Compara los precios de Warhammer 40,000: Chaos Gate – Daemonhunters - Duty Eternal (DLC) (PC) Steam Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Complex Games. Publicado por Frontier Foundry. Lanzado el 6/12/2022. Disponible en PC. Géneros: Strategy, RPG.

Duty Eternal bolts two new unit classes, a second frigate, and a nastier Bloom mutation onto Chaos Gate's XCOM-style Grey Knights campaign. The Venerable Dreadnought alone is worth seeing - just know it comes with strings attached.

Duty Eternal is a mid-campaign DLC injection for Warhammer 40,000: Chaos Gate - Daemonhunters, the turn-based tactical RPG where you command an elite squad of Grey Knights against Nurgle's ever-spreading Bloom corruption across the Tyrtaeus Sector. If you haven't played the base game, stop here - this is not a standalone experience and it makes zero sense without at least forty hours of context baked in. If you have played it and you're wondering whether to re-enter, the answer is a qualified yes, with a few honest asterisks. The headline addition is the Venerable Dreadnought, and it genuinely delivers. A fallen Grey Knight, entombed in a hulking mechanical walker, joins your squad as a fifth member and can be customised with seven different weapon loadouts split between left-arm melee options and right-arm ranged configurations. You can kit him out with a flamer, twin lascannons, a powerfist, and more, then watch him bowl through Nurgle's hordes with a satisfaction that the base game's sometimes-frail Knights rarely match. The catch - and it is a real one - is that the Dreadnought is restricted to Technophage Outbreak missions only. You will not be stomping through standard campaign maps with your new metal friend. The DLC introduces the Technophage, a new mutant strain of the Bloom that acts like Bloom missions dialled well past comfortable. These missions run higher reinforcement numbers, nastier Warp Surge conditions, and introduce Technophage Elite units specifically built to shred your new toys with anti-armour attacks that resist stuns and pierce straight through mechanical armour. So yes, they gave you a tank and then spawned counters designed to dismantle it. That's actually good game design, even if the restriction stings. The second new class is the Techmarine, a support specialist who deploys a servo-harness, summons combat servitors using a new archeotech resource found in mission caches, provides armour buffs to friendly units, and can repair your Dreadnought between deployments. The Techmarine's own tech tree and upgrade path are fine, but community reception landed in the honest middle - their abilities shine most when standing next to the Dreadnought, and solo they feel like a secondary instrument waiting for the lead to show up. A fair criticism. The archeotech economy adds some pleasant texture to the between-mission management loop, funding weapon and armour upgrades for both new classes, but it doesn't fundamentally reshape how you run the Baleful Edict's operations. The third major addition is the Gladius Frigate, unlocked only after completing all four new story missions. This secondary ship lets you send an otherwise-idle squad to resolve a remote mission autonomously - a proper quality-of-life win for anyone who has watched timer after timer expire on the star map because the Edict simply couldn't cover the sector. The AI resolves those deployments off-screen; your marines pick up experience and, occasionally, injuries. The downside is purely structural: the Gladius arrives late, as the final reward rather than a mid-run tool, which blunts its usefulness across a full playthrough. Overall, Duty Eternal is a polarising but ultimately worthwhile expansion for players who already loved the base game. If the vanilla campaign's difficulty curve wore you down, the DLC adds a genuine difficulty spike with Technophage missions, which is not the same as fixing the base game's balance frustrations - so go in clear-eyed. The Dreadnought missions are genuinely memorable, the Gladius Frigate patches a persistent strategic frustration, and the new archeotech progression layer adds enough mechanical texture to justify revisiting an existing save. For fans of 40K lore, watching a fallen brother rise again in a Dreadnought chassis is exactly the kind of grim, chewy narrative beat the setting does best. Just don't expect the Techmarine to carry your squad anywhere on his own. Monika, Scout Team

Warhammer 40,000: Chaos Gate – Daemonhunters - Duty Eternal (DLC) (PC) Steam Key

Warhammer 40,000: Chaos Gate – Daemonhunters - Duty Eternal (DLC) (PC) Steam Key

Complemento / DLC de Warhammer 40,000: Chaos Gate (Classic) — ver juego completo
6 dic 2022Complex GamesFrontier Foundry
GamerScout opina

Duty Eternal bolts two new unit classes, a second frigate, and a nastier Bloom mutation onto Chaos Gate's XCOM-style Grey Knights campaign. The Venerable Dreadnought alone is worth seeing - just know it comes with strings attached.

