Compara los precios de What is Green Hell? en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Creepy Jar. Publicado por Creepy Jar. Lanzado el 5/9/2019. Disponible en PC. Géneros: Single Player, Multiplayer, Co-op, First Person, Simulation, Educational.

A brutally realistic first-person survival sim set in the Amazon rainforest. Stay fed, sane, and parasite-free, or don't, and learn why it's called Green Hell.

Green Hell, developed and published by Creepy Jar and released in September 2019, is a first-person open-world survival game that drops you into the uncharted Amazon jungle with almost nothing. No gear, no GPS, no hand-holding. What you get is a notebook, a watch that doubles as a compass, a backpack with compartments for food, tools, and crafting materials, and a slowly unravelling sense of dread. This is not a starter-friendly survival game. It is a deliberate, methodical, sometimes punishing simulation where real-world logic applies, charcoal actually helps with food poisoning, infected wounds need to be treated or they will kill you hours after the fight that caused them, and sleeping on bare ground invites parasites. The jungle is the antagonist here, and it is very good at its job. The game ships with three main modes: Story Mode, Survival Mode (also called Endless Mode), and timed Challenges. Story Mode casts you as Jake, an anthropologist who loses contact with his wife Mia after an encounter with the Yabahuaca tribe and must survive while piecing together what happened. The story is told largely through walkie-talkie dialogue and a journal that fills in as you explore and discover new crafting recipes. A second, longer story campaign called Spirits of the Amazonia acts as a prequel and adds substantial playtime for players who clear the main story. Survival Mode strips out the narrative and focuses purely on how long you can last, with customisable difficulty settings that let you toggle hostile elements on or off, useful if you want to learn the jungle's systems without a jaguar eating your face every five minutes. Permadeath is available on the hardest setting, for those who like their consequences final. The health system is genuinely multi-layered. You track calories, proteins, fats, carbohydrates, hydration, and sanity all at once. A sanity drop triggers audio hallucinations, voices telling you to give up, phantom tribesmen attacking from nowhere, and that psychological layer is one of the game's standout tricks. Building goes from basic lean-to shelters up to multi-level bamboo structures and even treetop fortresses using wood, stone, mud, and rope. Crafting has two methods (a crafting table and a notebook-based recipe system) that feel inconsistent at first, and the menus are a legitimate source of friction until you've put in the hours. That learning curve is steep, and some players bounce off it hard. Stick with it and the satisfaction of actually understanding the jungle is genuinely rewarding. For multiplayer, up to four players can join a host-run, peer-to-peer session across Survival and Story modes. There are no dedicated servers, so you need friends to get the best out of it. Shared progression is tidy: when one player discovers a new crafting recipe or blueprint, everyone's notebook updates. There is no friendly fire, which keeps things cooperative rather than chaotic. The co-op experience is widely praised as the game's most approachable entry point, and honestly it tracks, splitting tasks (one person hunts, another builds, someone manages the wound-checking) makes the complexity feel manageable rather than overwhelming. No split-screen, so this is strictly online co-op. Over 20 post-launch content updates have added mechanics and improvements since launch, and the game holds an 85% positive rating across tens of thousands of Steam reviews, which tells you the community found it worth the punishment. Who is this for? Survival game veterans who want genuine consequence and a dense mechanical ecosystem, and friend groups who are happy to coordinate online over Discord while one of them bleeds out from a spider bite. Pure casuals or players who want a relaxing crafting loop should probably look elsewhere, the peaceful-mode option softens the hostiles but the jungle's biological dangers remain. If you've cleared The Long Dark or The Forest and want something that takes Amazon immersion seriously, this is a strong next step. Riley, Scout Team

What is Green Hell?
Single PlayerMultiplayerCo-opFirst PersonSimulationEducational

What is Green Hell?

5 sept 2019Creepy Jar
GamerScout opina

A brutally realistic first-person survival sim set in the Amazon rainforest. Stay fed, sane, and parasite-free, or don't, and learn why it's called Green Hell.

