
1 Million Zombies
Pure vehicular zombie carnage across 8 maps with 10 cars and 248 leaderboards, a one-dev arcade score-chaser that earns its chaos honestly, if not deeply.
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About 1 Million Zombies
My first instinct with a title like this is to write it off as shovelware with a big number in the name. I was wrong, and I think that's worth saying upfront. What Darrin Hurd at Chubby Kiwi Games has pulled off here is genuinely surprising: a smooth, physics-respecting vehicular slaughter sandbox that keeps tens of thousands of undead on screen at once without the whole thing falling apart. The technical ambition underneath the low-budget surface is real. The game puts you behind the wheel of 10 unlockable vehicles ranging from sports cars to tractors and golf carts, each handling differently enough to matter on the scoreboard. Each of the 8 maps comes with three distinct mode types: race to a kill target as fast as possible, max your tally inside 10 minutes, or clear every last zombie from the map. That third mode is where patience gets tested, and the weapon radius on mounted rockets feels underpowered for the task. Alongside the main modes, every map hides a collectible coin that unlocks a map-specific mini-game, some borrowing the energy of arcade classics like fruit-ninja-style slicing or top-down gunship shooting. They break up the mow-repeat rhythm pleasantly without overstaying. The leaderboard structure is surprisingly generous: because boards are tracked per vehicle per mode per map, there are 248 separate rankings to contest, which gives competitive players a genuine reason to experiment with every car rather than parking in the fastest one forever. Where honesty kicks in: the game introduces most of its ideas early and then trusts the horde density and score pressure to carry the experience forward. Players who need escalating mechanical complexity will feel the plateau arriving by map three or four. The characters driving the vehicles have no personality, the world lore is close to empty, and Easter eggs are sparse. There is also a real performance split in the community: many players report silky smooth sessions while others on similar hardware hit severe frame-time stuttering with no in-game FPS cap option to stabilize things. That inconsistency is worth knowing before committing. What the game gets right, it gets right with quiet confidence. The drifting model feels satisfying in a way that low-budget arcade games rarely achieve, and watching body parts scatter across a city street map at speed has a genuinely cathartic, brainless-in-the-best-way quality to it. The 54 achievements unlock at a generous pace and serve as a natural progress guide for first-time players. If the leaderboards stay policed, which has been a minor concern in the community, the competitive angle could keep score-chasers around well past the campaign loop. This is a game made by one person who clearly knows how to write performant rendering code and cared enough to ship something that works more often than it doesn't. It is not asking for your emotions or your lore investment. It is asking whether you want to spend a loose hour obliterating zombies with a tractor while chasing a personal best. On that specific and honest question, it mostly delivers. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Unsupported.
System Requirements
Minimum
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 1060 or similar.
- Processor
- Intel Core i5
Recommended
- OS
- Windows 10
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- NVIDIA GeForce GTX 1080 similar.
- Processor
- Intel Core i7 or better
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Reviews & Ratings
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Game Info
- Developer
- Chubby Kiwi Games
- Publisher
- Chubby Kiwi
- Release Date
- Dec 10, 2023