Compara los precios de Valorborn en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laps Games. Publicado por Laps Games. Lanzado el 15/4/2026. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Strategy, Early Access.

Kenshi-adjacent medieval sandbox with real ambition and real Early Access pain - the faction simulation and permadeath survival loop are compelling, but the current build will test your patience before it tests your strategy.

My spreadsheet instincts told me to wait on Valorborn the moment I saw the mixed review curve trend downward in its first weeks. I ignored that instinct, put hours into it anyway, and came out with a complicated opinion. The foundation here - a top-down, party-based medieval sandbox set in the fractured kingdom of Thareon, where kingdoms and guilds pursue their own agendas whether you show up or not - is genuinely the kind of systemic design I want more studios to attempt. No fixed classes, progression driven purely by what you actually do (swing a sword enough and your fencing improves, pick locks and your stealth reputation builds), permadeath stakes, and a fully enterable world where caves and guardhouses are real locations worth breaching. That core loop, when it hums, is exactly what fans of Kenshi and Mount and Blade have been missing in the medieval fantasy space. The problem is that right now, the simulation mostly exists on paper. The promised AI routines - villagers working, factions clashing, caravans moving through dangerous roads - present as NPCs walking fixed scripted paths that stop and rotate stiffly at night. Bandits freeze in guard spots until you step into their aggro radius. The crime system punishes theft with instant, nuance-free lethality rather than the arrest-and-escape loop that gives games like this their emergent storytelling texture. Loot tables in bandit camps are embarrassingly thin. The automated job system for your companions, a genuinely smart design concept, currently produces results that range from broken to comedic - assign a recruit to chop wood and he may simply never stop. These are not complaints about missing features; they are complaints about systems that are present but not yet functional. On the management and crafting side, which is where a strategy-minded player will spend most of their time, the workbench automation is severely limited. There are no production queues, resource gathering is locked to your character's immediate position or a campfire radius, and inventory management uses a grid system whose rotation logic breaks regularly. Players who want the deep base-building and supply-chain satisfaction of a Kenshi run will hit a ceiling fast. The UI compounds everything - clunky, unintuitive, and reportedly the source of the most negative Steam feedback. A tutorial that cannot be skipped is a real problem for genre veterans returning after a patch. Here is the thing I keep coming back to, though: Laps Games built Land of the Vikings before this, they have a track record of iterating on player feedback, and the studio has publicly committed to at least a year of Early Access development with community input shaping priorities. The visual presentation in Unreal Engine is solid, the ambient sound design works, and the players who are finding things to praise are pointing at the squad-based emergent moments, the faction tension, and the thrill of a stealth heist going sideways in unexpected ways. That is signal worth paying attention to. The blueprint is visible. The architecture is just still being poured. For strategy and sim players asking whether to commit now: Valorborn in its current state is a game for patient early adopters who want to support an ambitious small studio and influence its direction, not for players expecting a finished sandbox experience. Wishlist it, watch the patch notes, and revisit seriously in six to twelve months. If the AI, UI, and save system get meaningful attention, this could become the medieval survival sandbox the genre has been short on. Diego, Scout Team

Valorborn

Valorborn

15 abr 2026Laps Games
GamerScout opina

Kenshi-adjacent medieval sandbox with real ambition and real Early Access pain - the faction simulation and permadeath survival loop are compelling, but the current build will test your patience before it tests your strategy.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €13.43

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€13.4326 Jun 2026
Keyshops
€13.10€14.24€15.39€16.538 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Valorborn

My spreadsheet instincts told me to wait on Valorborn the moment I saw the mixed review curve trend downward in its first weeks. I ignored that instinct, put hours into it anyway, and came out with a complicated opinion. The foundation here - a top-down, party-based medieval sandbox set in the fractured kingdom of Thareon, where kingdoms and guilds pursue their own agendas whether you show up or not - is genuinely the kind of systemic design I want more studios to attempt. No fixed classes, progression driven purely by what you actually do (swing a sword enough and your fencing improves, pick locks and your stealth reputation builds), permadeath stakes, and a fully enterable world where caves and guardhouses are real locations worth breaching. That core loop, when it hums, is exactly what fans of Kenshi and Mount and Blade have been missing in the medieval fantasy space. The problem is that right now, the simulation mostly exists on paper. The promised AI routines - villagers working, factions clashing, caravans moving through dangerous roads - present as NPCs walking fixed scripted paths that stop and rotate stiffly at night. Bandits freeze in guard spots until you step into their aggro radius. The crime system punishes theft with instant, nuance-free lethality rather than the arrest-and-escape loop that gives games like this their emergent storytelling texture. Loot tables in bandit camps are embarrassingly thin. The automated job system for your companions, a genuinely smart design concept, currently produces results that range from broken to comedic - assign a recruit to chop wood and he may simply never stop. These are not complaints about missing features; they are complaints about systems that are present but not yet functional. On the management and crafting side, which is where a strategy-minded player will spend most of their time, the workbench automation is severely limited. There are no production queues, resource gathering is locked to your character's immediate position or a campfire radius, and inventory management uses a grid system whose rotation logic breaks regularly. Players who want the deep base-building and supply-chain satisfaction of a Kenshi run will hit a ceiling fast. The UI compounds everything - clunky, unintuitive, and reportedly the source of the most negative Steam feedback. A tutorial that cannot be skipped is a real problem for genre veterans returning after a patch. Here is the thing I keep coming back to, though: Laps Games built Land of the Vikings before this, they have a track record of iterating on player feedback, and the studio has publicly committed to at least a year of Early Access development with community input shaping priorities. The visual presentation in Unreal Engine is solid, the ambient sound design works, and the players who are finding things to praise are pointing at the squad-based emergent moments, the faction tension, and the thrill of a stealth heist going sideways in unexpected ways. That is signal worth paying attention to. The blueprint is visible. The architecture is just still being poured. For strategy and sim players asking whether to commit now: Valorborn in its current state is a game for patient early adopters who want to support an ambitious small studio and influence its direction, not for players expecting a finished sandbox experience. Wishlist it, watch the patch notes, and revisit seriously in six to twelve months. If the AI, UI, and save system get meaningful attention, this could become the medieval survival sandbox the genre has been short on.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaPermadeathFaction SimulationEmergent StorytellingSkill-Based ProgressionParty ManagementCamp BuildingLock-PickingContract SystemTop-Down SandboxKenshi-like

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 11
Storage
16 GB available space
Graphics
GTX 1070 Ti Series or Equivalent
Processor
3.2 GHz Quad Core Processor

Recomendados

OS
Windows 10
Memory
32 GB RAM
DirectX
Version 12
Storage
16 GB available space
Graphics
GTX 3060 Series or Equivalent
Processor
3.2 GHz Quad Core Processor

Sigue explorando

Community Discussion

Be the first to comment on Valorborn.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Laps Games
Distribuidora
Laps Games
Fecha de lanzamiento
15 abr 2026

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Laps Games

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Valorborn →

Preguntas frecuentes sobre Valorborn

¿Cuánto cuesta Valorborn?

El precio de Valorborn cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Valorborn más barato?

Compara los precios de Valorborn en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Valorborn?

Valorborn está disponible en PC.

¿Cuándo se lanzó Valorborn?

Valorborn se lanzó el 15 de abril de 2026.

¿Quién desarrolló Valorborn?

Valorborn fue desarrollado por Laps Games.