Compare 1 Moment Of Time: Silentville prices across 50+ stores and find the best deal. Developed by 2 Monkeys. Published by Jetdogs Studios. Released on 7/22/2016. Available on PC, Mac. Genres: Adventure, Indie.

A fairytale-cursed ghost town with 2-3 hours of hidden object puzzles and genuine atmosphere, roughed up by sloppy translation and a UI that actively hides items from you.

My first honest reaction to Silentville was quiet surprise: the opening narration has a storybook lilt, the town environments lean into washed-out, time-frozen moodiness, and for a moment you think a small team actually pulled off something evocative. That moment is real, even if the game around it is uneven. You arrive by train, vines grab the carriage, everything stops, and you spend the next two to three hours unravelling a curse that has trapped the townspeople in endless frozen loops of their own worst day. The premise is one of the more poetic setups you'll find in a budget hidden object game, and the hand-drawn sketches used during villager interviews give those sequences a warmth the rest of the production struggles to match. Core gameplay sits squarely in the hidden object adventure genre: you work through scenes hunting items, combine objects in your inventory, and interrupt the flow with mini-puzzles. Where the game earns its Steam "Mostly Positive" standing is in those mini-puzzles and the way the hidden object scenes go beyond simple word lists. Items often need to be assembled or transformed before they register as found, so you might combine knitting needles with a ball of yarn mid-scene, or set clock hands to a specific time. A circuit-repair puzzle reimagined as a toy train rushing toward a gap, a plant-themed sequence or two that feel genuinely handcrafted: these moments suggest a developer that had real ideas. The two difficulty modes are also a decent touch, with the harder mode stripping away sparkle indicators and slowing hint recharge. Then the rough edges arrive. Translation problems pepper the text throughout, from mislabelled tools to grammatically awkward quest prompts. The inventory bar fixed along the bottom of the screen physically obscures objects in hidden object scenes, which is not a small quirk but a consistent annoyance that will push achievement hunters toward the hint button against their will. Navigation hitboxes between areas are imprecise, with directional arrows requiring multiple clicks to register. A reported bug involving a missing anchor object can block completion on an affected save, though plenty of players finish the game without hitting it. The hint system is inconsistent at best: reliable during hidden object scenes, but prone to sending you in unhelpful circles during freeform exploration. What keeps the experience from tipping into "skip it" territory is the atmosphere and the soundtrack. The music is a smooth, classical-tinged ambient score that lands better than the budget suggests, carrying that sense of a place outside of time without reaching for obvious horror clichés. The hand-drawn cinematic sequences are genuinely lovely, and the town itself, while limited in location count, is painted with a quiet melancholy that sticks with you a little. If you have a couple of casual hours and an appetite for a short, imperfect story about a cursed town, Silentville delivers that and not much more. Veterans of polished HOG series from major casual studios will find it rough; players who like a smaller, scrappier entry in the genre, flaws visible and all, may find something to appreciate here. Kai, Scout Team

1 Moment Of Time: Silentville
AdventureIndie

1 Moment Of Time: Silentville

Jul 22, 20162 MonkeysJetdogs Studios
GamerScout Says

A fairytale-cursed ghost town with 2-3 hours of hidden object puzzles and genuine atmosphere, roughed up by sloppy translation and a UI that actively hides items from you.

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About 1 Moment Of Time: Silentville

My first honest reaction to Silentville was quiet surprise: the opening narration has a storybook lilt, the town environments lean into washed-out, time-frozen moodiness, and for a moment you think a small team actually pulled off something evocative. That moment is real, even if the game around it is uneven. You arrive by train, vines grab the carriage, everything stops, and you spend the next two to three hours unravelling a curse that has trapped the townspeople in endless frozen loops of their own worst day. The premise is one of the more poetic setups you'll find in a budget hidden object game, and the hand-drawn sketches used during villager interviews give those sequences a warmth the rest of the production struggles to match. Core gameplay sits squarely in the hidden object adventure genre: you work through scenes hunting items, combine objects in your inventory, and interrupt the flow with mini-puzzles. Where the game earns its Steam "Mostly Positive" standing is in those mini-puzzles and the way the hidden object scenes go beyond simple word lists. Items often need to be assembled or transformed before they register as found, so you might combine knitting needles with a ball of yarn mid-scene, or set clock hands to a specific time. A circuit-repair puzzle reimagined as a toy train rushing toward a gap, a plant-themed sequence or two that feel genuinely handcrafted: these moments suggest a developer that had real ideas. The two difficulty modes are also a decent touch, with the harder mode stripping away sparkle indicators and slowing hint recharge. Then the rough edges arrive. Translation problems pepper the text throughout, from mislabelled tools to grammatically awkward quest prompts. The inventory bar fixed along the bottom of the screen physically obscures objects in hidden object scenes, which is not a small quirk but a consistent annoyance that will push achievement hunters toward the hint button against their will. Navigation hitboxes between areas are imprecise, with directional arrows requiring multiple clicks to register. A reported bug involving a missing anchor object can block completion on an affected save, though plenty of players finish the game without hitting it. The hint system is inconsistent at best: reliable during hidden object scenes, but prone to sending you in unhelpful circles during freeform exploration. What keeps the experience from tipping into "skip it" territory is the atmosphere and the soundtrack. The music is a smooth, classical-tinged ambient score that lands better than the budget suggests, carrying that sense of a place outside of time without reaching for obvious horror clichés. The hand-drawn cinematic sequences are genuinely lovely, and the town itself, while limited in location count, is painted with a quiet melancholy that sticks with you a little. If you have a couple of casual hours and an appetite for a short, imperfect story about a cursed town, Silentville delivers that and not much more. Veterans of polished HOG series from major casual studios will find it rough; players who like a smaller, scrappier entry in the genre, flaws visible and all, may find something to appreciate here. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaHidden ObjectFairytale AtmosphereCursed TownItem CombinationHand-Drawn CinematicsCasual PuzzleShort PlaythroughAchievement Hunting

System Requirements

Minimum

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
1024x768 resolution
Processor
1.6 GHz
Sound Card
On board

Reviews & Ratings

No ratings available

Game Info

Developer
2 Monkeys
Publisher
Jetdogs Studios
Release Date
Jul 22, 2016

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