Compara los precios de What is Gothic (Universe Edition)? en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Piranha Bytes. Publicado por THQ Nordic. Lanzado el 6/11/2013. Disponible en PC. Géneros: Action, Single Player, Third Person, First Person, RPG.

Three full Piranha Bytes action-RPGs in one package: Gothic, Gothic II (with Night of the Raven expansion), and Gothic 3. Hundreds of hours of open-world Myrtana, if you can stomach the controls.

Gothic Universe Edition is exactly what it sounds like: a box containing all three mainline Piranha Bytes RPGs set in the kingdom of Myrtana. You get Gothic (2001), Gothic II complete with the Night of the Raven expansion, and Gothic 3 (2006). That is a genuinely enormous amount of content - the kind of library you chip away at for months. If you have never touched the series, this is the sensible starting point. Each entry casts you as the Nameless Hero, a prisoner-turned-legend whose arc across the trilogy is one of the better character progressions in classic PC RPGs. Gothic 1 drops you inside a magical barrier surrounding a penal mining colony, where three rival factions - the Old Camp, the New Camp, and the Sect Camp - are all vying for your allegiance. Your faction choice reshapes what quests you can complete and which skills you can train. Character development works through trainers scattered across the world: you spend skill points at a fighter, a thief, or a mage NPC rather than levelling up through menus, which sounds clunky until you realize it roots you in the world in a way most modern RPGs have abandoned. Combat is real-time and, fair warning, stiff - movement keys double as attack inputs in Gothic 1, and multi-enemy encounters will punish you badly until your stats grow. Gothic II refines the camera and questing significantly, and is widely considered the peak of the series. Gothic 3 expands into a continent-spanning open world with an orc-occupied Myrtana and branching faction allegiances, though it shipped with serious performance problems and required community patches to become reliably playable. The series runs on Piranha Bytes' proprietary ZenGin engine, and it shows its age visually. But the reactive world design holds up better than you might expect: NPCs keep schedules, the world responds to your choices, and the dense zone structure of Khorinis in Gothic 1 and 2 still rewards careful exploration. These games do not hand you anything. Wolves and gnomes near the starting area will kill you without hesitation, and the satisfaction when enemies that once two-shotted you become trivial is a genuine earned-progression loop that modern open-world games often paper over with level scaling. If you have played Risen - which Piranha Bytes made immediately after losing the Gothic IP - the feel will be instantly familiar. The honest caveats: Gothic 1 and 2 have Steam overlay conflicts that require community patches and a mod-loader to stabilize. Gothic 3 benefits from the community patch 1.75 for performance and graphical settings. These are not optional extras if you want a smooth experience - they are mandatory homework. The controls in Gothic 1 and 2 specifically use tank-style keyboard inputs that are genuinely divisive; some players adapt within an hour, others bounce off immediately. Gothic 3, for its part, plays closer to Risen with a more conventional setup. None of this is insurmountable, but it is a time investment before you even start the games proper. For RPG fans who care about world coherence, faction politics, and skill systems that feel meaningfully gated, the Gothic trilogy is a foundational piece of PC RPG history. It is not a smooth onboarding experience and it will not apologize for that. But if you are willing to wrestle with the controls and run the community patches, you are looking at one of the most atmospheric dark-fantasy worlds the genre produced in the early 2000s - and three full games of it. Monika, Scout Team

What is Gothic (Universe Edition)?
ActionSingle PlayerThird PersonFirst PersonRPG

What is Gothic (Universe Edition)?

6 nov 2013Piranha BytesTHQ Nordic
GamerScout opina

Three full Piranha Bytes action-RPGs in one package: Gothic, Gothic II (with Night of the Raven expansion), and Gothic 3. Hundreds of hours of open-world Myrtana, if you can stomach the controls.

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Gothic Universe Edition is exactly what it sounds like: a box containing all three mainline Piranha Bytes RPGs set in the kingdom of Myrtana. You get Gothic (2001), Gothic II complete with the Night of the Raven expansion, and Gothic 3 (2006). That is a genuinely enormous amount of content - the kind of library you chip away at for months. If you have never touched the series, this is the sensible starting point. Each entry casts you as the Nameless Hero, a prisoner-turned-legend whose arc across the trilogy is one of the better character progressions in classic PC RPGs. Gothic 1 drops you inside a magical barrier surrounding a penal mining colony, where three rival factions - the Old Camp, the New Camp, and the Sect Camp - are all vying for your allegiance. Your faction choice reshapes what quests you can complete and which skills you can train. Character development works through trainers scattered across the world: you spend skill points at a fighter, a thief, or a mage NPC rather than levelling up through menus, which sounds clunky until you realize it roots you in the world in a way most modern RPGs have abandoned. Combat is real-time and, fair warning, stiff - movement keys double as attack inputs in Gothic 1, and multi-enemy encounters will punish you badly until your stats grow. Gothic II refines the camera and questing significantly, and is widely considered the peak of the series. Gothic 3 expands into a continent-spanning open world with an orc-occupied Myrtana and branching faction allegiances, though it shipped with serious performance problems and required community patches to become reliably playable. The series runs on Piranha Bytes' proprietary ZenGin engine, and it shows its age visually. But the reactive world design holds up better than you might expect: NPCs keep schedules, the world responds to your choices, and the dense zone structure of Khorinis in Gothic 1 and 2 still rewards careful exploration. These games do not hand you anything. Wolves and gnomes near the starting area will kill you without hesitation, and the satisfaction when enemies that once two-shotted you become trivial is a genuine earned-progression loop that modern open-world games often paper over with level scaling. If you have played Risen - which Piranha Bytes made immediately after losing the Gothic IP - the feel will be instantly familiar. The honest caveats: Gothic 1 and 2 have Steam overlay conflicts that require community patches and a mod-loader to stabilize. Gothic 3 benefits from the community patch 1.75 for performance and graphical settings. These are not optional extras if you want a smooth experience - they are mandatory homework. The controls in Gothic 1 and 2 specifically use tank-style keyboard inputs that are genuinely divisive; some players adapt within an hour, others bounce off immediately. Gothic 3, for its part, plays closer to Risen with a more conventional setup. None of this is insurmountable, but it is a time investment before you even start the games proper. For RPG fans who care about world coherence, faction politics, and skill systems that feel meaningfully gated, the Gothic trilogy is a foundational piece of PC RPG history. It is not a smooth onboarding experience and it will not apologize for that. But if you are willing to wrestle with the controls and run the community patches, you are looking at one of the most atmospheric dark-fantasy worlds the genre produced in the early 2000s - and three full games of it.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamFaction ChoiceTrainer-Based ProgressionCommunity Patch RequiredDark FantasyVeteran Difficulty CurveSingle Playthrough 40+ HoursReactive World NPCsClassic PC RPG

Requisitos del sistema

Mínimos

Memory
1 GB RAM
Storage
15 GB
Graphics
128 MB VRAM Nvidia GeForce / ATI Radeon
Processor
2 GHz - Intel Pentium 4 / AMD
System requirements
Windows 2000 / Windows XP 64-Bit / Vista

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Desarrolladora
Piranha Bytes
Distribuidora
THQ Nordic
Fecha de lanzamiento
6 nov 2013

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What is Gothic (Universe Edition)? está disponible en PC.

¿Cuándo se lanzó What is Gothic (Universe Edition)??

What is Gothic (Universe Edition)? se lanzó el 6 de noviembre de 2013.

¿Quién desarrolló What is Gothic (Universe Edition)??

What is Gothic (Universe Edition)? fue desarrollado por Piranha Bytes y publicado por THQ Nordic.