Compara los precios de Xenonauts 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Goldhawk Interactive. Publicado por Hooded Horse. Lanzado el 2/4/2026. Disponible en PC. Géneros: RPG, Simulation, Strategy.

Xenonauts 2 is a hardcore turn-based tactics and base-management game that picks up where classic UFO: Enemy Unknown left off, without the modern hand-holding.

Xenonauts 2 is a turn-based tactics game layered on top of a global strategic layer, sitting firmly in the lineage of the original UFO: Enemy Unknown rather than the rebooted XCOM series. You manage a multinational defense organization, scramble interceptors to shoot down alien craft, then drop a squad onto the crash site to recover wreckage and survivors. Every decision on the Geoscape feeds directly into your tactical options on the ground, and vice versa. Run low on funding because a region lost confidence in you, and your soldiers will be carrying ballistic rifles while aliens field plasma weapons. That feedback loop is the core of the game. On the tactical layer, squads are small, cover is mandatory, and the action-point system gives you granular control over movement, firing arcs, and reaction fire. There are no flashy cinematic kill-cams. A soldier who gets flanked is probably dead, and you will feel it, because replacement training takes time you may not have. Class options let you specialize into roles like riflemen, snipers, and shield troopers, and the equipment tree expands as your research lab works through alien materials. The research queue is genuinely one of the better decision trees in the genre, prioritizing plasma weapons over alien alloys for armor is a real tradeoff, not a formality. The strategic layer is where Xenonauts 2 separates itself most clearly from contemporary competitors. You are juggling base placement across multiple continents, funding politics with individual nations, aircraft loadouts, and manufacturing queues, all simultaneously. The AI sends alien missions in waves that escalate in frequency and difficulty, and the game does not wait for you to feel ready. New players will almost certainly lose their first campaign, and the tutorial, while present and functional, covers the basics without fully preparing you for mid-game funding crises. That said, the difficulty settings are adjustable and the community documentation is solid, so a patient newcomer willing to lose once and learn will find the game rewarding rather than punishing after that initial curve. The mod ecosystem, supported by Goldhawk and the Hooded Horse publishing relationship, is already active. The community has historically been strong around the first Xenonauts, and the modding tools here allow balance overhauls, new equipment, and alternate alien rosters. For players who finish a campaign and want a reason to return, that ecosystem is genuinely valuable. Steam reviews sitting at 82 percent Very Positive across over five thousand reviews reflects a fanbase that largely got what it came for, though a vocal minority of reviews flag AI pathing issues in larger maps and some late-game pacing drag as recurring complaints worth knowing about before you buy. If you own a spreadsheet application and have opinions about optimal base placement, Xenonauts 2 is almost certainly already on your wishlist. If you bounced off XCOM 2 because it felt too streamlined, this is the game that fills that gap. The lack of a console release keeps it firmly in PC territory where the detail-heavy UI makes sense. Diego, Scout Team

Xenonauts 2

Xenonauts 2

2 abr 2026Goldhawk InteractiveHooded Horse
GamerScout opina

Xenonauts 2 is a hardcore turn-based tactics and base-management game that picks up where classic UFO: Enemy Unknown left off, without the modern hand-holding.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €13.04

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Xenonauts 2 is a turn-based tactics game layered on top of a global strategic layer, sitting firmly in the lineage of the original UFO: Enemy Unknown rather than the rebooted XCOM series. You manage a multinational defense organization, scramble interceptors to shoot down alien craft, then drop a squad onto the crash site to recover wreckage and survivors. Every decision on the Geoscape feeds directly into your tactical options on the ground, and vice versa. Run low on funding because a region lost confidence in you, and your soldiers will be carrying ballistic rifles while aliens field plasma weapons. That feedback loop is the core of the game. On the tactical layer, squads are small, cover is mandatory, and the action-point system gives you granular control over movement, firing arcs, and reaction fire. There are no flashy cinematic kill-cams. A soldier who gets flanked is probably dead, and you will feel it, because replacement training takes time you may not have. Class options let you specialize into roles like riflemen, snipers, and shield troopers, and the equipment tree expands as your research lab works through alien materials. The research queue is genuinely one of the better decision trees in the genre, prioritizing plasma weapons over alien alloys for armor is a real tradeoff, not a formality. The strategic layer is where Xenonauts 2 separates itself most clearly from contemporary competitors. You are juggling base placement across multiple continents, funding politics with individual nations, aircraft loadouts, and manufacturing queues, all simultaneously. The AI sends alien missions in waves that escalate in frequency and difficulty, and the game does not wait for you to feel ready. New players will almost certainly lose their first campaign, and the tutorial, while present and functional, covers the basics without fully preparing you for mid-game funding crises. That said, the difficulty settings are adjustable and the community documentation is solid, so a patient newcomer willing to lose once and learn will find the game rewarding rather than punishing after that initial curve. The mod ecosystem, supported by Goldhawk and the Hooded Horse publishing relationship, is already active. The community has historically been strong around the first Xenonauts, and the modding tools here allow balance overhauls, new equipment, and alternate alien rosters. For players who finish a campaign and want a reason to return, that ecosystem is genuinely valuable. Steam reviews sitting at 82 percent Very Positive across over five thousand reviews reflects a fanbase that largely got what it came for, though a vocal minority of reviews flag AI pathing issues in larger maps and some late-game pacing drag as recurring complaints worth knowing about before you buy. If you own a spreadsheet application and have opinions about optimal base placement, Xenonauts 2 is almost certainly already on your wishlist. If you bounced off XCOM 2 because it felt too streamlined, this is the game that fills that gap. The lack of a console release keeps it firmly in PC territory where the detail-heavy UI makes sense.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsGeoscape ManagementBase BuildingAlien InvasionIronman ModeResearch TreeModdableClassic X-COM StyleSquad Customization

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
i5-4690 (or equivalent)
Memory
8 GB RAM
Graphics
GTX 770 (or equivalent)
DirectX
Version 12
Storage
6 GB available space

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Reseñas y valoraciones

Steam
82%(5,200)

Información del juego

Desarrolladora
Goldhawk Interactive
Distribuidora
Hooded Horse
Fecha de lanzamiento
2 abr 2026

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¿En qué plataformas está disponible Xenonauts 2?

Xenonauts 2 está disponible en PC.

¿Cuándo se lanzó Xenonauts 2?

Xenonauts 2 se lanzó el 2 de abril de 2026.

¿Quién desarrolló Xenonauts 2?

Xenonauts 2 fue desarrollado por Goldhawk Interactive y publicado por Hooded Horse.