Compara los precios de VTOL VR en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Boundless Dynamics, LLC. Publicado por Boundless Dynamics, LLC. Lanzado el 3/8/2017. Disponible en PC. Géneros: Action, Indie, Simulation.

If you own a VR headset and haven't tried this yet, that's the real problem. Hands-on cockpit interaction done right, with online co-op and PVP dogfights that actually hold up.

I came into VTOL VR expecting a novelty tech demo and stayed for something that quietly became one of the most convincing reasons to keep a headset plugged in. The core hook is physical cockpit interaction: you reach out with your controllers, flip actual switches, grab the stick, manage the throttle, and punch in weapon selections with your hands. There is no gamepad abstraction layer sitting between you and the aircraft. That design choice sounds obvious until you're threading a landing on a carrier deck at night and realize your hands genuinely know where the controls are. The aircraft roster covers multi-role jets with a near-future aesthetic, and a paid DLC added the AH-94 attack helicopter, which brought something new to the table: a co-pilotable airframe where one player flies and the other handles weapons and navigation. That kind of crew coordination in VR is the sort of thing that makes you cancel plans. The campaign eases you into the systems mission by mission, text briefings let you configure loadouts before you sortie, and the difficulty ramps at a sensible pace. It is not DCS-level systems depth. The avionics are simplified enough that a newcomer can be lobbing missiles inside an hour. Some veterans have flagged that as a ceiling. I think it is a deliberate design line, not a flaw. Multiplayer supports co-op for up to six players and PVP for up to twelve, with Steam Workshop compatibility baked in so community missions show up in-game without breaking the VR session. The netcode, when tested, came back stable: client sync was clean, lobby-to-airborne felt smooth, and the in-cockpit PTT radio (operated by gripping the stick and pressing a button) adds a real procedural feel to crew comms. The structural weakness here is the peer-hosted model. There are no dedicated servers. If the host drops mid-mission, everyone goes down with them, and longer community scenarios like multi-hour dynamic campaigns suffer for it noticeably. It is a real friction point for competitive or extended PVP sessions and worth knowing before you commit a squad night to it. Visuals read as stylized rather than photorealistic, and that is a recurring community gripe. Compared to something like DCS World, the art direction sits closer to a clean mil-sim cartoon. Framerate stability on mid-range hardware is the trade-off you get, and it is a trade I would take: judder in VR is worse than lower fidelity, and VTOL VR holds its frames. The Steam Workshop content pipeline is genuinely healthy, custom maps and missions are rated in-headset, and the title has stayed in active development since its 2017 early access debut. The player review score sits at overwhelmingly positive across well over sixteen thousand reviews, which for a VR-only title with no flat-screen fallback is a meaningful signal. Fred, Scout Team

VTOL VR

VTOL VR

3 ago 2017Boundless Dynamics, LLC
GamerScout opina

If you own a VR headset and haven't tried this yet, that's the real problem. Hands-on cockpit interaction done right, with online co-op and PVP dogfights that actually hold up.

PC
Steam Deck UnsupportedProtonDB Platinum
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Mínimo histórico: €5.14

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I came into VTOL VR expecting a novelty tech demo and stayed for something that quietly became one of the most convincing reasons to keep a headset plugged in. The core hook is physical cockpit interaction: you reach out with your controllers, flip actual switches, grab the stick, manage the throttle, and punch in weapon selections with your hands. There is no gamepad abstraction layer sitting between you and the aircraft. That design choice sounds obvious until you're threading a landing on a carrier deck at night and realize your hands genuinely know where the controls are. The aircraft roster covers multi-role jets with a near-future aesthetic, and a paid DLC added the AH-94 attack helicopter, which brought something new to the table: a co-pilotable airframe where one player flies and the other handles weapons and navigation. That kind of crew coordination in VR is the sort of thing that makes you cancel plans. The campaign eases you into the systems mission by mission, text briefings let you configure loadouts before you sortie, and the difficulty ramps at a sensible pace. It is not DCS-level systems depth. The avionics are simplified enough that a newcomer can be lobbing missiles inside an hour. Some veterans have flagged that as a ceiling. I think it is a deliberate design line, not a flaw. Multiplayer supports co-op for up to six players and PVP for up to twelve, with Steam Workshop compatibility baked in so community missions show up in-game without breaking the VR session. The netcode, when tested, came back stable: client sync was clean, lobby-to-airborne felt smooth, and the in-cockpit PTT radio (operated by gripping the stick and pressing a button) adds a real procedural feel to crew comms. The structural weakness here is the peer-hosted model. There are no dedicated servers. If the host drops mid-mission, everyone goes down with them, and longer community scenarios like multi-hour dynamic campaigns suffer for it noticeably. It is a real friction point for competitive or extended PVP sessions and worth knowing before you commit a squad night to it. Visuals read as stylized rather than photorealistic, and that is a recurring community gripe. Compared to something like DCS World, the art direction sits closer to a clean mil-sim cartoon. Framerate stability on mid-range hardware is the trade-off you get, and it is a trade I would take: judder in VR is worse than lower fidelity, and VTOL VR holds its frames. The Steam Workshop content pipeline is genuinely healthy, custom maps and missions are rated in-headset, and the title has stayed in active development since its 2017 early access debut. The player review score sits at overwhelmingly positive across well over sixteen thousand reviews, which for a VR-only title with no flat-screen fallback is a meaningful signal.

Fred
Fred · Scout Team

Shooters

Etiquetas

singleplayermultiplayerpvponline-pvpcooponline-coopworkshoptier:aaaVR-NativeCockpit InteractionCo-pilot ModePeer-Hosted MultiplayerMission EditorNear-Future Mil-SimWorkshop IntegrationPVP Dogfighting

Requisitos del sistema

Mínimos

OS
Microsoft Windows 10
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
3 GB available space
Graphics
Nvidia GTX 970 or equivalent
Processor
Intel Core i5-3570K or equivalent
VR Support
SteamVR, Meta Quest Link, OpenXR

Recomendados

OS
Microsoft Windows 10
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
4 GB available space
Graphics
GTX 1070 or equivalent
Processor
Intel Core i7
VR Support
SteamVR, Meta Quest Link, OpenXR

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Información del juego

Desarrolladora
Boundless Dynamics, LLC
Distribuidora
Boundless Dynamics, LLC
Fecha de lanzamiento
3 ago 2017

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¿Cuánto cuesta VTOL VR?

El precio de VTOL VR cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar VTOL VR más barato?

Compara los precios de VTOL VR en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible VTOL VR?

VTOL VR está disponible en PC.

¿Cuándo se lanzó VTOL VR?

VTOL VR se lanzó el 3 de agosto de 2017.

¿Quién desarrolló VTOL VR?

VTOL VR fue desarrollado por Boundless Dynamics, LLC.