Compara los precios de We Happy Few en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Compulsion Games. Publicado por Gearbox Publishing. Lanzado el 10/8/2018. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 62/100.

A dystopian 1960s survival game where conformity is your weapon, if you can push past a rough opening and uneven mechanics to reach its genuinely unsettling story.

We Happy Few is a first-person survival-action game set in a warped alternate 1960s England where the population keeps itself sedated on a drug called Joy, and anyone who stops taking it becomes an outcast hunted through crumbling streets. You play through three separate protagonists, each with their own chapter and backstory, uncovering what exactly happened during the war that the citizens of Wellies are so desperate to forget. The premise is sharp, the art direction is striking in that candy-coloured-rot way, and when the narrative clicks it genuinely unsettles you in ways a bigger-budget game probably wouldn't risk. Here is the honest part, though: the survival systems and the story are in constant tension with each other, and they do not always resolve that tension gracefully. Hunger, thirst, and sleep meters interrupt the pacing of what could have been a tight narrative thriller. Crafting feels bolted on rather than essential. The open-world sections, especially early in Arthur's chapter, feel thin in a way that suggests scope exceeded resources. The combat is serviceable but never satisfying, and stealth is inconsistent enough to be frustrating rather than tense. These are real problems, and they explain the mixed reception. What keeps We Happy Few worth your time, particularly if you care about atmosphere and writing, is that Compulsion Games clearly had something specific and strange to say. The world design rewards attention: graffiti, scraps of newspaper, environmental details that build a picture of collective trauma wrapped in forced cheerfulness. The soundtrack and audio design do heavy lifting throughout, pushing the uncanny-valley-cheerfulness tone further than the gameplay alone manages. When all three of those elements line up, this game produces moments that stick with you. The three-protagonist structure is a genuine strength once you reach it. Each character filters the same broken society through a different lens, and the writing for all three is better than the game's reputation suggests. Sally's chapter in particular is the kind of tightly focused, morally complicated storytelling that small studios occasionally nail when they stop trying to compete with open-world giants and just tell the story they actually want to tell. If you approach We Happy Few as a flawed narrative experience with survival trappings rather than a survival game with story wrapping, your mileage improves considerably. This is not a smooth, polished experience. It launched in a rougher state and the mixed reviews reflect genuine complaints that remain partially valid even post-patch. But underneath the uneven systems is a game that has a specific aesthetic vision, a willingness to sit with uncomfortable historical weight, and three characters worth spending time with. For patient players who prioritise world-building and tone over mechanical tightness, there is something genuinely worth finding here. Kai, Scout Team

We Happy Few

We Happy Few

10 ago 2018Compulsion GamesGearbox Publishing
GamerScout opina

A dystopian 1960s survival game where conformity is your weapon, if you can push past a rough opening and uneven mechanics to reach its genuinely unsettling story.

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Steam Deck VerifiedProtonDB Gold
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We Happy Few is a first-person survival-action game set in a warped alternate 1960s England where the population keeps itself sedated on a drug called Joy, and anyone who stops taking it becomes an outcast hunted through crumbling streets. You play through three separate protagonists, each with their own chapter and backstory, uncovering what exactly happened during the war that the citizens of Wellies are so desperate to forget. The premise is sharp, the art direction is striking in that candy-coloured-rot way, and when the narrative clicks it genuinely unsettles you in ways a bigger-budget game probably wouldn't risk. Here is the honest part, though: the survival systems and the story are in constant tension with each other, and they do not always resolve that tension gracefully. Hunger, thirst, and sleep meters interrupt the pacing of what could have been a tight narrative thriller. Crafting feels bolted on rather than essential. The open-world sections, especially early in Arthur's chapter, feel thin in a way that suggests scope exceeded resources. The combat is serviceable but never satisfying, and stealth is inconsistent enough to be frustrating rather than tense. These are real problems, and they explain the mixed reception. What keeps We Happy Few worth your time, particularly if you care about atmosphere and writing, is that Compulsion Games clearly had something specific and strange to say. The world design rewards attention: graffiti, scraps of newspaper, environmental details that build a picture of collective trauma wrapped in forced cheerfulness. The soundtrack and audio design do heavy lifting throughout, pushing the uncanny-valley-cheerfulness tone further than the gameplay alone manages. When all three of those elements line up, this game produces moments that stick with you. The three-protagonist structure is a genuine strength once you reach it. Each character filters the same broken society through a different lens, and the writing for all three is better than the game's reputation suggests. Sally's chapter in particular is the kind of tightly focused, morally complicated storytelling that small studios occasionally nail when they stop trying to compete with open-world giants and just tell the story they actually want to tell. If you approach We Happy Few as a flawed narrative experience with survival trappings rather than a survival game with story wrapping, your mileage improves considerably. This is not a smooth, polished experience. It launched in a rougher state and the mixed reviews reflect genuine complaints that remain partially valid even post-patch. But underneath the uneven systems is a game that has a specific aesthetic vision, a willingness to sit with uncomfortable historical weight, and three characters worth spending time with. For patient players who prioritise world-building and tone over mechanical tightness, there is something genuinely worth finding here.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamDystopianNarrative-DrivenSurvival MechanicsAlternate HistoryThree ProtagonistsAtmosphericStealthDark ComedyOpen World Lite

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Reseñas y valoraciones

Metacritic
62
Steam
77%(13,694)

Información del juego

Desarrolladora
Compulsion Games
Distribuidora
Gearbox Publishing
Fecha de lanzamiento
10 ago 2018

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¿En qué plataformas está disponible We Happy Few?

We Happy Few está disponible en PC, Xbox.

¿Cuándo se lanzó We Happy Few?

We Happy Few se lanzó el 10 de agosto de 2018.

¿Quién desarrolló We Happy Few?

We Happy Few fue desarrollado por Compulsion Games y publicado por Gearbox Publishing.

¿Merece la pena comprar We Happy Few?

We Happy Few tiene una puntuación Metacritic de 62/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.