Compara los precios de Gothic 3 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Piranha Bytes. Publicado por THQ Nordic. Lanzado el 2/12/2009. Disponible en PC. Géneros: Action, RPG. Puntuación Metacritic: 63/100.

Gothic 3 is an ambitious open-world RPG that rewards patience, janky, vast, and quietly unforgettable if you can survive its rough edges.

Gothic 3 drops you into Myrtana, a continent-sized open world that was audacious in scope when Piranha Bytes shipped it and still feels that way today. You play as the Nameless Hero, a character carried over in spirit from the earlier Gothic games, arriving in a land under orc occupation while King Rhobar's human forces crumble around Vengard. The central tension is political as much as it is physical: side with the orcs, join a human rebellion, or throw in with the Hashishin desert faction in the south. The faction system actually changes who controls settlements and who hates you on sight, which is the kind of reactive world design that earns genuine respect. The moment-to-moment combat has aged badly and nobody should pretend otherwise. It is a timing-based melee system that feels clunky compared to basically anything released since, and the original launch version was notoriously broken. Here is the critical context though: the community patch, developed over years by dedicated modders and now effectively the standard PC version, resolves a massive number of bugs, rebalances enemy aggression, and makes the experience substantially more playable. If you are buying this in its current state on PC, install that patch before doing anything else. Without it, the Metacritic score makes more sense. With it, the game becomes something worth taking seriously. The RPG depth is real but uneven. Skill progression covers strength, dexterity, and mana-based magic across fire, ice, and summoning schools, plus a lockpicking and hunting system that makes exploration feel purposeful. Build variety is genuine in the early game but the world starts to flatten out by hour thirty or forty, when most non-combat checks have been maxed and you are mostly just enjoying the scenery while clearing camps. The scenery is, to be fair, excellent. Myrtana has three distinct biomes, Midland forests, the icy northern wastes around Nordmar, and the arid Varant desert, each with their own atmosphere and questlines. Piranha Bytes has always been better at place-making than plot-making, and Gothic 3 is the peak expression of that instinct. The writing is serviceable rather than exceptional. Side quests range from genuinely engaging to rote fetch-and-kill padding, and the main narrative arc resolves in ways that feel rushed given how much time you invest in the factions. If you come expecting Baldur's Gate levels of dialogue craft, recalibrate. The appeal here is more systemic and exploratory: showing up at a fortress held by orcs, figuring out whether to bribe, fight, or complete a favour quest to shift its allegiance, and watching the map change as a result. That loop holds up for a long playthrough if you are the kind of player who enjoys open-world problem-solving over story payoff. Gothic 3 is not the game it should have been at launch, and the Metacritic score is a fossil record of that failure. What exists now, patched and revisited, is a flawed but genuinely interesting open-world RPG with more systemic ambition than most of its contemporaries. Come for the faction politics, stay for the world, tolerate the combat. Monika, Scout Team

Gothic 3

Gothic 3

2 dic 2009Piranha BytesTHQ Nordic
GamerScout opina

Gothic 3 is an ambitious open-world RPG that rewards patience, janky, vast, and quietly unforgettable if you can survive its rough edges.

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Gothic 3 drops you into Myrtana, a continent-sized open world that was audacious in scope when Piranha Bytes shipped it and still feels that way today. You play as the Nameless Hero, a character carried over in spirit from the earlier Gothic games, arriving in a land under orc occupation while King Rhobar's human forces crumble around Vengard. The central tension is political as much as it is physical: side with the orcs, join a human rebellion, or throw in with the Hashishin desert faction in the south. The faction system actually changes who controls settlements and who hates you on sight, which is the kind of reactive world design that earns genuine respect. The moment-to-moment combat has aged badly and nobody should pretend otherwise. It is a timing-based melee system that feels clunky compared to basically anything released since, and the original launch version was notoriously broken. Here is the critical context though: the community patch, developed over years by dedicated modders and now effectively the standard PC version, resolves a massive number of bugs, rebalances enemy aggression, and makes the experience substantially more playable. If you are buying this in its current state on PC, install that patch before doing anything else. Without it, the Metacritic score makes more sense. With it, the game becomes something worth taking seriously. The RPG depth is real but uneven. Skill progression covers strength, dexterity, and mana-based magic across fire, ice, and summoning schools, plus a lockpicking and hunting system that makes exploration feel purposeful. Build variety is genuine in the early game but the world starts to flatten out by hour thirty or forty, when most non-combat checks have been maxed and you are mostly just enjoying the scenery while clearing camps. The scenery is, to be fair, excellent. Myrtana has three distinct biomes, Midland forests, the icy northern wastes around Nordmar, and the arid Varant desert, each with their own atmosphere and questlines. Piranha Bytes has always been better at place-making than plot-making, and Gothic 3 is the peak expression of that instinct. The writing is serviceable rather than exceptional. Side quests range from genuinely engaging to rote fetch-and-kill padding, and the main narrative arc resolves in ways that feel rushed given how much time you invest in the factions. If you come expecting Baldur's Gate levels of dialogue craft, recalibrate. The appeal here is more systemic and exploratory: showing up at a fortress held by orcs, figuring out whether to bribe, fight, or complete a favour quest to shift its allegiance, and watching the map change as a result. That loop holds up for a long playthrough if you are the kind of player who enjoys open-world problem-solving over story payoff. Gothic 3 is not the game it should have been at launch, and the Metacritic score is a fossil record of that failure. What exists now, patched and revisited, is a flawed but genuinely interesting open-world RPG with more systemic ambition than most of its contemporaries. Come for the faction politics, stay for the world, tolerate the combat.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamFaction SystemCommunity PatchedOpen World ExplorationSkill TreesMelee CombatMultiple EndingsSingle-Player OnlyReactive World

Requisitos del sistema

Mínimos

Processor
Intel Pentium 4 or AMD CPU 2 GHz or equivalent
Memory
1024 MB Ram or higher
Graphics
3D graphics card with 128 MB Ram and Shader 1.4 Sound: DirectX 8.1 compatible Hard Drive…

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Reseñas y valoraciones

Metacritic
63
Steam
82%(12,114)

Información del juego

Desarrolladora
Piranha Bytes
Distribuidora
THQ Nordic
Fecha de lanzamiento
2 dic 2009

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¿En qué plataformas está disponible Gothic 3?

Gothic 3 está disponible en PC.

¿Cuándo se lanzó Gothic 3?

Gothic 3 se lanzó el 2 de diciembre de 2009.

¿Quién desarrolló Gothic 3?

Gothic 3 fue desarrollado por Piranha Bytes y publicado por THQ Nordic.

¿Merece la pena comprar Gothic 3?

Gothic 3 tiene una puntuación Metacritic de 63/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.