Compara los precios de Wizrogue - Labyrinth of Wizardry en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Taito. Publicado por Forever Entertainment S. A.. Lanzado el 24/2/2017. Disponible en PC. Géneros: Adventure, RPG.

A dungeon-crawling rogue-lite born from Taito's Wizardry legacy, dropped onto PC as a premium port of a Japanese mobile game. Six miniature heroes, turn-based tactics, and procedurally generated labyrinths - charming in short bursts, rough around the edges.

Wizrogue - Labyrinth of Wizardry is a curious artifact: a rogue-lite dungeon crawler developed by Taito as a mobile freemium title in Japan, later stripped of its stamina mechanics and resold as a one-time-purchase PC game by Forever Entertainment. It sits at a peculiar crossroads between the classic Wizardry RPG lineage and the kind of monster-battler collect-a-thon that feels right at home on a phone screen. Whether that crossroads is exciting or uncomfortable depends almost entirely on your tolerance for mobile-game DNA wearing old-school RPG clothing. The setup is straightforward: the Kingdom of Ardeme has fallen to a creeping Miasma after Grand Sorcerer Ambrosius - bitten by a vampire lord - fled with the sacred holy cup protecting the realm. You assemble a party of six adventurers and descend into procedurally generated labyrinths to set things right. The plot is serviceable flavor text, not a narrative you replay for new angles. If you came here hoping for branching dialogue or meaningful character arcs, recalibrate. The story exists to justify the dungeon loop, nothing more. The real draw is the tabletop aesthetic and the tactical party management underneath it. Your six heroes are represented as painted miniature figurines on what looks like a Dungeons and Dragons game board - warriors and samurai anchor the front row, while mages, priests, rogues, and ninjas hold the rear. Combat is turn-based and positional: getting your formation wrong punishes you fast, and critical hits from enemy ninjas are instant kills, which keeps tension high even in routine encounters. Magic does not regenerate mid-dungeon, so arcane and priest spellcasters need to be rationed carefully across floors. The class-swap system adds genuine depth: switching a priest to fighter retains learned spells, letting you build hybrid frontliners that can tank and heal. Samurai make an especially strong utility pick, able to cast mage spells like Armorplate and Total Terror while also holding the line. There are over 150 Normal dungeons plus tougher Master variants with rotating daily gemstone labyrinths (Topaz, Sapphire, Amethyst), so the content volume is real - but much of it is repetitive by design. Here is where I have to be honest with you. The game's mobile origins never fully disappear. Character acquisition leans on a gacha-style lottery system using in-game currency rather than a proper creation screen, and the achievement list is a monument to unnecessary padding - some completionist tasks reportedly demand hundreds of hours of grind for what amounts to RNG-gated chest traps. The music loops into tedium quickly, and the narrative depth a Wizardry fan might hope for simply is not present. The PC port also originally required an always-on connection, which was a legitimate complaint at launch. For CRPG players who want choices that matter and writing that rewards a second read, this is not your game. That said, for the right player - someone who enjoys the rhythm of a turn-based dungeon crawl, appreciates tabletop visual charm, and finds satisfaction in optimizing a six-member party roster - Wizrogue delivers a cozy, low-friction loop. It runs on minimal hardware, plays well in the background, and the class-and-formation puzzle has enough texture to stay interesting for tens of hours before the repetition wins. Just know what you are buying: a mobile rogue-lite that respects your wallet but not always your time. Monika, Scout Team

Wizrogue - Labyrinth of Wizardry

Wizrogue - Labyrinth of Wizardry

24 feb 2017TaitoForever Entertainment S. A.
GamerScout opina

A dungeon-crawling rogue-lite born from Taito's Wizardry legacy, dropped onto PC as a premium port of a Japanese mobile game. Six miniature heroes, turn-based tactics, and procedurally generated labyrinths - charming in short bursts, rough around the edges.

PC
Mejor precio disponible
3,98 €
en Kinguin
Mínimo registrado: 3,94 €
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Veredicto de GamerScout

Best for patient dungeon-crawl fans who want tabletop miniature charm and party optimization over story or narrative depth.

