Compara los precios de FIGHTING BOX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Artur Rezende. Publicado por Artur Rezende. Lanzado el 25/10/2017. Disponible en PC. Géneros: Casual, Indie.

A one-person 3D boxing project with procedurally generated rounds and weird mutant opponents. Honest about its scope, but that scope is genuinely small.

I want to be upfront with you: Fighting Box is the kind of game that lands on your wishlist inside a bundle, and you open it curious, not expectant. Artur Rezende built this solo, released it in October 2017, and kept patching it in the weeks that followed, adding jump and dash inputs, a medic pickup to recover the energy bar mid-fight, coins scattered across the ring for bonus points, and a cage environment that kicks in after level four. That post-launch hustle matters. It tells you the person behind this actually cared about the thing they shipped. The core loop is stripped to its bones: hit the opponent until the energy bar empties, or knock them clean off the ring platform. Rounds run on a timer, and if neither fighter goes down, the clock decides. Procedural level generation means the ring geometry and ambient dressing change as you push deeper, keeping the visual side from going completely stale. The opponents themselves are described by one Steam reviewer as "weird looking mutants" and that reads as sincere appreciation rather than criticism. There is a low-fi physicality to how the characters flop and jostle that feels closer to a ragdoll experiment than a fighting game in the traditional sense, and honestly that is most of the charm on offer. The problems are real and worth naming plainly. Steam community sentiment sits in mixed territory, with more negative votes than positive across roughly twenty reviews. The AI, even after the improvements Rezende patched in, is not a serious opponent. The game does not have Steam Achievements, something at least one player asked for directly on the community hub. Depth is not the word that applies here. If you want to learn matchups, work a combo system, or feel your execution tighten over time, Fighting Box is the wrong address entirely. Who it is actually for: someone who picks up a controller for ten minutes at a time, wants something goofy and unpretentious, and holds no grudge against small-budget solo experiments. The post-level-four cage fights add a mild sense of escalation that gives the run structure some shape. As a curiosity inside a broader Artur Rezende bundle it sits fine. Pulled out and evaluated alone, it is closer to a game jam prototype that made it to Steam than a finished product, and you should calibrate accordingly. That is not a condemnation. Some of the most sincere things on Steam are exactly that. Kai, Scout Team

FIGHTING BOX

FIGHTING BOX

25 oct 2017Artur Rezende
GamerScout opina

A one-person 3D boxing project with procedurally generated rounds and weird mutant opponents. Honest about its scope, but that scope is genuinely small.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.89

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.896 Jun 2026
Keyshops
€0.82€0.87€0.91€0.966 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de FIGHTING BOX

I want to be upfront with you: Fighting Box is the kind of game that lands on your wishlist inside a bundle, and you open it curious, not expectant. Artur Rezende built this solo, released it in October 2017, and kept patching it in the weeks that followed, adding jump and dash inputs, a medic pickup to recover the energy bar mid-fight, coins scattered across the ring for bonus points, and a cage environment that kicks in after level four. That post-launch hustle matters. It tells you the person behind this actually cared about the thing they shipped. The core loop is stripped to its bones: hit the opponent until the energy bar empties, or knock them clean off the ring platform. Rounds run on a timer, and if neither fighter goes down, the clock decides. Procedural level generation means the ring geometry and ambient dressing change as you push deeper, keeping the visual side from going completely stale. The opponents themselves are described by one Steam reviewer as "weird looking mutants" and that reads as sincere appreciation rather than criticism. There is a low-fi physicality to how the characters flop and jostle that feels closer to a ragdoll experiment than a fighting game in the traditional sense, and honestly that is most of the charm on offer. The problems are real and worth naming plainly. Steam community sentiment sits in mixed territory, with more negative votes than positive across roughly twenty reviews. The AI, even after the improvements Rezende patched in, is not a serious opponent. The game does not have Steam Achievements, something at least one player asked for directly on the community hub. Depth is not the word that applies here. If you want to learn matchups, work a combo system, or feel your execution tighten over time, Fighting Box is the wrong address entirely. Who it is actually for: someone who picks up a controller for ten minutes at a time, wants something goofy and unpretentious, and holds no grudge against small-budget solo experiments. The post-level-four cage fights add a mild sense of escalation that gives the run structure some shape. As a curiosity inside a broader Artur Rezende bundle it sits fine. Pulled out and evaluated alone, it is closer to a game jam prototype that made it to Steam than a finished product, and you should calibrate accordingly. That is not a condemnation. Some of the most sincere things on Steam are exactly that.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Ragdoll PhysicsProcedural RoundsSolo DevArcade BoxingShort SessionBeat-Em-UpWeird Characters

Requisitos del sistema

Mínimos

OS
Windows 64 bits
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
150 MB available space
Graphics
512mb dedicated, Compatible with Open GL 2.1
Processor
Dual core
Sound Card
any

Recomendados

OS
Windows 7 64bits
Memory
4 GB RAM
DirectX
Version 11
Storage
150 MB available space
Graphics
gtx series
Processor
i5
Sound Card
any

Sigue explorando

Community Discussion

Be the first to comment on FIGHTING BOX.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Artur Rezende
Distribuidora
Artur Rezende
Fecha de lanzamiento
25 oct 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Artur Rezende

Compra mejor: guías útiles

Preguntas frecuentes sobre FIGHTING BOX

¿Cuánto cuesta FIGHTING BOX?

El precio de FIGHTING BOX cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar FIGHTING BOX más barato?

Compara los precios de FIGHTING BOX en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible FIGHTING BOX?

FIGHTING BOX está disponible en PC.

¿Cuándo se lanzó FIGHTING BOX?

FIGHTING BOX se lanzó el 25 de octubre de 2017.

¿Quién desarrolló FIGHTING BOX?

FIGHTING BOX fue desarrollado por Artur Rezende.