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Duty Eternal is a mid-campaign DLC injection for Warhammer 40,000: Chaos Gate - Daemonhunters, the turn-based tactical RPG where you command an elite squad of Grey Knights against Nurgle's ever-spreading Bloom corruption across the Tyrtaeus Sector. If you haven't played the base game, stop here - this is not a standalone experience and it makes zero sense without at least forty hours of context baked in. If you have played it and you're wondering whether to re-enter, the answer is a qualified yes, with a few honest asterisks. The headline addition is the Venerable Dreadnought, and it genuinely delivers. A fallen Grey Knight, entombed in a hulking mechanical walker, joins your squad as a fifth member and can be customised with seven different weapon loadouts split between left-arm melee options and right-arm ranged configurations. You can kit him out with a flamer, twin lascannons, a powerfist, and more, then watch him bowl through Nurgle's hordes with a satisfaction that the base game's sometimes-frail Knights rarely match. The catch - and it is a real one - is that the Dreadnought is restricted to Technophage Outbreak missions only. You will not be stomping through standard campaign maps with your new metal friend. The DLC introduces the Technophage, a new mutant strain of the Bloom that acts like Bloom missions dialled well past comfortable. These missions run higher reinforcement numbers, nastier Warp Surge conditions, and introduce Technophage Elite units specifically built to shred your new toys with anti-armour attacks that resist stuns and pierce straight through mechanical armour. So yes, they gave you a tank and then spawned counters designed to dismantle it. That's actually good game design, even if the restriction stings. The second new class is the Techmarine, a support specialist who deploys a servo-harness, summons combat servitors using a new archeotech resource found in mission caches, provides armour buffs to friendly units, and can repair your Dreadnought between deployments. The Techmarine's own tech tree and upgrade path are fine, but community reception landed in the honest middle - their abilities shine most when standing next to the Dreadnought, and solo they feel like a secondary instrument waiting for the lead to show up. A fair criticism. The archeotech economy adds some pleasant texture to the between-mission management loop, funding weapon and armour upgrades for both new classes, but it doesn't fundamentally reshape how you run the Baleful Edict's operations. The third major addition is the Gladius Frigate, unlocked only after completing all four new story missions. This secondary ship lets you send an otherwise-idle squad to resolve a remote mission autonomously - a proper quality-of-life win for anyone who has watched timer after timer expire on the star map because the Edict simply couldn't cover the sector. The AI resolves those deployments off-screen; your marines pick up experience and, occasionally, injuries. The downside is purely structural: the Gladius arrives late, as the final reward rather than a mid-run tool, which blunts its usefulness across a full playthrough. Overall, Duty Eternal is a polarising but ultimately worthwhile expansion for players who already loved the base game. If the vanilla campaign's difficulty curve wore you down, the DLC adds a genuine difficulty spike with Technophage missions, which is not the same as fixing the base game's balance frustrations - so go in clear-eyed. The Dreadnought missions are genuinely memorable, the Gladius Frigate patches a persistent strategic frustration, and the new archeotech progression layer adds enough mechanical texture to justify revisiting an existing save. For fans of 40K lore, watching a fallen brother rise again in a Dreadnought chassis is exactly the kind of grim, chewy narrative beat the setting does best. Just don't expect the Techmarine to carry your squad anywhere on his own.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamVenerable DreadnoughtTechmarineMid-Campaign DLCTechnophage OutbreakArcheotech ProgressionSecond FrigateDifficulty SpikeWarhammer 40K Lore

Requisitos del sistema

Mínimos

Memory
8 GB RAM
DirectX
11
Storage
18 GB
Graphics
NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
Processor
Intel i5-4590 / AMD FX-8350
64bit support
Yes
System requirements
Windows 7 (SP1+)/8.1/10

Recomendados

Processor
Intel i7-7700 / AMD Ryzen 7 2700
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 580
DirectX
Version 11
Storage
18 GB available space

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Información del juego

Desarrolladora
Complex Games
Distribuidora
Frontier Foundry
Fecha de lanzamiento
6 dic 2022

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Warhammer 40,000: Chaos Gate – Daemonhunters - Duty Eternal (DLC) (PC) Steam Key se lanzó el 6 de diciembre de 2022.

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Warhammer 40,000: Chaos Gate – Daemonhunters - Duty Eternal (DLC) (PC) Steam Key fue desarrollado por Complex Games y publicado por Frontier Foundry.