Compara los precios de Xenoblade Chronicles 2: Expansion Pass (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Monolith Soft. Publicado por Nintendo. Lanzado el 1/12/2017. Disponible en Nintendo Switch. Géneros: Single Player, Third Person, Adventure, RPG.

The full Xenoblade Chronicles 2 Expansion Pass bundles a meaty prequel campaign, a challenge battle mode, new Blades, and extra quests into one package built for fans who want more Alrest.

The Xenoblade Chronicles 2 Expansion Pass is a multi-part content bundle for Monolith Soft's sprawling Switch JRPG, and its crown jewel is Torna: The Golden Country, a prequel story set 494 years before Rex ever lays eyes on Pyra. You play as Lora, a mercenary Driver, and her Blade Jin - yes, that Jin - alongside Addam and a younger, rawer version of Mythra. If you already know how this war ends, the whole campaign carries a quiet tragedy that the base game's more optimistic arc simply cannot replicate. Watching Jin at his most idealistic, knowing exactly what he becomes, is the kind of retroactive storytelling that makes me want to immediately replay the original. That emotional recontextualization alone is worth the price of admission for anyone who finished XC2 and felt the ending deserved more weight behind it. The Torna campaign runs roughly 25-35 hours depending on your side-quest commitment, and the combat here is a genuine refinement of the base game's Driver-Blade system. Rather than passing a single weapon back and forth, both Drivers and their Blades now carry independent movesets split between vanguard and rear-guard positions. Switch Arts trigger the moment you swap a character from support to frontline, which adds a tactical rhythm that the main game's combat only hinted at. The gacha-style Blade rolling that frustrated so many players in XC2 is gone entirely - each Driver has a fixed pair of Blades throughout the story, which keeps character dynamics coherent and removes the slot-machine anxiety from your party management. The inventory is leaner, the UI is cleaner, and the community board system gives NPC side-quests a bit more structure than the scatter-shot quest log of the original. That said, the side quests themselves are a mixed bag. Some mandatory ones gate main story progress, which is a pacing choice that will irritate anyone who hates being strong-armed into fetch runs before the next plot beat drops. A handful of Blade characters also feel underdeveloped - they show up, look great, and then mostly stand around. It is a criticism that echoes the original game, and the pass does not fully resolve it. Beyond Torna, the Expansion Pass adds a Challenge Battle Mode to the main game, which gives post-story players a structured arena of tough encounters with real, meaningful rewards including new costumes and the ability to recruit Shulk and Fiora as rare Blades. Dedicated players have sunk hundreds of hours into those challenges alone. The pass also delivers additional adventure support items, a new rare Blade (Corvin, who is a surprisingly fun tank option), and supplementary quests. None of those smaller drops would justify the pass alone, but stacked under Torna they round out a package that genuinely extends the life of XC2 for the dedicated audience. The honest caveat: this is content for people who already love Xenoblade Chronicles 2, or at minimum respect its world enough to want its history filled in. If the base game's systems bounced off you hard, the refinements here improve things without overhauling them. If you are already invested in Alrest and its cast, the Expansion Pass is one of the more narratively satisfying ways to spend extra time in a JRPG universe on Switch. Monika, Scout Team

Xenoblade Chronicles 2: Expansion Pass (DLC)
Single PlayerThird PersonAdventureRPG

Xenoblade Chronicles 2: Expansion Pass (DLC)

1 dic 2017Monolith SoftNintendo
GamerScout opina

The full Xenoblade Chronicles 2 Expansion Pass bundles a meaty prequel campaign, a challenge battle mode, new Blades, and extra quests into one package built for fans who want more Alrest.

Nintendo Switch
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The Xenoblade Chronicles 2 Expansion Pass is a multi-part content bundle for Monolith Soft's sprawling Switch JRPG, and its crown jewel is Torna: The Golden Country, a prequel story set 494 years before Rex ever lays eyes on Pyra. You play as Lora, a mercenary Driver, and her Blade Jin - yes, that Jin - alongside Addam and a younger, rawer version of Mythra. If you already know how this war ends, the whole campaign carries a quiet tragedy that the base game's more optimistic arc simply cannot replicate. Watching Jin at his most idealistic, knowing exactly what he becomes, is the kind of retroactive storytelling that makes me want to immediately replay the original. That emotional recontextualization alone is worth the price of admission for anyone who finished XC2 and felt the ending deserved more weight behind it. The Torna campaign runs roughly 25-35 hours depending on your side-quest commitment, and the combat here is a genuine refinement of the base game's Driver-Blade system. Rather than passing a single weapon back and forth, both Drivers and their Blades now carry independent movesets split between vanguard and rear-guard positions. Switch Arts trigger the moment you swap a character from support to frontline, which adds a tactical rhythm that the main game's combat only hinted at. The gacha-style Blade rolling that frustrated so many players in XC2 is gone entirely - each Driver has a fixed pair of Blades throughout the story, which keeps character dynamics coherent and removes the slot-machine anxiety from your party management. The inventory is leaner, the UI is cleaner, and the community board system gives NPC side-quests a bit more structure than the scatter-shot quest log of the original. That said, the side quests themselves are a mixed bag. Some mandatory ones gate main story progress, which is a pacing choice that will irritate anyone who hates being strong-armed into fetch runs before the next plot beat drops. A handful of Blade characters also feel underdeveloped - they show up, look great, and then mostly stand around. It is a criticism that echoes the original game, and the pass does not fully resolve it. Beyond Torna, the Expansion Pass adds a Challenge Battle Mode to the main game, which gives post-story players a structured arena of tough encounters with real, meaningful rewards including new costumes and the ability to recruit Shulk and Fiora as rare Blades. Dedicated players have sunk hundreds of hours into those challenges alone. The pass also delivers additional adventure support items, a new rare Blade (Corvin, who is a surprisingly fun tank option), and supplementary quests. None of those smaller drops would justify the pass alone, but stacked under Torna they round out a package that genuinely extends the life of XC2 for the dedicated audience. The honest caveat: this is content for people who already love Xenoblade Chronicles 2, or at minimum respect its world enough to want its history filled in. If the base game's systems bounced off you hard, the refinements here improve things without overhauling them. If you are already invested in Alrest and its cast, the Expansion Pass is one of the more narratively satisfying ways to spend extra time in a JRPG universe on Switch.

Monika
Monika · Scout Team

RPGs

Etiquetas

nintendoPrequel CampaignDriver-Blade Swap CombatFixed Party RosterChallenge Battle ModeNarrative RecontextualizationVanguard-Rearguard SystemPost-Game ContentCrossover Blades

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Información del juego

Desarrolladora
Monolith Soft
Distribuidora
Nintendo
Fecha de lanzamiento
1 dic 2017

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¿En qué plataformas está disponible Xenoblade Chronicles 2: Expansion Pass (DLC)?

Xenoblade Chronicles 2: Expansion Pass (DLC) está disponible en Nintendo Switch.

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Xenoblade Chronicles 2: Expansion Pass (DLC) se lanzó el 1 de diciembre de 2017.

¿Quién desarrolló Xenoblade Chronicles 2: Expansion Pass (DLC)?

Xenoblade Chronicles 2: Expansion Pass (DLC) fue desarrollado por Monolith Soft y publicado por Nintendo.