Compare 12 Labours of Hercules II: The Cretan Bull prices across trusted key stores and find the best deal. Developed by Jetdogs Studios. Published by Jetdogs Studios. Released on 6/5/2015. Available on PC. Genres: Adventure, Casual, Indie, Strategy.

Ninety percent positive across 2,000+ Steam reviews tells you something: this 40-level worker-micro puzzler earns its reputation without a single microtransaction or artificial difficulty wall.

I'll be straight with you: this is not the kind of game that belongs on a strategy specialist's radar by default. Time-management clickers are usually beneath my spreadsheet-and-grand-strategy comfort zone. But 12 Labours of Hercules II: The Cretan Bull has the decency to require actual decision-making, and that changes the conversation. The format is a familiar one. Each of the 40 levels drops workers onto a map cluttered with resource nodes, broken bridges, boulders, and blocked roads. Your job is to sequence their actions efficiently enough to clear a path and hit a target before the clock runs out. The action-queuing system is the mechanical heart of it: you can pre-assign tasks to workers before they finish their current job, which means the whole game becomes about routing and prioritization rather than frantic clicking. Getting gold on Expert difficulty demands you think two or three tasks ahead on every worker simultaneously, which is closer to light build-order management than it sounds. Freeing prisoners early to convert them into additional workers, keeping every worker occupied at all times, and knowing when to call in Hercules, Medusa, or other mythological helpers for boulder removal or crowd control against roaming monsters - these are the levers that separate gold runs from bronze. Farms need manual harvesting before thieves strip them, storage is unlimited, and the gold mine upgrade chain adds a resource conversion layer that the mid-to-late levels use to gate progress. The difficulty scaling is one of the better implementations in this subgenre. Three modes are available: Casual, Expert, and a fully timer-free Relaxed option. Relaxed strips out the pressure entirely and lets you solve each level like a static puzzle. That matters if you are coming to this cold, because the game never explains optimal routing - it just scores you and lets you retry. The learning curve is therefore self-directed, which suits the pick-up-and-put-down play style. Expect around 10 hours to completion, more if you are chasing every gold on Expert. Each of the four chapters also hides 10 collectible puzzle pieces that unlock a bonus puzzle on chapter completion, a small but satisfying side loop. The criticisms are real and worth naming. The action queue for each worker is limited to two tasks, which occasionally forces you back to micromanage when a longer chain would feel more elegant. Music is looping and undistinguished. The narrative wrapper - Hera frightens the Cretan Bull into a rampage, Hercules must restore the roads - is set dressing only, not a real story. Anyone expecting lore or character writing will find nothing here. Visually the game is colorful and clean across its varied environments, from green pastures to ice-covered late stages, but it is modest production by any modern measure. For the target audience - players who want a compact, no-microtransaction puzzler with a real skill ceiling and a comfortably finite runtime - this holds up well even years after its 2015 release. The 90% positive Steam rating is not a fluke. It is a well-tuned machine in a small box. Just do not expect the box to get any bigger. Diego, Scout Team

12 Labours of Hercules II: The Cretan Bull

12 Labours of Hercules II: The Cretan Bull

Jun 5, 2015Jetdogs Studios
GamerScout Says

Ninety percent positive across 2,000+ Steam reviews tells you something: this 40-level worker-micro puzzler earns its reputation without a single microtransaction or artificial difficulty wall.

PC
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€0.00
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Historical low: €0.55

GamerScout Verdict

Solid pick for time-management fans who want a clean skill ceiling and no monetization baggage in a 10-hour package.

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About 12 Labours of Hercules II: The Cretan Bull

I'll be straight with you: this is not the kind of game that belongs on a strategy specialist's radar by default. Time-management clickers are usually beneath my spreadsheet-and-grand-strategy comfort zone. But 12 Labours of Hercules II: The Cretan Bull has the decency to require actual decision-making, and that changes the conversation. The format is a familiar one. Each of the 40 levels drops workers onto a map cluttered with resource nodes, broken bridges, boulders, and blocked roads. Your job is to sequence their actions efficiently enough to clear a path and hit a target before the clock runs out. The action-queuing system is the mechanical heart of it: you can pre-assign tasks to workers before they finish their current job, which means the whole game becomes about routing and prioritization rather than frantic clicking. Getting gold on Expert difficulty demands you think two or three tasks ahead on every worker simultaneously, which is closer to light build-order management than it sounds. Freeing prisoners early to convert them into additional workers, keeping every worker occupied at all times, and knowing when to call in Hercules, Medusa, or other mythological helpers for boulder removal or crowd control against roaming monsters - these are the levers that separate gold runs from bronze. Farms need manual harvesting before thieves strip them, storage is unlimited, and the gold mine upgrade chain adds a resource conversion layer that the mid-to-late levels use to gate progress. The difficulty scaling is one of the better implementations in this subgenre. Three modes are available: Casual, Expert, and a fully timer-free Relaxed option. Relaxed strips out the pressure entirely and lets you solve each level like a static puzzle. That matters if you are coming to this cold, because the game never explains optimal routing - it just scores you and lets you retry. The learning curve is therefore self-directed, which suits the pick-up-and-put-down play style. Expect around 10 hours to completion, more if you are chasing every gold on Expert. Each of the four chapters also hides 10 collectible puzzle pieces that unlock a bonus puzzle on chapter completion, a small but satisfying side loop. The criticisms are real and worth naming. The action queue for each worker is limited to two tasks, which occasionally forces you back to micromanage when a longer chain would feel more elegant. Music is looping and undistinguished. The narrative wrapper - Hera frightens the Cretan Bull into a rampage, Hercules must restore the roads - is set dressing only, not a real story. Anyone expecting lore or character writing will find nothing here. Visually the game is colorful and clean across its varied environments, from green pastures to ice-covered late stages, but it is modest production by any modern measure. For the target audience - players who want a compact, no-microtransaction puzzler with a real skill ceiling and a comfortably finite runtime - this holds up well even years after its 2015 release. The 90% positive Steam rating is not a fluke. It is a well-tuned machine in a small box. Just do not expect the box to get any bigger.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamTime ManagementWorker MicroAction QueuingGold Medal ChallengeDifficulty ScalingMythology ThemeRelaxed ModeSingle-Player PuzzleNo MicrotransactionsWorker RoutingAction Queuing DepthGold Medal ChasingTimer-Free OptionMythological SettingResource Chain ManagementAchievement FriendlyFinite Runtime

System Requirements

Minimum

Processor
1 GHz
Memory
512 MB RAM
Graphics
1024x768 resolution
DirectX
Version 9.0
Storage
700 MB available space
Sound Card
With OpenAL support

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Reviews & Ratings

Steam
90%(2,096)

Game Info

Developer
Jetdogs Studios
Publisher
Jetdogs Studios
Release Date
Jun 5, 2015

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12 Labours of Hercules II: The Cretan Bull is available on PC.

When was 12 Labours of Hercules II: The Cretan Bull released?

12 Labours of Hercules II: The Cretan Bull was released on 5 June 2015.

Who developed 12 Labours of Hercules II: The Cretan Bull?

12 Labours of Hercules II: The Cretan Bull was developed by Jetdogs Studios.