Compare 2Dark prices across 50+ stores and find the best deal. Developed by Gloomywood. Published by Bigben Interactive. Released on 3/10/2017. Available on PC, Xbox. Genres: Adventure, Indie. Metacritic score: 68/100.

A grim stealth-horror game about rescuing kidnapped children from depraved killers. Uncompromising in tone, punishing in difficulty, and quietly haunting.

2Dark is a top-down stealth-horror game set in the cursed city of Gloomywood, where children keep disappearing and a grieving detective named Mr. Smith has very personal reasons to find them. Each level drops you into a self-contained nightmare - a carnival, an orphanage, a slaughterhouse - populated by killers with distinct patrol patterns and cruel routines. Your job is to get every child out alive, which is harder than it sounds and frequently heartbreaking when you fail. The stealth layer is methodical and unforgiving. You manage a small inventory, balance light sources against the noise they attract, and decide whether to knock out guards, stab them quietly, or slip past entirely. Candy distracts frightened children so you can herd them toward exits. Cigarettes calm Mr. Smith's nerves and steady his aim. These small tactile systems give the game a survival-horror texture that its isometric pixel art reinforces beautifully. The sprite work is genuinely detailed, and the environments have a handcrafted griminess that bigger-budget horror titles rarely achieve. Where 2Dark stumbles is in its controls and feedback. The mouse-and-keyboard setup feels imprecise for a game that demands careful positioning, and the save system - candles you find in the world - creates brutal stretches where a single mistake erases long stretches of careful play. Some players will respect that tension. Others will bounce off it hard, and the Mixed Steam rating reflects exactly that split. The tone is also relentlessly bleak. Frédérick Raynal, one of the designers behind Alone in the Dark, clearly wanted no safety net for the player's emotions, and the subject matter (child endangerment, serial killers) means this is not a casual horror pick. The game earns its darkness rather than wallowing in it, but you should know what you are walking into. For the right player - someone who values atmosphere over action, who enjoys stealth puzzles that feel like improvised problem-solving, and who can tolerate a game that trusts its own slow burn - 2Dark rewards patience. The soundtrack is sparse and unsettling in all the right ways, and the moment you successfully extract a full group of children from a level that nearly broke you feels genuinely earned. At six to eight hours it also respects your time, even if individual runs can stretch painfully with restarts. Kai, Scout Team

2Dark
AdventureIndie

2Dark

Mar 10, 2017GloomywoodBigben Interactive
GamerScout Says

A grim stealth-horror game about rescuing kidnapped children from depraved killers. Uncompromising in tone, punishing in difficulty, and quietly haunting.

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About 2Dark

2Dark is a top-down stealth-horror game set in the cursed city of Gloomywood, where children keep disappearing and a grieving detective named Mr. Smith has very personal reasons to find them. Each level drops you into a self-contained nightmare - a carnival, an orphanage, a slaughterhouse - populated by killers with distinct patrol patterns and cruel routines. Your job is to get every child out alive, which is harder than it sounds and frequently heartbreaking when you fail. The stealth layer is methodical and unforgiving. You manage a small inventory, balance light sources against the noise they attract, and decide whether to knock out guards, stab them quietly, or slip past entirely. Candy distracts frightened children so you can herd them toward exits. Cigarettes calm Mr. Smith's nerves and steady his aim. These small tactile systems give the game a survival-horror texture that its isometric pixel art reinforces beautifully. The sprite work is genuinely detailed, and the environments have a handcrafted griminess that bigger-budget horror titles rarely achieve. Where 2Dark stumbles is in its controls and feedback. The mouse-and-keyboard setup feels imprecise for a game that demands careful positioning, and the save system - candles you find in the world - creates brutal stretches where a single mistake erases long stretches of careful play. Some players will respect that tension. Others will bounce off it hard, and the Mixed Steam rating reflects exactly that split. The tone is also relentlessly bleak. Frédérick Raynal, one of the designers behind Alone in the Dark, clearly wanted no safety net for the player's emotions, and the subject matter (child endangerment, serial killers) means this is not a casual horror pick. The game earns its darkness rather than wallowing in it, but you should know what you are walking into. For the right player - someone who values atmosphere over action, who enjoys stealth puzzles that feel like improvised problem-solving, and who can tolerate a game that trusts its own slow burn - 2Dark rewards patience. The soundtrack is sparse and unsettling in all the right ways, and the moment you successfully extract a full group of children from a level that nearly broke you feels genuinely earned. At six to eight hours it also respects your time, even if individual runs can stretch painfully with restarts. Kai, Scout Team

Tags

steamStealth-HorrorTop-DownChild Rescue MechanicsBleak AtmosphereCandle Save SystemPixel Art HorrorSlow BurnSingle-Player Investigation

System Requirements

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Reviews & Ratings

Metacritic
68
Steam
78%(861)

Game Info

Developer
Gloomywood
Publisher
Bigben Interactive
Release Date
Mar 10, 2017

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