls constantly. There is no tutorial whatsoever; the manual explains unit lore but leaves the icon system and card interactions for you to figure out alone. The multiplayer that originally justified a second playthrough was stripped from the digital re-release entirely, leaving only single-player and skirmish against an AI that experienced players can dismantle in under ten minutes once the card randomness goes their way. Steam reviews sit at a mixed 59 percent across a tiny sample, which matches the general consensus: affectionate nostalgia from people who played it as children, cooler reception from anyone approaching it fresh. Who is this for? Retro RTS collectors who want to tick off an interesting historical footnote - specifically the first RTS to integrate a card-game layer into battlefield play, a mechanic that Battleforge and Divinity Dragon Commander later developed far more competently. If the Warhammer 40,000 aesthetic appeals (the unit designs lift liberally from Space Marines, Dreadnoughts, and Wraithlords), there is some visual charm in the pre-rendered cutscenes. For everyone else, the combination of broken controls, absent tutorial, gutted multiplayer, and shallow single-player AI makes this a hard sell at anything above impulse-buy pricing. Diego, Scout Team
Tags
Steam Deck & Linux
Runs on Linux but with crashes or issues. Based on 6 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows XP / Vista / 7
- Memory
- 512 MB RAM
- Storage
- 500 MB available space
- Graphics
- 100% DirectX compatible graphics
- Processor
- 1.0 GHz Processor
- Sound Card
- 100% DirectX compatible card or onboard sound
Recommended
- OS
- Windows 7
- Memory
- 1 GB RAM
- Storage
- 500 MB available space
- Graphics
- 100% DirectX compatible graphics
- Processor
- 1.5 GHz Processor
- Sound Card
- 100% DirectX compatible card or onboard sound
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Epic MegaGames
- Publisher
- Atari
- Release Date
- Oct 23, 2014