Compare 3D MiniGolf prices across 50+ stores and find the best deal. Developed by Z-Software GmbH. Published by familyplay. Released on 5/29/2015. Available on PC, Mac. Genres: Casual, Simulation, Sports.

Fifty-four holes of local-multiplayer minigolf that splits the community right down the middle - half find it passable, half want a refund. Your tolerance for bare-bones production will decide which camp you land in.

My spreadsheet instincts kicked in the moment I saw the numbers: 54 holes, 3 environments, 2 solo modes, local hot-seat multiplayer for up to 4. On paper that is a reasonable content block for a casual sports title. In practice, the math flatters the game more than the game deserves. The three courses - a park, a mountain camping site, and a beach - give you 18 holes each. Eighteen of those holes are modelled after official real-world tournament layouts, which is actually a decent hook for anyone who follows competitive minigolf. The two solo modes, Challenge and Tournament, keep things separate enough that you will not burn through all the content in a single sitting. Local multiplayer runs as a turn-based session on one machine, so you will need bodies in the room - there is no online component at all. The medal system tracks your best results per hole and the achievements are all obtainable solo, which is a small plus if you care about that kind of completion loop. Here is where the accounting goes wrong. The physics engine is the core problem: the ball behaves like a weightless ping-pong ball, wall deflection angles feel arbitrary, and the swing mechanic, a simple aim-then-set-power loop, requires almost no skill to execute. The game sets par as a hole-in-one for every hole, which means scoring below par is mathematically impossible and the scoring terminology throughout is just wrong from a real-golf standpoint. Community reviewers flagged the camera system as another weak point - you cycle through fixed angles rather than freely positioning it, so reading a hole before your shot is more guesswork than planning. The music loops on a short cycle that wears thin fast, and there is no mid-tournament save, so you commit to all 18 holes in one go or lose your progress. Steam sits at a dead-even 50 percent positive split across roughly 53 reviews, which is about as lukewarm a signal as you can get. Technical stability on PC has been reported as inconsistent by some reviewers, with menu responsiveness and graphical rendering issues on certain hardware configurations - worth keeping in mind if you are not on a relatively modern setup. Mac users should also note that the game is not compatible with macOS Catalina (10.15) or any later version of macOS, which effectively cuts out a big slice of the listed platform support. Who is this actually for? If you have three friends, one computer, and zero interest in anything more mechanically demanding than lining up a putt and hitting a power bar, it can fill 45 minutes of low-stakes fun. It is not a game that rewards returning to it. There is no difficulty scaling that genuinely tests you until the hardest setting, no course editor, no mod support, and no online leaderboard to chase. Golf With Your Friends on Steam does everything this title attempts and does it with far more personality. If you are comparing options right now, that is the stronger pick unless this one is sitting at a deeply discounted price inside a bundle. Diego, Scout Team

3D MiniGolf
CasualSimulationSports

3D MiniGolf

May 29, 2015Z-Software GmbHfamilyplay
GamerScout Says

Fifty-four holes of local-multiplayer minigolf that splits the community right down the middle - half find it passable, half want a refund. Your tolerance for bare-bones production will decide which camp you land in.

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About 3D MiniGolf

My spreadsheet instincts kicked in the moment I saw the numbers: 54 holes, 3 environments, 2 solo modes, local hot-seat multiplayer for up to 4. On paper that is a reasonable content block for a casual sports title. In practice, the math flatters the game more than the game deserves. The three courses - a park, a mountain camping site, and a beach - give you 18 holes each. Eighteen of those holes are modelled after official real-world tournament layouts, which is actually a decent hook for anyone who follows competitive minigolf. The two solo modes, Challenge and Tournament, keep things separate enough that you will not burn through all the content in a single sitting. Local multiplayer runs as a turn-based session on one machine, so you will need bodies in the room - there is no online component at all. The medal system tracks your best results per hole and the achievements are all obtainable solo, which is a small plus if you care about that kind of completion loop. Here is where the accounting goes wrong. The physics engine is the core problem: the ball behaves like a weightless ping-pong ball, wall deflection angles feel arbitrary, and the swing mechanic, a simple aim-then-set-power loop, requires almost no skill to execute. The game sets par as a hole-in-one for every hole, which means scoring below par is mathematically impossible and the scoring terminology throughout is just wrong from a real-golf standpoint. Community reviewers flagged the camera system as another weak point - you cycle through fixed angles rather than freely positioning it, so reading a hole before your shot is more guesswork than planning. The music loops on a short cycle that wears thin fast, and there is no mid-tournament save, so you commit to all 18 holes in one go or lose your progress. Steam sits at a dead-even 50 percent positive split across roughly 53 reviews, which is about as lukewarm a signal as you can get. Technical stability on PC has been reported as inconsistent by some reviewers, with menu responsiveness and graphical rendering issues on certain hardware configurations - worth keeping in mind if you are not on a relatively modern setup. Mac users should also note that the game is not compatible with macOS Catalina (10.15) or any later version of macOS, which effectively cuts out a big slice of the listed platform support. Who is this actually for? If you have three friends, one computer, and zero interest in anything more mechanically demanding than lining up a putt and hitting a power bar, it can fill 45 minutes of low-stakes fun. It is not a game that rewards returning to it. There is no difficulty scaling that genuinely tests you until the hardest setting, no course editor, no mod support, and no online leaderboard to chase. Golf With Your Friends on Steam does everything this title attempts and does it with far more personality. If you are comparing options right now, that is the stronger pick unless this one is sitting at a deeply discounted price inside a bundle. Diego, Scout Team

Tags

singleplayermultiplayerlocal-coopachievementstier:sub-5Local Hot-SeatTurn-Based MultiplayerPhysics IssuesShort PlaytimeMedal SystemFixed CameraNo OnlineTournament ModemacOS Incompatible

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
XP / Vista / 7 / 8 / 10 / 11
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
Video 3D 256MB
Processor
Dual-Core: 2Ghz
Sound Card
Windows compatible card
Additional Notes
Multiplayer mode is turn-based on one computer, it is not online.

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Game Info

Developer
Z-Software GmbH
Publisher
familyplay
Release Date
May 29, 2015

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What platforms is 3D MiniGolf available on?

3D MiniGolf is available on PC, Mac.

When was 3D MiniGolf released?

3D MiniGolf was released on 29 May 2015.

Who developed 3D MiniGolf?

3D MiniGolf was developed by Z-Software GmbH and published by familyplay.