Outcast - Second Contact
A cult-classic open-world remake that still knows how to charm, but refuses to fix the stiff controls and dated combat that annoyed people even back in 1999.
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I went in curious and came out conflicted, which turns out to be exactly the right way to experience Outcast: Second Contact. This is a ground-up visual overhaul of the 1999 PC original, one of the earliest open-world games ever made, rebuilt by Appeal with modern polygon graphics while leaving nearly every mechanical bone in its body untouched. That decision defines everything that is good and frustrating about it. The world of Adelpha is the star, and it still delivers. You play as Cutter Slade, a sardonic ex-Navy SEAL dropped through an interdimensional portal onto an alien planet populated by the Talan, a race with distinct factions, customs, and a political crisis that pulls you in as a reluctant messiah figure. The setup sounds generic but the execution is unusually committed. Every NPC has voiced dialogue, the quest structure is non-linear, and a reputation system changes how the Talan interact with you depending on your choices. After a slow first hour in the frozen tutorial region of Raanzar, the game opens into multiple large zones including Shamazaar's rice-paddies and temple complexes, and the sense of genuine exploration kicks in. The orchestral score, composed by Lennie Moore, is legitimately great and makes wandering feel epic even when nothing dramatic is happening. Here is where the honesty has to come in, though. The controls were not properly updated. Movement is sluggish, the camera is slow, and the third-person combat relies on an aiming system that feels unchanged from the Clinton era. Climbing anything steeper than a gentle slope is a wall. Combat is not the point of this game, but enemies will still shoot at you constantly, and fighting back with the floaty shooting and stodgy character movement is a genuine chore. The opening storyboard cutscene, used in place of a remade cinematic intro, is a flat start that wrong-foots newcomers immediately. Voice acting was carried over from 1999 recordings without re-recording, which is audible. A full playthrough lands somewhere around 16 to 18 hours, which feels appropriately sized but does mean you feel the friction the whole way through rather than it being a quick weekend visit. Who is this actually for? Players who have nostalgia for the 1999 original will get exactly what they want: a sharper-looking Adelpha with the same bones. Players who can tolerate retro-style open worlds, enjoy NPC-driven quests, and do not mind prioritizing exploration over combat will find something genuinely distinctive here. The world-building quality and the reputation-driven quest system still hold up against modern standards in ways that the actual controls never will. Anyone expecting a full remake with reworked gameplay will be let down, full stop.

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Requisitos del sistema
Mínimos
- Processor
- Intel Core i3-2100, 3.10 GHz | AMD Phenom II X4 940, 3.0 GHz
- Memory
- 2 GB RAM
- Graphics
- GeForce GTX 460 | Radeon HD 6870, 1 GB VRAM
- DirectX
- Version 11
Recomendados
- OS
- Windows 10 64bits
- Processor
- 6th Gen Intel® Core™ i7 Processors / AMD Ryzen® 5 1400
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX780 / AMD Radeon® 290 Dire…
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Información del juego
- Desarrolladora
- Appeal Studios
- Distribuidora
- Bigben Interactive
- Fecha de lanzamiento
- 14 nov 2017
