Compare 七个小矮人2 / Seven boys 2 prices across 50+ stores and find the best deal. Developed by 橙光游戏. Published by 橙光游戏. Released on 9/15/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation, Strategy.

Dark fairy tale subversion with seven morally compromised orphans and more branching endings than a six-hour session will reveal. Worth your time if otome-adjacent narrative games are your thing.

My strategy-brain usually reaches for Paradox launchers, but narrative games with genuine decision weight pull me in too, and Seven Boys 2 has more of that than its low-key storefront presence suggests. Developed by 橙光游戏 (Orange Light Games), this is a hand-painted visual novel with light RPG and simulation trappings layered on top of its core choice-driven story. You play as an amnesiac girl who wakes up imprisoned on an island populated entirely by children, and the Snow White framing is a deliberate bait-and-switch. The seven "dwarfs" here are orphans with histories ranging from petty theft to serious violence, and the writing does not soften that. What makes the structure interesting from a decision-depth standpoint is that the game offers more than seven distinct storylines, each tied to a specific boy. The routes are designed to be complementary rather than isolated, meaning information you pick up in one playthrough actively recontextualises what you saw in another. That is the kind of nonlinear design I respect: the game is withholding information from you intentionally, rewarding return runs rather than punishing ignorance on the first pass. Reported play time for a single pass sits around six hours, which is short enough to make a completionist multi-run approach realistic in a weekend. The visual presentation is entirely hand-painted, which gives it a distinctive look compared to the asset-store aesthetic that plagues cheap indie VNs. The art style leans soft against the story tone, which is a deliberate contrast the developer is clearly leaning into. The English localisation is functional but rough in places, with some awkward phrasing that breaks immersion during the heavier emotional beats. That is the main mechanical friction point here: the story asks you to take its darker themes seriously while the translation occasionally undercuts that investment. On Steam the title sits at a Mostly Positive rating across roughly 100 reviews, which is a fair summary. The people who connect with the premise and can tolerate the localisation quirks tend to finish multiple routes. People hoping for conventional RPG systems or meaningful stat management will bounce off it quickly, because beneath the genre tags the core experience is reading and choosing. There is no build order, no tech tree, no resource loop. What there is is a branching narrative that rewards curiosity about characters who are deliberately unpleasant on the surface. If the premise of morally grey child-characters in a dark island mystery sounds like your kind of fiction, the short per-route runtime removes most of the risk from trying. Diego, Scout Team

七个小矮人2 / Seven boys 2
AdventureCasualIndieRPGSimulationStrategy

七个小矮人2 / Seven boys 2

Sep 15, 2017橙光游戏
GamerScout Says

Dark fairy tale subversion with seven morally compromised orphans and more branching endings than a six-hour session will reveal. Worth your time if otome-adjacent narrative games are your thing.

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About 七个小矮人2 / Seven boys 2

My strategy-brain usually reaches for Paradox launchers, but narrative games with genuine decision weight pull me in too, and Seven Boys 2 has more of that than its low-key storefront presence suggests. Developed by 橙光游戏 (Orange Light Games), this is a hand-painted visual novel with light RPG and simulation trappings layered on top of its core choice-driven story. You play as an amnesiac girl who wakes up imprisoned on an island populated entirely by children, and the Snow White framing is a deliberate bait-and-switch. The seven "dwarfs" here are orphans with histories ranging from petty theft to serious violence, and the writing does not soften that. What makes the structure interesting from a decision-depth standpoint is that the game offers more than seven distinct storylines, each tied to a specific boy. The routes are designed to be complementary rather than isolated, meaning information you pick up in one playthrough actively recontextualises what you saw in another. That is the kind of nonlinear design I respect: the game is withholding information from you intentionally, rewarding return runs rather than punishing ignorance on the first pass. Reported play time for a single pass sits around six hours, which is short enough to make a completionist multi-run approach realistic in a weekend. The visual presentation is entirely hand-painted, which gives it a distinctive look compared to the asset-store aesthetic that plagues cheap indie VNs. The art style leans soft against the story tone, which is a deliberate contrast the developer is clearly leaning into. The English localisation is functional but rough in places, with some awkward phrasing that breaks immersion during the heavier emotional beats. That is the main mechanical friction point here: the story asks you to take its darker themes seriously while the translation occasionally undercuts that investment. On Steam the title sits at a Mostly Positive rating across roughly 100 reviews, which is a fair summary. The people who connect with the premise and can tolerate the localisation quirks tend to finish multiple routes. People hoping for conventional RPG systems or meaningful stat management will bounce off it quickly, because beneath the genre tags the core experience is reading and choosing. There is no build order, no tech tree, no resource loop. What there is is a branching narrative that rewards curiosity about characters who are deliberately unpleasant on the surface. If the premise of morally grey child-characters in a dark island mystery sounds like your kind of fiction, the short per-route runtime removes most of the risk from trying. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Visual NovelMultiple EndingsNonlinear NarrativeDark ThemesOtome-AdjacentHand-Painted ArtMystery IslandChoice-DrivenReplayable Routes

System Requirements

Minimum

OS
windowsXP,Vista,7,8,10
Memory
512 MB RAM
Storage
1 MB available space
Graphics
512MB VRAM
Processor
1Ghz or faster processor

Recommended

OS
windowsXP,Vista,7,8,10
Memory
2048 MB RAM
Storage
1 GB available space
Graphics
1GB VRAM
Processor
2Ghz or faster processor

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Game Info

Developer
橙光游戏
Publisher
橙光游戏
Release Date
Sep 15, 2017

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2026-06-101.18(lowest)

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七个小矮人2 / Seven boys 2 is available on PC.

When was 七个小矮人2 / Seven boys 2 released?

七个小矮人2 / Seven boys 2 was released on 15 September 2017.

Who developed 七个小矮人2 / Seven boys 2?

七个小矮人2 / Seven boys 2 was developed by 橙光游戏.