Compare 100 Days without delays prices across 50+ stores and find the best deal. Developed by Joyful Software. Published by HH-Games. Released on 2/2/2022. Available on PC. Genres: Action, Casual, Indie.

A tidy little match-3 with an airport skin and a buried murder subplot - low stakes, low demands, and exactly the right length for a slow Tuesday afternoon.

I have a soft spot for small casual games that know exactly what they are and do not pretend otherwise, and 100 Days without Delays is almost that game. It is a match-3 puzzle built around a colorful airport-management story: protagonist Lee Milton has been handed 100 days to turn a struggling regional airport profitable, and all 100 levels of tile-swapping sit between her and that deadline. The structure is familiar - swap adjacent tiles, form chains of three or more, collect the funds that cascade into airport upgrades - but Joyful Software layers in a few wrinkles that keep it from feeling completely interchangeable with the genre's endless parade of clones. Propeller power-ups spawn from larger matches and clear surrounding cells; square matches trigger their own satisfying board-clearing logic; fillable boosters charge over time and can be deployed when a particularly stubborn grid refuses to cooperate. Thirty distinct building upgrades give each cleared board a small visual payoff, which is exactly the kind of low-key reward loop that works well for a game this size. The three play modes are a genuinely thoughtful addition. Time Countdown suits players who want adrenaline. Moves Left suits the more deliberate planner who prefers to think two swaps ahead. Relaxed mode removes both constraints entirely, turning the whole experience into something closer to an interactive screensaver than a game - and I mean that warmly. There is a real audience for that, and the game earns credit for acknowledging it. The difficulty curve, however, is less carefully calibrated than the modes themselves. Some grids practically solve themselves while others spike hard enough to stop you cold and require a full restart. That inconsistency is the game's sharpest fault, and it is frustrating enough to notice even in a short session. The murder mystery woven into the story is worth mentioning mainly because it is so easy to forget. It involves an airport employee and some illegal parts sales, and it theoretically gives Lee a reason to do anything beyond crunch spreadsheets, but in practice it hovers at the edge of the narrative without ever demanding your attention. If you came hoping for a hidden-object detective arc stitched into your tile-matching, you will be mildly disappointed. If you came for the puzzles, the story's lightness will not bother you at all. The cartoon art is bright and readable, controls are mouse-only and work cleanly, and the game runs without fuss on modern Windows hardware and reportedly behaves on Linux via Steam Proton as well. Who is this for? Honestly, it is for the player who wants something to run in a second monitor while a podcast plays, or for a younger family member who is ready to step up from the very simplest mobile games. It is also for match-3 devotees who genuinely enjoy the genre at its most baseline - no gacha, no energy timers, no monetization turbulence. The handcraft here is modest: this is a small studio delivering a clean, functional game with a clear scope, and within that scope it mostly succeeds. The difficulty spikes and the thin narrative keep it from being something I would reach for twice, but as a single playthrough it earns its brief runtime without embarrassing itself. Kai, Scout Team

100 Days without delays
ActionCasualIndie

100 Days without delays

Feb 2, 2022Joyful SoftwareHH-Games
GamerScout Says

A tidy little match-3 with an airport skin and a buried murder subplot - low stakes, low demands, and exactly the right length for a slow Tuesday afternoon.

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About 100 Days without delays

I have a soft spot for small casual games that know exactly what they are and do not pretend otherwise, and 100 Days without Delays is almost that game. It is a match-3 puzzle built around a colorful airport-management story: protagonist Lee Milton has been handed 100 days to turn a struggling regional airport profitable, and all 100 levels of tile-swapping sit between her and that deadline. The structure is familiar - swap adjacent tiles, form chains of three or more, collect the funds that cascade into airport upgrades - but Joyful Software layers in a few wrinkles that keep it from feeling completely interchangeable with the genre's endless parade of clones. Propeller power-ups spawn from larger matches and clear surrounding cells; square matches trigger their own satisfying board-clearing logic; fillable boosters charge over time and can be deployed when a particularly stubborn grid refuses to cooperate. Thirty distinct building upgrades give each cleared board a small visual payoff, which is exactly the kind of low-key reward loop that works well for a game this size. The three play modes are a genuinely thoughtful addition. Time Countdown suits players who want adrenaline. Moves Left suits the more deliberate planner who prefers to think two swaps ahead. Relaxed mode removes both constraints entirely, turning the whole experience into something closer to an interactive screensaver than a game - and I mean that warmly. There is a real audience for that, and the game earns credit for acknowledging it. The difficulty curve, however, is less carefully calibrated than the modes themselves. Some grids practically solve themselves while others spike hard enough to stop you cold and require a full restart. That inconsistency is the game's sharpest fault, and it is frustrating enough to notice even in a short session. The murder mystery woven into the story is worth mentioning mainly because it is so easy to forget. It involves an airport employee and some illegal parts sales, and it theoretically gives Lee a reason to do anything beyond crunch spreadsheets, but in practice it hovers at the edge of the narrative without ever demanding your attention. If you came hoping for a hidden-object detective arc stitched into your tile-matching, you will be mildly disappointed. If you came for the puzzles, the story's lightness will not bother you at all. The cartoon art is bright and readable, controls are mouse-only and work cleanly, and the game runs without fuss on modern Windows hardware and reportedly behaves on Linux via Steam Proton as well. Who is this for? Honestly, it is for the player who wants something to run in a second monitor while a podcast plays, or for a younger family member who is ready to step up from the very simplest mobile games. It is also for match-3 devotees who genuinely enjoy the genre at its most baseline - no gacha, no energy timers, no monetization turbulence. The handcraft here is modest: this is a small studio delivering a clean, functional game with a clear scope, and within that scope it mostly succeeds. The difficulty spikes and the thin narrative keep it from being something I would reach for twice, but as a single playthrough it earns its brief runtime without embarrassing itself. Kai, Scout Team

Tags

singleplayertier:sub-5Match-3Relaxed ModeTimed ModeAirport ThemeLight MysteryMouse-Only ControlsFamily FriendlyShort Campaign

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows ME / 7 / 8 / 10 / 11
Memory
256 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
512 MB
Processor
1.0 GHz
Sound Card
DirectX compatible Sound Device

Recommended

OS
Windows 7 / 8 / 10 / 11
Memory
256 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
512 MB or higher
Processor
1.5 GHz or higher
Sound Card
DirectX compatible Sound Device

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Game Info

Developer
Joyful Software
Publisher
HH-Games
Release Date
Feb 2, 2022

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What platforms is 100 Days without delays available on?

100 Days without delays is available on PC.

When was 100 Days without delays released?

100 Days without delays was released on 2 February 2022.

Who developed 100 Days without delays?

100 Days without delays was developed by Joyful Software and published by HH-Games.