Compare 2K Definitive Strategy Collection prices across 50+ stores and find the best deal. Developed by Firaxis Games. Published by 2K. Released on 10/12/2012. Available on PC. Genres: Action, Single Player, Multiplayer, Bird View, Strategy.

Two of Firaxis's best strategy titles in one bundle: Civilization V's hex-grid empire-building and XCOM: Enemy Unknown's gut-punch squad tactics. Different games, same DNA of meaningful decisions.

Two games, one bundle, zero filler. The 2K Definitive Strategy Collection pairs Sid Meier's Civilization V and XCOM: Enemy Unknown, and the pairing makes sense on paper: both are turn-based Firaxis productions built around the idea that every action should carry real weight. In practice, though, you are buying two very different kinds of brain damage, so let's go game by game. Civilization V is the entry point the whole franchise had been waiting for. The shift to a hex-based map was the headline change at launch, but the deeper revolution was the one-unit-per-tile rule, which killed the old "stack of doom" meta and replaced it with genuine positional thinking: artillery sitting behind tough front-line units, choke points that actually mean something, and ranged units firing from multiple tiles away. You pick from around 18 leaders, each with distinct bonuses that nudge you toward a playstyle (England's naval perks versus the Siamese diplomatic edge with city-states, for example), and you chase one of five victory conditions spanning domination, science, culture, diplomacy, or a points score at turn limit. City-states add a lightweight diplomacy layer, rewarding you with trade goods, culture, and even military units if you keep them friendly. On the downside, the AI's military judgment is notoriously soft at lower difficulties, and some leader bonuses feel marginal against the truly powerful picks. Still, for someone who has never touched a Civ game, this is the most welcoming version the series has ever produced, with an in-game Civilopedia and advisor system that actually explains what it expects from you. XCOM: Enemy Unknown is a different pressure entirely. It is a squad-based tactics game wrapped around a base-management layer, and the two halves feed each other constantly. Between missions you are constructing facilities at XCOM HQ, commissioning research, autopsying alien corpses to unlock better gear, and deploying interceptors across continents. On the ground, you command up to six soldiers split across classes like Assault, Sniper, and Heavy, using cover and flanking mechanics in turn-based combat that feels deliberate and punishing. Permadeath is the engine that makes it personal: a Colonel-rank sniper you have named and levelled over twenty missions can die to a badly placed environmental explosion, and the game will not apologize. Terror missions in particular force you into brutal triage calls with no clean answer. The base management was streamlined compared to classic X-COM (one base, no alien raids on headquarters), which purists criticized, and resource bottlenecks in the mid-game can create grinding holding patterns. But for newcomers, that streamlining is precisely what makes the game approachable without defanging the core tension. Put them together and this collection covers an enormous surface area of the PC strategy genre, from macro 4X empire planning to micro squad positioning. Neither game has aged out of relevance. Civ V's mod ecosystem on Steam Workshop remains enormous, and XCOM: Enemy Unknown still sits at the root of an entire sub-genre of imitators. The tutorial quality in both titles is genuinely above average for the era, which matters when you are handing a newcomer two 40-plus-hour games at once. The known rough edges are the Civ V AI's timid warmongering and XCOM's occasionally inconsistent line-of-sight rules, but neither is a run-ender. If your strategy diet has been light or non-existent, this bundle is an efficient way to fix that problem across two distinct flavors of the genre. Diego, Scout Team

2K Definitive Strategy Collection
ActionSingle PlayerMultiplayerBird ViewStrategy

2K Definitive Strategy Collection

Oct 12, 2012Firaxis Games2K
GamerScout Says

Two of Firaxis's best strategy titles in one bundle: Civilization V's hex-grid empire-building and XCOM: Enemy Unknown's gut-punch squad tactics. Different games, same DNA of meaningful decisions.

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About 2K Definitive Strategy Collection

Two games, one bundle, zero filler. The 2K Definitive Strategy Collection pairs Sid Meier's Civilization V and XCOM: Enemy Unknown, and the pairing makes sense on paper: both are turn-based Firaxis productions built around the idea that every action should carry real weight. In practice, though, you are buying two very different kinds of brain damage, so let's go game by game. Civilization V is the entry point the whole franchise had been waiting for. The shift to a hex-based map was the headline change at launch, but the deeper revolution was the one-unit-per-tile rule, which killed the old "stack of doom" meta and replaced it with genuine positional thinking: artillery sitting behind tough front-line units, choke points that actually mean something, and ranged units firing from multiple tiles away. You pick from around 18 leaders, each with distinct bonuses that nudge you toward a playstyle (England's naval perks versus the Siamese diplomatic edge with city-states, for example), and you chase one of five victory conditions spanning domination, science, culture, diplomacy, or a points score at turn limit. City-states add a lightweight diplomacy layer, rewarding you with trade goods, culture, and even military units if you keep them friendly. On the downside, the AI's military judgment is notoriously soft at lower difficulties, and some leader bonuses feel marginal against the truly powerful picks. Still, for someone who has never touched a Civ game, this is the most welcoming version the series has ever produced, with an in-game Civilopedia and advisor system that actually explains what it expects from you. XCOM: Enemy Unknown is a different pressure entirely. It is a squad-based tactics game wrapped around a base-management layer, and the two halves feed each other constantly. Between missions you are constructing facilities at XCOM HQ, commissioning research, autopsying alien corpses to unlock better gear, and deploying interceptors across continents. On the ground, you command up to six soldiers split across classes like Assault, Sniper, and Heavy, using cover and flanking mechanics in turn-based combat that feels deliberate and punishing. Permadeath is the engine that makes it personal: a Colonel-rank sniper you have named and levelled over twenty missions can die to a badly placed environmental explosion, and the game will not apologize. Terror missions in particular force you into brutal triage calls with no clean answer. The base management was streamlined compared to classic X-COM (one base, no alien raids on headquarters), which purists criticized, and resource bottlenecks in the mid-game can create grinding holding patterns. But for newcomers, that streamlining is precisely what makes the game approachable without defanging the core tension. Put them together and this collection covers an enormous surface area of the PC strategy genre, from macro 4X empire planning to micro squad positioning. Neither game has aged out of relevance. Civ V's mod ecosystem on Steam Workshop remains enormous, and XCOM: Enemy Unknown still sits at the root of an entire sub-genre of imitators. The tutorial quality in both titles is genuinely above average for the era, which matters when you are handing a newcomer two 40-plus-hour games at once. The known rough edges are the Civ V AI's timid warmongering and XCOM's occasionally inconsistent line-of-sight rules, but neither is a run-ender. If your strategy diet has been light or non-existent, this bundle is an efficient way to fix that problem across two distinct flavors of the genre. Diego, Scout Team

Tags

steamPermadeathHex-GridSquad TacticsBase Building4XAlien InvasionOne-More-TurnCover SystemTech TreeMod Support

System Requirements

Minimum

Memory
2GB RAM
Storage
20 GB
Graphics
256 MB ATI HD2600 XT, 256 MB nVidia 7900 GS, or Core i3 integrated / NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT
Processor
Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
System requirements
Windows Vista SP2/ Windows 7

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Game Info

Developer
Firaxis Games
Publisher
2K
Release Date
Oct 12, 2012

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