Compara los precios de Who Wants To Be A Millionaire en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Appeal Studios. Publicado por Microids. Lanzado el 29/10/2020. Disponible en PC, Xbox. Géneros: Casual.

Fifty percent of Steam reviewers gave this a thumbs up, and honestly, that split tells you everything you need to know before clicking buy.

My first impression was genuine goodwill: a proper licensed trivia game with thousands of questions, multiple modes, and that iconic ladder of fifteen increasingly brutal questions climbing toward a virtual million. The bones are faithful. Solo mode works exactly as the show does, complete with the classic lifelines: 50/50, Phone a Friend, and Ask the Audience. There is also a Family Mode that adjusts question difficulty by player age, a local Taking Turns mode for up to nine people sharing a controller, and a Free-for-All mode for four players racing on points. On paper, that is a solid package for a couch trivia night. The problem is that Appeal Studios built this game from a French-language foundation and then ran it through translation without much localisation care. Player reports document questions with factually wrong answers, clumsy wording that only makes sense in the original French, and some genuinely baffling errors that have gone unfixed years after launch. When the core loop of a trivia game is answering questions correctly, having questions that are themselves incorrect is not a cosmetic flaw. It is a structural one. Difficulty spikes feel arbitrary rather than progressive, and question repetition sets in faster than the breadth of the pool suggests it should. The presentation sits in an awkward middle ground. The 3D studio set looks reasonable, but the avatar characters recite canned lines with no connection to how the player is actually performing. Answer quickly with total confidence and your character might sound unsure; burn a lifeline and they might declare they knew it all along. The host loops through the same handful of phrases without any sense of escalating tension. Most of this can be skipped, which is the right call, but skipping it also strips out the atmosphere the game is clearly trying to sell. The online battle royale mode, which pits up to fifty players against each other in a direct-elimination format, is a genuinely interesting idea, but player counts have dwindled to the point where finding a lobby is unreliable. The Neurons progression system, where in-game currency earned by performing well unlocks additional question packs like Harry Potter, Disney, Superheroes, and various sports categories, is one of the smarter design choices here. It gives the walk-away decision real stakes beyond the virtual prize money, and it nudges you toward replaying rather than quitting cold. You can also filter which topic categories appear in your session, which is a meaningful quality-of-life feature that the actual TV show obviously cannot offer. These touches show that someone on the team understood what makes a solo trivia game replayable. They just did not apply that same care to quality-checking the question database or polishing the presentation layer. If your use case is a relaxed solo general knowledge workout or a one-off family game night where the group is forgiving about occasional odd questions, there is something usable here. Dedicated trivia fans or anyone expecting the sharp polish of a AAA party game will find the cracks quickly. The mixed Steam reception is not a controversy; it is an accurate read. Alex, Scout Team

Who Wants To Be A Millionaire

Who Wants To Be A Millionaire

29 oct 2020Appeal StudiosMicroids
GamerScout opina

Fifty percent of Steam reviewers gave this a thumbs up, and honestly, that split tells you everything you need to know before clicking buy.

PCXbox
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My first impression was genuine goodwill: a proper licensed trivia game with thousands of questions, multiple modes, and that iconic ladder of fifteen increasingly brutal questions climbing toward a virtual million. The bones are faithful. Solo mode works exactly as the show does, complete with the classic lifelines: 50/50, Phone a Friend, and Ask the Audience. There is also a Family Mode that adjusts question difficulty by player age, a local Taking Turns mode for up to nine people sharing a controller, and a Free-for-All mode for four players racing on points. On paper, that is a solid package for a couch trivia night. The problem is that Appeal Studios built this game from a French-language foundation and then ran it through translation without much localisation care. Player reports document questions with factually wrong answers, clumsy wording that only makes sense in the original French, and some genuinely baffling errors that have gone unfixed years after launch. When the core loop of a trivia game is answering questions correctly, having questions that are themselves incorrect is not a cosmetic flaw. It is a structural one. Difficulty spikes feel arbitrary rather than progressive, and question repetition sets in faster than the breadth of the pool suggests it should. The presentation sits in an awkward middle ground. The 3D studio set looks reasonable, but the avatar characters recite canned lines with no connection to how the player is actually performing. Answer quickly with total confidence and your character might sound unsure; burn a lifeline and they might declare they knew it all along. The host loops through the same handful of phrases without any sense of escalating tension. Most of this can be skipped, which is the right call, but skipping it also strips out the atmosphere the game is clearly trying to sell. The online battle royale mode, which pits up to fifty players against each other in a direct-elimination format, is a genuinely interesting idea, but player counts have dwindled to the point where finding a lobby is unreliable. The Neurons progression system, where in-game currency earned by performing well unlocks additional question packs like Harry Potter, Disney, Superheroes, and various sports categories, is one of the smarter design choices here. It gives the walk-away decision real stakes beyond the virtual prize money, and it nudges you toward replaying rather than quitting cold. You can also filter which topic categories appear in your session, which is a meaningful quality-of-life feature that the actual TV show obviously cannot offer. These touches show that someone on the team understood what makes a solo trivia game replayable. They just did not apply that same care to quality-checking the question database or polishing the presentation layer. If your use case is a relaxed solo general knowledge workout or a one-off family game night where the group is forgiving about occasional odd questions, there is something usable here. Dedicated trivia fans or anyone expecting the sharp polish of a AAA party game will find the cracks quickly. The mixed Steam reception is not a controversy; it is an accurate read.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamTriviaGame ShowLocal MultiplayerBattle RoyaleFamily ModeQuestion PacksSolo ModeParty Game

Requisitos del sistema

Mínimos

Processor
Intel Core i3
Memory
4 MB RAM
Graphics
AMD R7 260X - Nvidia GTX 550 Ti 2GB
DirectX
Version 11
Storage
2 GB available space
Sound Card
Any

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Reseñas y valoraciones

Steam
50%(671)

Información del juego

Desarrolladora
Appeal Studios
Distribuidora
Microids
Fecha de lanzamiento
29 oct 2020

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¿En qué plataformas está disponible Who Wants To Be A Millionaire?

Who Wants To Be A Millionaire está disponible en PC, Xbox.

¿Cuándo se lanzó Who Wants To Be A Millionaire?

Who Wants To Be A Millionaire se lanzó el 29 de octubre de 2020.

¿Quién desarrolló Who Wants To Be A Millionaire?

Who Wants To Be A Millionaire fue desarrollado por Appeal Studios y publicado por Microids.