Compara los precios de Land of the Vikings en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Laps Games. Publicado por Iceberg Interactive. Lanzado el 9/10/2023. Disponible en PC. Géneros: Strategy. Puntuación Metacritic: 76/100.

A Viking colony sim where resource chains and social friction collide. Cozy enough for beginners, deep enough to keep you up until 2am optimizing fish-drying ratios.

Land of the Vikings is a colony management sim set in a Norse settlement that you grow from a handful of shivering settlers into a proper, functioning village. The core loop is familiar to anyone who has touched Anno or Frostpunk: place buildings, assign workers, keep everyone fed and warm, and watch supply chains either hum smoothly or collapse in spectacular fashion. What distinguishes it is the Viking social layer. Your settlers have moods, relationships, and opinions, and ignoring that human noise while you laser-focus on lumber quotas will eventually bite you. A disgruntled villager is not just a productivity hit; they become a social problem that ripples outward. On the resource side, the game is genuinely satisfying to unpack. Food production alone branches into hunting, fishing, farming, and foraging, each with seasonal windows and storage requirements. Firewood logistics in winter become a whole sub-puzzle, and the moment you realize your woodcutters are freezing because you forgot to build them a heated shelter is the kind of self-inflicted lesson that defines good sim design. Buildings chain into each other with reasonable logic: a smokehouse needs fish from a fishing hut which needs a dock which needs lumber which needs axes which need a smithy. The chain is not punishingly complex, but it has enough links to reward players who plan ahead rather than react. The tutorial is patient without being condescending, which I want to flag explicitly because a lot of city-builders in this tier drop newcomers into a Norse blizzard with a one-page tooltip. Land of the Vikings walks you through the early build order, explains the priority queue for worker assignment, and lets you fail slowly rather than catastrophically. If you are coming from something lighter like Townscaper or a mobile builder, this is a reasonable step up. If you are a Dwarf Fortress veteran you may find the mid-game complexity plateaus earlier than you would like. The late-game objective structure leans on expansion and reputation rather than a true escalating crisis system, which is where the Mixed review score starts to make sense. Sessions can feel like they are coasting once you have cracked the supply chains. The AI settlers are serviceable but not smart. They path around obstacles adequately and prioritize assigned tasks, but you will find yourself micro-managing work shifts during critical winters because the autonomous decisions are just a little too passive. There is no mod ecosystem of note at this stage, which is a real gap for a game that would obviously benefit from community scenarios and balance tweaks. The visual presentation is warm and readable, with clear building silhouettes and color-coded status indicators that let you diagnose problems at a glance. Performance is stable on mid-range hardware. At 74 percent positive across over two thousand Steam reviews and a Metacritic score of 76, the consensus lands roughly where the game deserves: solid, enjoyable, with a ceiling that stops it from being a long-term obsession for experienced sim players. Diego, Scout Team

Land of the Vikings

Land of the Vikings

9 oct 2023Laps GamesIceberg Interactive
GamerScout opina

A Viking colony sim where resource chains and social friction collide. Cozy enough for beginners, deep enough to keep you up until 2am optimizing fish-drying ratios.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €3.84

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Land of the Vikings is a colony management sim set in a Norse settlement that you grow from a handful of shivering settlers into a proper, functioning village. The core loop is familiar to anyone who has touched Anno or Frostpunk: place buildings, assign workers, keep everyone fed and warm, and watch supply chains either hum smoothly or collapse in spectacular fashion. What distinguishes it is the Viking social layer. Your settlers have moods, relationships, and opinions, and ignoring that human noise while you laser-focus on lumber quotas will eventually bite you. A disgruntled villager is not just a productivity hit; they become a social problem that ripples outward. On the resource side, the game is genuinely satisfying to unpack. Food production alone branches into hunting, fishing, farming, and foraging, each with seasonal windows and storage requirements. Firewood logistics in winter become a whole sub-puzzle, and the moment you realize your woodcutters are freezing because you forgot to build them a heated shelter is the kind of self-inflicted lesson that defines good sim design. Buildings chain into each other with reasonable logic: a smokehouse needs fish from a fishing hut which needs a dock which needs lumber which needs axes which need a smithy. The chain is not punishingly complex, but it has enough links to reward players who plan ahead rather than react. The tutorial is patient without being condescending, which I want to flag explicitly because a lot of city-builders in this tier drop newcomers into a Norse blizzard with a one-page tooltip. Land of the Vikings walks you through the early build order, explains the priority queue for worker assignment, and lets you fail slowly rather than catastrophically. If you are coming from something lighter like Townscaper or a mobile builder, this is a reasonable step up. If you are a Dwarf Fortress veteran you may find the mid-game complexity plateaus earlier than you would like. The late-game objective structure leans on expansion and reputation rather than a true escalating crisis system, which is where the Mixed review score starts to make sense. Sessions can feel like they are coasting once you have cracked the supply chains. The AI settlers are serviceable but not smart. They path around obstacles adequately and prioritize assigned tasks, but you will find yourself micro-managing work shifts during critical winters because the autonomous decisions are just a little too passive. There is no mod ecosystem of note at this stage, which is a real gap for a game that would obviously benefit from community scenarios and balance tweaks. The visual presentation is warm and readable, with clear building silhouettes and color-coded status indicators that let you diagnose problems at a glance. Performance is stable on mid-range hardware. At 74 percent positive across over two thousand Steam reviews and a Metacritic score of 76, the consensus lands roughly where the game deserves: solid, enjoyable, with a ceiling that stops it from being a long-term obsession for experienced sim players.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamColony SimResource ChainsSettlement BuilderWinter SurvivalWorker ManagementNorse SettingBeginner FriendlyCity Builder

Requisitos del sistema

Mínimos

OS
Windows 10
Processor
3 GHz Dual Core Processor
Memory
6 GB RAM
Graphics
GTX 960 Series or Equivalent
DirectX
Version 11
Storage
10 GB available space

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OS
Windows 10
Processor
3.2 GHz Quad Core Processor
Memory
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Graphics
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DirectX
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Reseñas y valoraciones

Metacritic
76
Steam
74%(2,218)

Información del juego

Desarrolladora
Laps Games
Distribuidora
Iceberg Interactive
Fecha de lanzamiento
9 oct 2023

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¿En qué plataformas está disponible Land of the Vikings?

Land of the Vikings está disponible en PC.

¿Cuándo se lanzó Land of the Vikings?

Land of the Vikings se lanzó el 9 de octubre de 2023.

¿Quién desarrolló Land of the Vikings?

Land of the Vikings fue desarrollado por Laps Games y publicado por Iceberg Interactive.

¿Merece la pena comprar Land of the Vikings?

Land of the Vikings tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Strategy. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.