Compara los precios de Outcast - Second Contact en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Appeal Studios. Publicado por Bigben Interactive. Lanzado el 14/11/2017. Disponible en PC, Xbox. Géneros: Action, Adventure.

A cult-classic open-world remake that still knows how to charm, but refuses to fix the stiff controls and dated combat that annoyed people even back in 1999.

I went in curious and came out conflicted, which turns out to be exactly the right way to experience Outcast: Second Contact. This is a ground-up visual overhaul of the 1999 PC original, one of the earliest open-world games ever made, rebuilt by Appeal with modern polygon graphics while leaving nearly every mechanical bone in its body untouched. That decision defines everything that is good and frustrating about it. The world of Adelpha is the star, and it still delivers. You play as Cutter Slade, a sardonic ex-Navy SEAL dropped through an interdimensional portal onto an alien planet populated by the Talan, a race with distinct factions, customs, and a political crisis that pulls you in as a reluctant messiah figure. The setup sounds generic but the execution is unusually committed. Every NPC has voiced dialogue, the quest structure is non-linear, and a reputation system changes how the Talan interact with you depending on your choices. After a slow first hour in the frozen tutorial region of Raanzar, the game opens into multiple large zones including Shamazaar's rice-paddies and temple complexes, and the sense of genuine exploration kicks in. The orchestral score, composed by Lennie Moore, is legitimately great and makes wandering feel epic even when nothing dramatic is happening. Here is where the honesty has to come in, though. The controls were not properly updated. Movement is sluggish, the camera is slow, and the third-person combat relies on an aiming system that feels unchanged from the Clinton era. Climbing anything steeper than a gentle slope is a wall. Combat is not the point of this game, but enemies will still shoot at you constantly, and fighting back with the floaty shooting and stodgy character movement is a genuine chore. The opening storyboard cutscene, used in place of a remade cinematic intro, is a flat start that wrong-foots newcomers immediately. Voice acting was carried over from 1999 recordings without re-recording, which is audible. A full playthrough lands somewhere around 16 to 18 hours, which feels appropriately sized but does mean you feel the friction the whole way through rather than it being a quick weekend visit. Who is this actually for? Players who have nostalgia for the 1999 original will get exactly what they want: a sharper-looking Adelpha with the same bones. Players who can tolerate retro-style open worlds, enjoy NPC-driven quests, and do not mind prioritizing exploration over combat will find something genuinely distinctive here. The world-building quality and the reputation-driven quest system still hold up against modern standards in ways that the actual controls never will. Anyone expecting a full remake with reworked gameplay will be let down, full stop. Alex, Scout Team

Outcast - Second Contact

Outcast - Second Contact

14 nov 2017Appeal StudiosBigben Interactive
GamerScout opina

A cult-classic open-world remake that still knows how to charm, but refuses to fix the stiff controls and dated combat that annoyed people even back in 1999.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Acerca de Outcast - Second Contact

I went in curious and came out conflicted, which turns out to be exactly the right way to experience Outcast: Second Contact. This is a ground-up visual overhaul of the 1999 PC original, one of the earliest open-world games ever made, rebuilt by Appeal with modern polygon graphics while leaving nearly every mechanical bone in its body untouched. That decision defines everything that is good and frustrating about it. The world of Adelpha is the star, and it still delivers. You play as Cutter Slade, a sardonic ex-Navy SEAL dropped through an interdimensional portal onto an alien planet populated by the Talan, a race with distinct factions, customs, and a political crisis that pulls you in as a reluctant messiah figure. The setup sounds generic but the execution is unusually committed. Every NPC has voiced dialogue, the quest structure is non-linear, and a reputation system changes how the Talan interact with you depending on your choices. After a slow first hour in the frozen tutorial region of Raanzar, the game opens into multiple large zones including Shamazaar's rice-paddies and temple complexes, and the sense of genuine exploration kicks in. The orchestral score, composed by Lennie Moore, is legitimately great and makes wandering feel epic even when nothing dramatic is happening. Here is where the honesty has to come in, though. The controls were not properly updated. Movement is sluggish, the camera is slow, and the third-person combat relies on an aiming system that feels unchanged from the Clinton era. Climbing anything steeper than a gentle slope is a wall. Combat is not the point of this game, but enemies will still shoot at you constantly, and fighting back with the floaty shooting and stodgy character movement is a genuine chore. The opening storyboard cutscene, used in place of a remade cinematic intro, is a flat start that wrong-foots newcomers immediately. Voice acting was carried over from 1999 recordings without re-recording, which is audible. A full playthrough lands somewhere around 16 to 18 hours, which feels appropriately sized but does mean you feel the friction the whole way through rather than it being a quick weekend visit. Who is this actually for? Players who have nostalgia for the 1999 original will get exactly what they want: a sharper-looking Adelpha with the same bones. Players who can tolerate retro-style open worlds, enjoy NPC-driven quests, and do not mind prioritizing exploration over combat will find something genuinely distinctive here. The world-building quality and the reputation-driven quest system still hold up against modern standards in ways that the actual controls never will. Anyone expecting a full remake with reworked gameplay will be let down, full stop.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamOpen-World ExplorationReputation SystemNon-Linear QuestsRetro RemakeSci-Fi SettingNPC Dialogue SystemThird-Person ActionSingle-Player

Requisitos del sistema

Mínimos

Processor
Intel Core i3-2100, 3.10 GHz | AMD Phenom II X4 940, 3.0 GHz
Memory
2 GB RAM
Graphics
GeForce GTX 460 | Radeon HD 6870, 1 GB VRAM
DirectX
Version 11

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OS
Windows 10 64bits
Processor
6th Gen Intel® Core™ i7 Processors / AMD Ryzen® 5 1400
Memory
8 GB RAM
Graphics
GeForce GTX780 / AMD Radeon® 290 Dire…

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Steam
78%(1,007)

Información del juego

Desarrolladora
Appeal Studios
Distribuidora
Bigben Interactive
Fecha de lanzamiento
14 nov 2017

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¿En qué plataformas está disponible Outcast - Second Contact?

Outcast - Second Contact está disponible en PC, Xbox.

¿Cuándo se lanzó Outcast - Second Contact?

Outcast - Second Contact se lanzó el 14 de noviembre de 2017.

¿Quién desarrolló Outcast - Second Contact?

Outcast - Second Contact fue desarrollado por Appeal Studios y publicado por Bigben Interactive.