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Historial de precios

Mínimo registrado
3,94 €23 jun 2026
Mejor precio actual
3,98 €
Tiendas de claves
3,65 €3,86 €4,07 €4,28 €5 Jun23 Jun11 Jul28 Jul15 Aug
5 jun — 15 ago
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Capturas y multimedia

Captura

Acerca de Wizrogue - Labyrinth of Wizardry

Wizrogue - Labyrinth of Wizardry is a curious artifact: a rogue-lite dungeon crawler developed by Taito as a mobile freemium title in Japan, later stripped of its stamina mechanics and resold as a one-time-purchase PC game by Forever Entertainment. It sits at a peculiar crossroads between the classic Wizardry RPG lineage and the kind of monster-battler collect-a-thon that feels right at home on a phone screen. Whether that crossroads is exciting or uncomfortable depends almost entirely on your tolerance for mobile-game DNA wearing old-school RPG clothing. The setup is straightforward: the Kingdom of Ardeme has fallen to a creeping Miasma after Grand Sorcerer Ambrosius - bitten by a vampire lord - fled with the sacred holy cup protecting the realm. You assemble a party of six adventurers and descend into procedurally generated labyrinths to set things right. The plot is serviceable flavor text, not a narrative you replay for new angles. If you came here hoping for branching dialogue or meaningful character arcs, recalibrate. The story exists to justify the dungeon loop, nothing more. The real draw is the tabletop aesthetic and the tactical party management underneath it. Your six heroes are represented as painted miniature figurines on what looks like a Dungeons and Dragons game board - warriors and samurai anchor the front row, while mages, priests, rogues, and ninjas hold the rear. Combat is turn-based and positional: getting your formation wrong punishes you fast, and critical hits from enemy ninjas are instant kills, which keeps tension high even in routine encounters. Magic does not regenerate mid-dungeon, so arcane and priest spellcasters need to be rationed carefully across floors. The class-swap system adds genuine depth: switching a priest to fighter retains learned spells, letting you build hybrid frontliners that can tank and heal. Samurai make an especially strong utility pick, able to cast mage spells like Armorplate and Total Terror while also holding the line. There are over 150 Normal dungeons plus tougher Master variants with rotating daily gemstone labyrinths (Topaz, Sapphire, Amethyst), so the content volume is real - but much of it is repetitive by design. Here is where I have to be honest with you. The game's mobile origins never fully disappear. Character acquisition leans on a gacha-style lottery system using in-game currency rather than a proper creation screen, and the achievement list is a monument to unnecessary padding - some completionist tasks reportedly demand hundreds of hours of grind for what amounts to RNG-gated chest traps. The music loops into tedium quickly, and the narrative depth a Wizardry fan might hope for simply is not present. The PC port also originally required an always-on connection, which was a legitimate complaint at launch. For CRPG players who want choices that matter and writing that rewards a second read, this is not your game. That said, for the right player - someone who enjoys the rhythm of a turn-based dungeon crawl, appreciates tabletop visual charm, and finds satisfaction in optimizing a six-member party roster - Wizrogue delivers a cozy, low-friction loop. It runs on minimal hardware, plays well in the background, and the class-and-formation puzzle has enough texture to stay interesting for tens of hours before the repetition wins. Just know what you are buying: a mobile rogue-lite that respects your wallet but not always your time.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamRogue-liteTurn-Based TacticsParty ManagementDungeon CrawlerTabletop AestheticClass SwappingMobile PortFormation CombatGacha Progression

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
500 MB
Graphics
nVidia 320M, or Radeon 7000, or Intel HD 3000
Processor
Dual core Intel or AMD at 2.0 GHz
System requirements
Windows 7

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Información del juego

Desarrolladora
Taito
Distribuidora
Forever Entertainment S. A.
Fecha de lanzamiento
24 feb 2017

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Preguntas frecuentes sobre Wizrogue - Labyrinth of Wizardry

¿Cuánto cuesta Wizrogue - Labyrinth of Wizardry?

A 15 de agosto de 2026, la oferta más barata disponible de Wizrogue - Labyrinth of Wizardry es €3.98 en Kinguin, de entre 5 ofertas activas que seguimos en tiendas de claves verificadas. Los precios cambian a diario — la tabla de esta página se actualiza continuamente.

¿Dónde puedo comprar Wizrogue - Labyrinth of Wizardry más barato?

El precio más bajo disponible que seguimos para Wizrogue - Labyrinth of Wizardry es €3.98 en Kinguin (15 de agosto de 2026). Comparamos 5 ofertas activas de tiendas de claves verificadas — la tabla completa con cada tienda y su puntuación de confianza está en esta página.

¿En qué plataformas está disponible Wizrogue - Labyrinth of Wizardry?

Wizrogue - Labyrinth of Wizardry está disponible en PC.

¿Cuándo se lanzó Wizrogue - Labyrinth of Wizardry?

Wizrogue - Labyrinth of Wizardry se lanzó el 24 de febrero de 2017.

¿Quién desarrolló Wizrogue - Labyrinth of Wizardry?

Wizrogue - Labyrinth of Wizardry fue desarrollado por Taito y publicado por Forever Entertainment S. A..