Compara los precios de WarFallen Key en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Frosty Elk AB. Publicado por Frosty Elk AB. Lanzado el 29/5/2019. Disponible en PC. Géneros: Multiplayer, Indie, Fighting, Adventure.

Medieval first-person team brawler with class roles and objective-based maps. Built for online groups, not solo queues.

WarFallen is a first-person melee-and-ranged combat game set in a plague-ridden medieval world, developed by Frosty Elk AB, the studio behind Age of Chivalry. The pitch is straightforward: two factions, four classes, objective-driven maps, and a swarm of infected enemies stitching the whole thing together. If that sounds like someone cross-wired a medieval action game with a horde-shooter and a light MOBA class structure, you're roughly in the right zip code. The class setup is the most interesting thing here mechanically. The Archer is your fast, ranged skirmisher built on mobility over durability. The Crusader is a sword-and-shield melee anchor who wants to hold a choke and absorb pressure. The Plague Doctor is the support slot, keeping your team in the fight when bleed effects and attrition start stacking up. The Blacksmith rounds out the four-man template with utility and construction-adjacent roles. Team composition is meant to matter, which on paper is the kind of role-compression that makes pub lobbies genuinely interesting. Each map runs its own objective logic, ranging from siege escalation sequences (hauling ladders to breach castle walls) to survival waves against infected hordes. Post-launch updates added a Duel mode across dedicated arenas, a Crown Wars variant that plays like a physical king-of-the-hill with a literal crown, and a spectator mode suggesting the developers had esport ambitions at launch. The game runs on Unreal Engine 4 and targets dedicated servers for its 8v8 format, scaling up if the server hardware allows. Here is where I have to be straight with you. WarFallen has no Steam review count to speak of, zero Metacritic critical coverage, and its Steam discussion board is thin. Player count data shows effectively zero concurrent players as of research time. That is not a minor caveat. It is the review. A multiplayer-only game with no active servers is not a game you are buying; it is an artifact. The class design and objective variety suggest a developer with genuine ideas about team combat, and the post-launch patch history shows Frosty Elk actually worked on the thing after release. None of that helps if nobody is queueing. If you have a pre-arranged group of friends who can coordinate private server rentals (server files and rental infrastructure were confirmed post-launch), there might be a few decent sessions in here with the right squad. The Crusader versus Archer asymmetry alone is worth one evening if you like melee FPS combat. But buying a key and hoping to find strangers online is, based on all available evidence, not a realistic plan. This one belongs in the category of interesting concepts that never found their audience, not bad games, just stranded ones. Fred, Scout Team

WarFallen Key

WarFallen Key

29 may 2019Frosty Elk AB
GamerScout opina

Medieval first-person team brawler with class roles and objective-based maps. Built for online groups, not solo queues.

PC
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Mínimo histórico: €3.65

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WarFallen is a first-person melee-and-ranged combat game set in a plague-ridden medieval world, developed by Frosty Elk AB, the studio behind Age of Chivalry. The pitch is straightforward: two factions, four classes, objective-driven maps, and a swarm of infected enemies stitching the whole thing together. If that sounds like someone cross-wired a medieval action game with a horde-shooter and a light MOBA class structure, you're roughly in the right zip code. The class setup is the most interesting thing here mechanically. The Archer is your fast, ranged skirmisher built on mobility over durability. The Crusader is a sword-and-shield melee anchor who wants to hold a choke and absorb pressure. The Plague Doctor is the support slot, keeping your team in the fight when bleed effects and attrition start stacking up. The Blacksmith rounds out the four-man template with utility and construction-adjacent roles. Team composition is meant to matter, which on paper is the kind of role-compression that makes pub lobbies genuinely interesting. Each map runs its own objective logic, ranging from siege escalation sequences (hauling ladders to breach castle walls) to survival waves against infected hordes. Post-launch updates added a Duel mode across dedicated arenas, a Crown Wars variant that plays like a physical king-of-the-hill with a literal crown, and a spectator mode suggesting the developers had esport ambitions at launch. The game runs on Unreal Engine 4 and targets dedicated servers for its 8v8 format, scaling up if the server hardware allows. Here is where I have to be straight with you. WarFallen has no Steam review count to speak of, zero Metacritic critical coverage, and its Steam discussion board is thin. Player count data shows effectively zero concurrent players as of research time. That is not a minor caveat. It is the review. A multiplayer-only game with no active servers is not a game you are buying; it is an artifact. The class design and objective variety suggest a developer with genuine ideas about team combat, and the post-launch patch history shows Frosty Elk actually worked on the thing after release. None of that helps if nobody is queueing. If you have a pre-arranged group of friends who can coordinate private server rentals (server files and rental infrastructure were confirmed post-launch), there might be a few decent sessions in here with the right squad. The Crusader versus Archer asymmetry alone is worth one evening if you like melee FPS combat. But buying a key and hoping to find strangers online is, based on all available evidence, not a realistic plan. This one belongs in the category of interesting concepts that never found their audience, not bad games, just stranded ones.

Fred
Fred · Scout Team

Shooters

Etiquetas

steamClass-Based CombatObjective MapsMelee FPSHorde ElementsSiege GameplayDedicated ServersCrown Wars ModeDuel Mode4-Class System

Requisitos del sistema

Mínimos

Memory
8 GB RAM
DirectX
11
Network
Broadband Internet connection
Storage
20 GB
Graphics
NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
Processor
Intel Core i5-4430 / AMD FX-6300
System requirements
64-bit Windows 7, Windows 8.1, Windows 10

Recomendados

Memory
16 GB RAM
DirectX
11
Network
Broadband Internet connection
Storage
20 GB
Graphics
NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB
Processor
Intel Core i5-6600K / AMD Ryzen 5 1600
System requirements
64-bit Windows 7, Windows 8.1, Windows 10

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Información del juego

Desarrolladora
Frosty Elk AB
Distribuidora
Frosty Elk AB
Fecha de lanzamiento
29 may 2019

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¿En qué plataformas está disponible WarFallen Key?

WarFallen Key está disponible en PC.

¿Cuándo se lanzó WarFallen Key?

WarFallen Key se lanzó el 29 de mayo de 2019.

¿Quién desarrolló WarFallen Key?

WarFallen Key fue desarrollado por Frosty Elk AB.