Compara los precios de Wild Terra 2: New Lands en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Juvty Worlds. Publicado por Juvty Worlds. Lanzado el 10/11/2022. Disponible en PC. Géneros: Action, Indie, Massively Multiplayer, RPG.

A classless medieval sandbox MMO with real loot risk and multi-difficulty dungeons, but a mixed community and thin population mean your experience hinges on timing and server choice.

I came into Wild Terra 2 expecting something comfortably mid-tier, a small-studio MMO with charm and caveats. What I found was a game with genuine design ambition buried under enough rough edges to test anyone's patience. The classless system is the headline mechanic worth respecting: there are no pre-set roles, your skills level based on what you actually use, and your weapon loadout determines your combat identity. That design philosophy has a real pedigree, and on paper it promises the kind of emergent specialization that keeps old-school MMO fans coming back. In practice it earns some of that promise, and betrays the rest. Combat runs on a non-targeted system, so positioning and timing carry actual weight rather than just stat-checking your opponent to death. Melee and ranged weapons each come with their own active and passive abilities, which gives fights more texture than the isometric view might suggest. Dungeons scale from Easy to Nightmare difficulty, and you can choose whether to enter PvP-flagged zones where loot is at genuine risk or stay in safer territory. That opt-in risk structure is smart design. The pet system adds another layer: you catch, tame, and level animals that gain random bonuses, so there is a min-max loop running in parallel with the core combat grind. On paper this is a well-assembled sandbox. The problems are real, though, and they compound. The grind is steep, and not in the satisfying Old School RuneScape way where every hour feels like measurable progress. The crafting system demands a heavy material investment to level up, and the two-hour tutorial front-loads that friction before you have any emotional investment in your character. Server population is a persistent concern: concurrent players sit in the low hundreds most days, and a sandbox MMO with thin population loses much of its oxygen. Player-driven economies, guild warfare, and territorial control only feel meaningful when enough people are actually contesting them. The PvP balance has drawn consistent criticism, with newer players feeling outclassed in open-world encounters and monetization concerns creeping into the conversation around cosmetic and progression items. Desync issues at launch have improved, but server stability complaints still appear in recent reviews. Wild Terra 2 is developed by a four-person indie team, and that context matters when you are calibrating expectations. The bones of a genuinely interesting sandbox are here: dominion land ownership, guild play, scalable dungeon difficulty, a skill-use progression model, and an isometric world that clearly draws from Ultima Online-era thinking. Whether the team can sustain the updates needed to grow the population and sand down the balance problems is an open question. If you are the kind of player who finds an underpopulated MMO atmospheric rather than depressing, and you can absorb a grindy early game, there is something worth exploring. Everyone else should compare it honestly against Albion Online before committing time to it. Fred, Scout Team

Wild Terra 2: New Lands

Wild Terra 2: New Lands

10 nov 2022Juvty Worlds
GamerScout opina

A classless medieval sandbox MMO with real loot risk and multi-difficulty dungeons, but a mixed community and thin population mean your experience hinges on timing and server choice.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.30

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.3026 Jun 2026
Keyshops
€3.38€6.56€9.73€12.915 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Wild Terra 2: New Lands

I came into Wild Terra 2 expecting something comfortably mid-tier, a small-studio MMO with charm and caveats. What I found was a game with genuine design ambition buried under enough rough edges to test anyone's patience. The classless system is the headline mechanic worth respecting: there are no pre-set roles, your skills level based on what you actually use, and your weapon loadout determines your combat identity. That design philosophy has a real pedigree, and on paper it promises the kind of emergent specialization that keeps old-school MMO fans coming back. In practice it earns some of that promise, and betrays the rest. Combat runs on a non-targeted system, so positioning and timing carry actual weight rather than just stat-checking your opponent to death. Melee and ranged weapons each come with their own active and passive abilities, which gives fights more texture than the isometric view might suggest. Dungeons scale from Easy to Nightmare difficulty, and you can choose whether to enter PvP-flagged zones where loot is at genuine risk or stay in safer territory. That opt-in risk structure is smart design. The pet system adds another layer: you catch, tame, and level animals that gain random bonuses, so there is a min-max loop running in parallel with the core combat grind. On paper this is a well-assembled sandbox. The problems are real, though, and they compound. The grind is steep, and not in the satisfying Old School RuneScape way where every hour feels like measurable progress. The crafting system demands a heavy material investment to level up, and the two-hour tutorial front-loads that friction before you have any emotional investment in your character. Server population is a persistent concern: concurrent players sit in the low hundreds most days, and a sandbox MMO with thin population loses much of its oxygen. Player-driven economies, guild warfare, and territorial control only feel meaningful when enough people are actually contesting them. The PvP balance has drawn consistent criticism, with newer players feeling outclassed in open-world encounters and monetization concerns creeping into the conversation around cosmetic and progression items. Desync issues at launch have improved, but server stability complaints still appear in recent reviews. Wild Terra 2 is developed by a four-person indie team, and that context matters when you are calibrating expectations. The bones of a genuinely interesting sandbox are here: dominion land ownership, guild play, scalable dungeon difficulty, a skill-use progression model, and an isometric world that clearly draws from Ultima Online-era thinking. Whether the team can sustain the updates needed to grow the population and sand down the balance problems is an open question. If you are the kind of player who finds an underpopulated MMO atmospheric rather than depressing, and you can absorb a grindy early game, there is something worth exploring. Everyone else should compare it honestly against Albion Online before committing time to it.

Fred
Fred · Scout Team

Shooters

Etiquetas

multiplayermmopvponline-pvpcooponline-coopachievementstrading-cardstier:aaaClassless ProgressionSkill-Use LevelingOpt-In PvPLand OwnershipNon-Target CombatScalable DungeonsPlayer EconomyPet TamingOld-School Isometric

Requisitos del sistema

Mínimos

OS
Windows 7, 10 (64 bit)
Memory
4 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
Processor
Intel® Core™ i5 or AMD Phenom II X4 with at least 2,5 GHz

Recomendados

OS
Windows 7, 10 (64 bit)
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
5 GB available space
Graphics
GeForce 660/Radeon HD 6970
Processor
Intel® Core™ i7 or AMD Phenom II X6 with at least 3,5 GHz

DLC y complementos de Wild Terra 2: New Lands3

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Wild Terra 2: New Lands.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Juvty Worlds
Distribuidora
Juvty Worlds
Fecha de lanzamiento
10 nov 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Juvty Worlds

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Wild Terra 2: New Lands →

Preguntas frecuentes sobre Wild Terra 2: New Lands

¿Cuánto cuesta Wild Terra 2: New Lands?

El precio de Wild Terra 2: New Lands cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Wild Terra 2: New Lands más barato?

Compara los precios de Wild Terra 2: New Lands en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Wild Terra 2: New Lands?

Wild Terra 2: New Lands está disponible en PC.

¿Cuándo se lanzó Wild Terra 2: New Lands?

Wild Terra 2: New Lands se lanzó el 10 de noviembre de 2022.

¿Quién desarrolló Wild Terra 2: New Lands?

Wild Terra 2: New Lands fue desarrollado por Juvty Worlds.