PC
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Mínimo histórico: €2.57

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Green Hell, developed and published by Creepy Jar and released in September 2019, is a first-person open-world survival game that drops you into the uncharted Amazon jungle with almost nothing. No gear, no GPS, no hand-holding. What you get is a notebook, a watch that doubles as a compass, a backpack with compartments for food, tools, and crafting materials, and a slowly unravelling sense of dread. This is not a starter-friendly survival game. It is a deliberate, methodical, sometimes punishing simulation where real-world logic applies, charcoal actually helps with food poisoning, infected wounds need to be treated or they will kill you hours after the fight that caused them, and sleeping on bare ground invites parasites. The jungle is the antagonist here, and it is very good at its job. The game ships with three main modes: Story Mode, Survival Mode (also called Endless Mode), and timed Challenges. Story Mode casts you as Jake, an anthropologist who loses contact with his wife Mia after an encounter with the Yabahuaca tribe and must survive while piecing together what happened. The story is told largely through walkie-talkie dialogue and a journal that fills in as you explore and discover new crafting recipes. A second, longer story campaign called Spirits of the Amazonia acts as a prequel and adds substantial playtime for players who clear the main story. Survival Mode strips out the narrative and focuses purely on how long you can last, with customisable difficulty settings that let you toggle hostile elements on or off, useful if you want to learn the jungle's systems without a jaguar eating your face every five minutes. Permadeath is available on the hardest setting, for those who like their consequences final. The health system is genuinely multi-layered. You track calories, proteins, fats, carbohydrates, hydration, and sanity all at once. A sanity drop triggers audio hallucinations, voices telling you to give up, phantom tribesmen attacking from nowhere, and that psychological layer is one of the game's standout tricks. Building goes from basic lean-to shelters up to multi-level bamboo structures and even treetop fortresses using wood, stone, mud, and rope. Crafting has two methods (a crafting table and a notebook-based recipe system) that feel inconsistent at first, and the menus are a legitimate source of friction until you've put in the hours. That learning curve is steep, and some players bounce off it hard. Stick with it and the satisfaction of actually understanding the jungle is genuinely rewarding. For multiplayer, up to four players can join a host-run, peer-to-peer session across Survival and Story modes. There are no dedicated servers, so you need friends to get the best out of it. Shared progression is tidy: when one player discovers a new crafting recipe or blueprint, everyone's notebook updates. There is no friendly fire, which keeps things cooperative rather than chaotic. The co-op experience is widely praised as the game's most approachable entry point, and honestly it tracks, splitting tasks (one person hunts, another builds, someone manages the wound-checking) makes the complexity feel manageable rather than overwhelming. No split-screen, so this is strictly online co-op. Over 20 post-launch content updates have added mechanics and improvements since launch, and the game holds an 85% positive rating across tens of thousands of Steam reviews, which tells you the community found it worth the punishment. Who is this for? Survival game veterans who want genuine consequence and a dense mechanical ecosystem, and friend groups who are happy to coordinate online over Discord while one of them bleeds out from a spider bite. Pure casuals or players who want a relaxing crafting loop should probably look elsewhere, the peaceful-mode option softens the hostiles but the jungle's biological dangers remain. If you've cleared The Long Dark or The Forest and want something that takes Amazon immersion seriously, this is a strong next step.

Riley
Riley · Scout Team

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Etiquetas

steam4-Player Online Co-opPermadeath OptionSanity MechanicWound ManagementBase BuildingParasite SurvivalNutrient TrackingPeer-to-Peer MultiplayerSpirits of the Amazonia DLC

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
8 GB
Graphics
GeForce GTX 660, Radeon RX 460 2 GB RAM
Processor
3.2 GHz Dual Core
System requirements
Windows 7/8/10 64-bit

Recomendados

Memory
8 GB RAM
Storage
8 GB
Graphics
GeForce 970, Radeon RX 580 4GB RAM
Processor
3.2 GHz Dual Core
System requirements
Windows 7/8/10 64-bit

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Información del juego

Desarrolladora
Creepy Jar
Distribuidora
Creepy Jar
Fecha de lanzamiento
5 sept 2019

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¿En qué plataformas está disponible What is Green Hell??

What is Green Hell? está disponible en PC.

¿Cuándo se lanzó What is Green Hell??

What is Green Hell? se lanzó el 5 de septiembre de 2019.

¿Quién desarrolló What is Green Hell??

What is Green Hell? fue desarrollado por Creepy Jar.