Compara los precios de War Cube en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Artur Rezende. Publicado por Artur Rezende. Lanzado el 12/9/2016. Disponible en PC, Linux. Géneros: Casual, Indie.

A one-person Brazilian indie that wraps positional puzzle-strategy around a literal cube, two lean modes, and roughly three hours to see everything it has to offer. Curiosity purchase territory, not a commitment.

I've spent time with a lot of micro-budget solo-dev experiments on Steam, and War Cube is the kind of thing that earns exactly the attention you're willing to give it - no more, no less. The core conceit is genuinely clever: troops are arranged on the faces of a 3D cube, and you rotate the whole structure sideways to slide your soldiers into flanking or rear-attack positions relative to the enemy. It sounds simple written out, but there's a quiet spatial logic puzzle buried in that rotation mechanic that takes a few rounds to click into place. There are two modes to work through. Battle drops you into an all-sides-against-you scenario where every face of the cube is an opposing force and survival is the only objective. Convoy shifts the tone toward something more careful - you have to eliminate enemy soldiers while keeping an unarmed allied unit alive, and losing that protected unit means the mission fails outright. That escort condition gives Convoy a noticeably different texture from Battle; the rotational decisions carry actual stakes instead of pure offense. Neither mode is deep by any modern measure, but both are internally coherent, which matters for a game built by one person. The honest ceiling here is session length. SteamSpy data puts average playtime somewhere around two to four hours, and that tracks. War Cube does not pretend to be a long game, and that self-awareness is worth crediting. The pixel-graphics presentation is minimal, the UI is utilitarian, and there is no soundtrack that lingers after you close the window. It exists in that zone between a browser game and a proper release - functional, mildly absorbing, and priced to match. The Steam community is tiny, the review pool sits at mixed with roughly two-thirds positive, and the developer has since moved on to other projects, so no new content is coming. Who is this for? Players who enjoy abstract spatial puzzles with a thin military skin, people who appreciate the handmade quality of a debut solo project, and anyone who wants something they can genuinely finish in a single session without guilt. If you need progression systems, unlockable content, or any kind of narrative thread, this will feel hollow. But if the geometry of rotating a cube to outmaneuver a fixed opponent sounds like twenty minutes of pleasant brain work, that is almost exactly what you get. Kai, Scout Team

War Cube

War Cube

12 sept 2016Artur Rezende
GamerScout opina

A one-person Brazilian indie that wraps positional puzzle-strategy around a literal cube, two lean modes, and roughly three hours to see everything it has to offer. Curiosity purchase territory, not a commitment.

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Mínimo histórico: €0.47

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I've spent time with a lot of micro-budget solo-dev experiments on Steam, and War Cube is the kind of thing that earns exactly the attention you're willing to give it - no more, no less. The core conceit is genuinely clever: troops are arranged on the faces of a 3D cube, and you rotate the whole structure sideways to slide your soldiers into flanking or rear-attack positions relative to the enemy. It sounds simple written out, but there's a quiet spatial logic puzzle buried in that rotation mechanic that takes a few rounds to click into place. There are two modes to work through. Battle drops you into an all-sides-against-you scenario where every face of the cube is an opposing force and survival is the only objective. Convoy shifts the tone toward something more careful - you have to eliminate enemy soldiers while keeping an unarmed allied unit alive, and losing that protected unit means the mission fails outright. That escort condition gives Convoy a noticeably different texture from Battle; the rotational decisions carry actual stakes instead of pure offense. Neither mode is deep by any modern measure, but both are internally coherent, which matters for a game built by one person. The honest ceiling here is session length. SteamSpy data puts average playtime somewhere around two to four hours, and that tracks. War Cube does not pretend to be a long game, and that self-awareness is worth crediting. The pixel-graphics presentation is minimal, the UI is utilitarian, and there is no soundtrack that lingers after you close the window. It exists in that zone between a browser game and a proper release - functional, mildly absorbing, and priced to match. The Steam community is tiny, the review pool sits at mixed with roughly two-thirds positive, and the developer has since moved on to other projects, so no new content is coming. Who is this for? Players who enjoy abstract spatial puzzles with a thin military skin, people who appreciate the handmade quality of a debut solo project, and anyone who wants something they can genuinely finish in a single session without guilt. If you need progression systems, unlockable content, or any kind of narrative thread, this will feel hollow. But if the geometry of rotating a cube to outmaneuver a fixed opponent sounds like twenty minutes of pleasant brain work, that is almost exactly what you get.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Abstract StrategyPositional PuzzleMouse-Only ControlsSolo DevEscort MissionCube RotationMicro SessionLogic Puzzle

Requisitos del sistema

Mínimos

OS
Windows 64bits
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
450 MB available space
Graphics
512mb dedicated, Compatible with Open GL 2.1
Processor
Dual core
Sound Card
any

Recomendados

OS
Windows 7 64bits
Memory
4 GB RAM
DirectX
Version 11
Storage
450 MB available space
Graphics
Geforce 2G dedicated, Compatible with Open GL 2.1
Processor
i5
Sound Card
any

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Información del juego

Desarrolladora
Artur Rezende
Distribuidora
Artur Rezende
Fecha de lanzamiento
12 sept 2016

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¿Cuánto cuesta War Cube?

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¿En qué plataformas está disponible War Cube?

War Cube está disponible en PC, Linux.

¿Cuándo se lanzó War Cube?

War Cube se lanzó el 12 de septiembre de 2016.

¿Quién desarrolló War Cube?

War Cube fue desarrollado por Artur Rezende.