Compara los precios de Yakuza 0 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ryu Ga Gotoku Studio. Publicado por SEGA. Lanzado el 1/8/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, RPG. Puntuación Metacritic: 86/100.
One of the strongest entry points in modern action-RPG history, set in 1980s Japan with two playable protagonists, six combat styles, and a side-content pile deep enough to lose a week in.
I have replayed the opening hours of Yakuza 0 more times than I care to admit, usually just to watch Kiryu's face the moment a routine debt collection unravels into a murder conspiracy. That hook lands every single time. <cite index="3-4,3-5">Kiryu is a junior yakuza whose simple job goes catastrophically wrong when his mark turns up dead, while across town Majima is running a cabaret club and quietly plotting his return to the organization.</cite> Two parallel stories, two cities, one slow-burn collision - and the writing is confident enough that it earns every melodramatic beat.
<cite index="8-19">The game takes place in December 1988 through January 1989, set across Kamurocho and Sotenbori, fictionalized recreations of Tokyo's Kabukicho and Osaka's Dotonbori.</cite> Both districts are dense and tactile, packed with arcades, restaurants, convenience stores, and wandering strangers who will drag you into a substory if you make eye contact. <cite index="8-21">You can freely walk around both areas interacting with people to trigger side quests, battle enemies on the street, or play fully realized Sega arcade classics including Out Run, Super Hang-On, Space Harrier, and Fantasy Zone.</cite> That variety is the game's secret weapon. The moment the main plot feels weighty, you can decompress by mastering the disco mini-game or winning a bowling tournament, and neither activity feels tacked on.
The combat is where Yakuza 0 most rewards patience. <cite index="8-12,8-13,8-14">A major innovation is the addition of multiple switchable fighting styles mid-battle: Kiryu runs Brawler for balanced offense, Beast for heavy weapons and crowd-clearing power, and Rush for fast mobile boxing, while Majima brings Thug as his baseline, the baseball bat-heavy Slugger style, and the capoeira and breakdancing-based Breaker style.</cite> <cite index="6-3,6-4">Each style interacts differently with weapons and environmental objects, most notably through Heat Actions - context-sensitive finishing moves that are equal parts flashy and effective.</cite> Skill upgrades are purchased with in-game cash rather than experience points, <cite index="8-7,8-8">and roaming enemies called Mr. Shakedown can strip all your money in a single loss - though beating them back rewards you with a bonus payout.</cite> It creates a genuine risk-reward loop without ever feeling punishing. The main criticism that holds up is that <cite index="1-1">combat is melee-focused with limited long-range options</cite>, and enemies have a habit of interrupting combos with cheap grabs on harder difficulties. Repetition sets in during the back half if you are only using one or two styles.
<cite index="8-9">Both characters also run side businesses to farm money: Kiryu manages a real estate portfolio in Kamurocho while Majima runs a cabaret club in Sotenbori.</cite> These are surprisingly deep management loops, not filler. <cite index="8-10,8-11">Completing substories fills both businesses with new staff and advisors, which in turn unlocks additional skill tree nodes for each character.</cite> The whole structure feeds back into itself in a way that makes completionism feel organic rather than compulsive. That said, <cite index="2-4">the opening chapter can feel overwhelming, with a lot of time spent on side content before the main plot picks up momentum.</cite> Stick with it. <cite index="5-25,5-26">Yakuza 0 is the kind of game you get out whatever you put in - rushing the story is possible in roughly 25 hours, but that would be doing it a disservice.</cite> For RPG players who care whether a world feels lived-in, who want dual protagonists whose arcs genuinely intersect, and who appreciate a combat system that rewards reading the room rather than button-mashing, this is exactly the kind of game worth clearing your calendar for. If you have never touched a Yakuza title, there is no better place to start.
Monika, Scout Team